Show Us Your Bryce Renders Part 11
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Comments
Horo -interesting image, looks like an electron microscope scan.
Hansmar - very nice arctic imafe and your second image looks like a dangerous place to be cruising! Well don.
adbc - great terrain and excellent texturing.
Rieke77- very nice use of the cloud terrain technique.
@ mermaid010 and Dan - thank you very much
Thank you Dan.
i just had another model go live :D
https://www.daz3d.com/hotrod
Good Luck Tim
Dan : thank you.
I tried the Horo’s sky/terrain method but instead used a photo of daisies, 3 stacked terrains, The material and lighting are from David and Horo’s Stacking Terrain product.
@ mermaid010 - this looks great
Hi dear Bryce Friends,
Sky to Terrain - there are endless possibilities.
Here is another image.
How many polygons (triangles) does your model "weigh"?
In my opinion, the method of daisies is better than the method of the sky (clouds).
Tim82 - was nicely presented on the Daz main Shop page. Good luck.
mermaid - great result of your experimenting
Rieke77 - yes indeed. This makes Bryce so much fun - but sometimes deciding which version of the project one is working on is the best to finish can be a bit of a problem. Good work on the snowy mountains by the sea.
The object was made in Structure Synth, the material is self made, an HDRI for light and reflection and the EWL (extreme wide-angle fisheye lens) in front of the camera with a FOV of 330° diagonal.
Horo: thanks for the information. I think I will try your second suggestion. I used Gimp in the past, but was more happy with PSE and do not want to clog up my laptop with many different programmes doing (more or less) the same things. And great looking Structure Synth object render.
Rieke77: very nice experimenting, specifically the second one.
Mermaid010: now that is one of the more special terrains from a photo; very well done (nice sky too).
I made another one from a sky. The material is straight out of the box (one from David Brinnen) and I changed a sky by Horo (HDRI enhanced) a bit. I added the cruisehip again (but changed some of the textures) and put the scene in the mirror box that Horo has shown several times before.
Rieke77, mermaid010, adbc, Dan, Horo: Thanks for the comments too, of course.
to bad it doesn't have a RH drive option.. I would have bought it
good luck during these economically hard times
@Stezza, it can easily be made for RH drive ;)
@Slepalex, I am not 100% sure of the exact count, but the overal wieght is quite low, I have tested in bryce and imports smoothly :)
@Horo, thank you :)
@Mermaid, also thankyou and great result on your render....looks fantastic :)
If you load this car into Bryce, then with the selected object, the object name and the number of polygons will appear at the bottom left. The polygon in Bryce is a triangle. This is a matter of a couple of minutes.
Hansmar - thank you. Nice peaky terrain that extends very far into the distance.
@Slepalex, here you go :)
mermaid : great idea, the outcome is excellent.
Rieke77 : Very good image.
Horo : the structure synth object looks awesome, beautiful colours.
Hansmar : Very nice image, sky, terrain and water fits perfectly.
Made an abstract out of a bryce tree : A giant bug traveling in space.
I am sure people could be more creative with the materials ....but thats basically it :D
Tim82, thanks!
Tim82, thanks!
I believe that a model of over 100,000 polygons is very harmful for Bryce. And if it has raster textures, then this is death. This may be good for DAZ Studio. If you save the DAZ Studio file, it will not contain geometry, textures, etc., but only links to them. Bryce stores all geometry, textures, transparency maps, Bump, etc. in own file. If only you can save a large scene from Bryce, then your folder with Bryce files will grow to incredible sizes of the order of several gigabytes. This is unacceptable!
In any case, I do not buy models or sell them. I use only a freebie and am ready to share my materials, textures and models for free. You only ask!
I will not use your model, even if it is free. 1800000 polygons is too much!
I asked about the polygons grounds out of simple curiosity, for DAZ sellers never inform about it.
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@Slepalex, hey that is totaly up to you if you use free or piad for content, i agree the poly count for my model may be high, but the file size is reasonable i think ;)...i can live with 88mb
This is all very good. But if you put two or three such cars in this scene (53.9 MB), then it will grow to 300 MB and Bryce will crash. And if I modeled this church in great detail, then the Bryce file could not even load these models. The church contains only 27,018 polygons.
@Slepalex, i have loaded objects up to 1.4GB into bryce, without any issue....it was slow as hell to load, but i got them in and renderd a scene, i also wouldnt recomend it...but i had to try :)
Tim : this is really a beautiful model. I must agree with Slepalex : Bryce is not up to it.
of course bryce is up to it...where do you think this render came from :)
@ Horo, Hansmar and adbc - thank you so much for your nice comments
@ Horo - the Structure Synth Object looks so cool, I like the EWL
@ Hansmar - very well done, I love to see the many different possibilities
@ adbc - oh no, this is an Bryce Tree - really? This is awesome.
@ Tim82 - your Hotrod looks wonderful - good luck
I think bryce can handle it just fine :D