Show Us Your Bryce Renders Part 11

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Comments

  • Horo    -interesting image, looks like an electron microscope scan.

    Hansmar - very nice arctic imafe and your second image looks like a dangerous place to be cruising! Well don.

    adbc - great terrain and excellent texturing.

    Rieke77- very nice use of the cloud terrain technique.

     

  • Rieke77Rieke77 Posts: 618

    @ mermaid010 and Dan - thank you very much

  • HoroHoro Posts: 10,643

    Thank you Dan.

  • Tim82Tim82 Posts: 859

    i just had another model go live :D

    https://www.daz3d.com/hotrod

  • mermaid010mermaid010 Posts: 5,490

    Good Luck Tim

  • adbcadbc Posts: 3,115

    Dan : thank you.

  • mermaid010mermaid010 Posts: 5,490
    edited March 2020

    I tried the Horo’s sky/terrain method but instead used a photo of daisies, 3 stacked terrains, The material and lighting are from David and Horo’s Stacking Terrain product.

     

    daisy-stacked-terrains.jpg
    900 x 675 - 159K
    Post edited by mermaid010 on
  • Rieke77Rieke77 Posts: 618
    edited March 2020

    @ mermaid010 - this looks great yes

    Post edited by Rieke77 on
  • Rieke77Rieke77 Posts: 618
    edited March 2020

    Hi dear Bryce Friends,

    Sky to Terrain - there are endless possibilities.
    Here is another image.

    Sky to Terrain2.jpg
    800 x 600 - 332K
    Post edited by Rieke77 on
  • SlepalexSlepalex Posts: 911
    Tim82 said:

    i just had another model go live :D

    https://www.daz3d.com/hotrod

    How many polygons (triangles) does your model "weigh"?

  • SlepalexSlepalex Posts: 911

    I tried the Horo’s sky/terrain method but instead used a photo of daisies, 3 stacked terrains, The material and lighting are from David and Horo’s Stacking Terrain product.

    In my opinion, the method of daisies is better than the method of the sky (clouds). 

  • HoroHoro Posts: 10,643
    edited March 2020

    Tim82 - was nicely presented on the Daz main Shop page. Good luck.

    mermaid - great result of your experimenting

    Rieke77 - yes indeed. This makes Bryce so much fun - but sometimes deciding which version of the project one is working on is the best to finish can be a bit of a problem. Good work on the snowy mountains by the sea.

    The object was made in Structure Synth, the material is self made, an HDRI for light and reflection and the EWL (extreme wide-angle fisheye lens) in front of the camera with a FOV of 330° diagonal.

    Weird Coils

    WeirdCoils.jpg
    1200 x 1200 - 361K
    Post edited by Horo on
  • HansmarHansmar Posts: 2,932
    edited March 2020

    Horo: thanks for the information. I think I will try your second suggestion. I used Gimp in the past, but was more happy with PSE and do not want to clog up my laptop with many different programmes doing (more or less) the same things. And great looking Structure Synth object render.

    Rieke77: very nice experimenting, specifically the second one.

    Mermaid010: now that is one of the more special terrains from a photo; very well done (nice sky too).

    I made another one from a sky. The material is straight out of the box (one from David Brinnen) and I changed a sky by Horo (HDRI enhanced) a bit. I added the cruisehip again (but changed some of the textures) and put the scene in the mirror box that Horo has shown several times before.

    Rieke77, mermaid010, adbc, Dan, Horo: Thanks for the comments too, of course.

    cloudlandmirror.jpg
    1754 x 875 - 1M
    Post edited by Hansmar on
  • StezzaStezza Posts: 8,061
    Tim82 said:

    i just had another model go live :D

    https://www.daz3d.com/hotrod

    to bad it doesn't have a RH drive option.. I would have bought it frown

    good luck during these economically hard times 

  • Tim82Tim82 Posts: 859

    @Stezza, it can easily be made for RH drive ;)

    @Slepalex, I am not 100% sure of the exact count, but the overal wieght is quite low, I have tested in bryce and imports smoothly :)

    @Horo, thank you :)

    @Mermaid, also thankyou and great result on your render....looks fantastic :)

  • SlepalexSlepalex Posts: 911
    Tim82 said:

    @Slepalex, I am not 100% sure of the exact count, but the overal wieght is quite low, I have tested in bryce and imports smoothly :)

    If you load this car into Bryce, then with the selected object, the object name and the number of polygons will appear at the bottom left. The polygon in Bryce is a triangle. This is a matter of a couple of minutes. 

    01.jpg
    737 x 743 - 146K
  • HoroHoro Posts: 10,643

    Hansmar - thank you. Nice peaky terrain that extends very far into the distance.

     

  • Tim82Tim82 Posts: 859

    @Slepalex, here you go :)

     

    poly count.jpg
    1918 x 1007 - 699K
  • adbcadbc Posts: 3,115
    edited March 2020

    mermaid : great idea, the outcome is excellent.

    Rieke77 : Very good image.

    Horo : the structure synth object looks awesome, beautiful colours.

    Hansmar : Very nice image, sky, terrain and water fits perfectly.

    Made an abstract out of a bryce tree : A giant bug traveling in space.

    giant bug.jpg
    872 x 600 - 110K
    Post edited by adbc on
  • Tim82Tim82 Posts: 859
    edited March 2020

    I am sure people could be more creative with the materials ....but thats basically it :D

    Hotrod.jpg
    1754 x 875 - 879K
    Post edited by Tim82 on
  • SlepalexSlepalex Posts: 911
    edited March 2020
    Tim82 said:
    @Slepalex, here you go :)

    Tim82, thanks!

    Tim82, thanks!
    I believe that a model of over 100,000 polygons is very harmful for Bryce. And if it has raster textures, then this is death. This may be good for DAZ Studio. If you save the DAZ Studio file, it will not contain geometry, textures, etc., but only links to them. Bryce stores all geometry, textures, transparency maps, Bump, etc. in own file. If only you can save a large scene from Bryce, then your folder with Bryce files will grow to incredible sizes of the order of several gigabytes. This is unacceptable!
    In any case, I do not buy models or sell them. I use only a freebie and am ready to share my materials, textures and models for free. You only ask!
    I will not use your model, even if it is free. 1800000 polygons is too much!
    I asked about the polygons grounds out of simple curiosity, for DAZ sellers never inform about it.

    Post edited by Slepalex on
  • SlepalexSlepalex Posts: 911
    edited March 2020

    .

    Post edited by Slepalex on
  • SlepalexSlepalex Posts: 911

     .

  • Tim82Tim82 Posts: 859
    edited March 2020

    @Slepalex, hey that is totaly up to you if you use free or piad for content, i agree the poly count for my model may be high, but the file size is reasonable i think ;)...i can live with 88mb

    hotrod file size.jpg
    583 x 52 - 13K
    Post edited by Tim82 on
  • SlepalexSlepalex Posts: 911
    Tim82 said:

    @Slepalex, hey that is totaly up to you if you use free or piad for content, i agree the poly count for my model may be high, but the file size is reasonable i think ;)...i can live with 88mb

    This is all very good. But if you put two or three such cars in this scene (53.9 MB), then it will grow to 300 MB and Bryce will crash. And if I modeled this church in great detail, then the Bryce file could not even load these models. The church contains only 27,018 polygons.

  • Tim82Tim82 Posts: 859

    @Slepalex, i have loaded objects up to 1.4GB into bryce, without any issue....it was slow as hell to load, but i got them in and renderd a scene, i also wouldnt recomend it...but i had to try :)

  • adbcadbc Posts: 3,115

    Tim : this is really a beautiful model. I must agree with Slepalex : Bryce is not up to it. 

     

     

  • Tim82Tim82 Posts: 859

    of course bryce is up to it...where do you think this render came from :)

  • Rieke77Rieke77 Posts: 618

    @ Horo, Hansmar and adbc - thank you so much for your nice comments

     

    @ Horo - the Structure Synth Object looks so cool, I like the EWL

    @ Hansmar - very well done, I love to see the many different possibilities

    @ adbc - oh no, this is an Bryce Tree - really? This is awesome.

    @ Tim82 - your Hotrod looks wonderful - good luck

     

  • Tim82Tim82 Posts: 859
    edited March 2020

    I think bryce can handle it just fine :D

    Multiple 1.jpg
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    Multiple 2.jpg
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    Post edited by Tim82 on
This discussion has been closed.