Show Us Your Bryce Renders Part 11

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Comments

  • HoroHoro Posts: 10,643

    adbc - that's a cool idea. It reminds me of an old experiment I had made with the camera inside a tree. With what you came up is incredible.

    Rieke77 - thank you.

    Tim & Slepalex - if Bryce is made large address aware and the computer sports more than 4 GB of memory, Bryce can handle scenes up to around 3.4 GB. Saving can be a problem, because Bryce compresses the source file first in memory before it is saved. It can happen that during the saving memory runs out and then crashes.

  • SlepalexSlepalex Posts: 911
    Tim82 said:

    @ Slepalex, эй, это полностью зависит от вас, если вы используете бесплатно или пиад для контента, я согласен, что число для моей модели может быть высоким, но я думаю, что размер файла разумный;) 88 МБ

    Это все очень хорошо. В этой сцене (53,9 МБ) она вырастет до 300 МБ, и Брайс рухнет. И если бы я смоделировала эту церковь очень подробно, то файл Брайса не смог бы даже загрузить эти модели. Церковь содержит только 27 018 полигонов.

    Tim82 said:

    I think bryce can handle it just fine :D

    Tim82, You have not proved anything to me.
    1. How much (in MB) does this saved file weigh?
    2. Does the model have raster textures?
    3. All 10 copies are instances or duplicates?
    4. If all this is duplicates, then the scene file should have a size of about 1 GB. Q.E.D.
    If this scene is complemented by houses, trees and plants with raster textures, then Bryce will collapse.
    ___
    My disk contains files of finished scenes with a total size of 15.7 GB for 12 years. If I used such heavy models, then the folder size would be 1 TB. Provided that I could save these scenes.

  • mermaid010mermaid010 Posts: 5,490

    Rieke77 - thanks very nice image.

    Horo - thanks the structure synth object abstract is awesome, nice colours.

    Slepalex - thanks.

    Hansmar - thanks very nice image, the mirror effect is great

    Tim - the hotrod render is awesome, Good Luck once again

     

  • adbcadbc Posts: 3,115

    Rieke77, Horo : thank you.

  • HoroHoro Posts: 10,643

    mermaid - thank you.

  • Tim82Tim82 Posts: 859

    @Slepalex, the file size is 762mb ...and they are all direct duplicates...no instancing required, and i am not trying to prove or disprove anything here....im just stating a fact, take it or leave it either way!

  • Tim82Tim82 Posts: 859

    @Mermaid, thank you :)

  • SlepalexSlepalex Posts: 911

    Poppy tree

    This tree is not in the catalog of plants!
    This tree grows exclusively in Bryce space.

  • HoroHoro Posts: 10,643

    Slepalex - and that is exactly why it is so beautiful.

  • HansmarHansmar Posts: 2,932

    Horo, adbc,  Rieke77, mermaid010: Thank you. The mirror box effect I learned from Horo (as so many things). Since I tend to forget where I found the explanation, I have now saved it in Bryce as an item that I can load in a scene. Than copying and pasting the matrix of the terrain will bring it in the right place.

    Tim82: Very sexy hotrod! Indeed, the texture could be a bit more shiny (and chromey?) but the model is wonderful.

    Slepalex: Wonderful looking poppy tree. Great colours in the render too.

  • Rieke77Rieke77 Posts: 618

    @ mermaid010 - thanks a lot

    @ Slepalex - oh, the Poppy Tree looks wonderful

  • adbcadbc Posts: 3,115

    Slepalex : Excellent render, the poppy tree is great.

  • mermaid010mermaid010 Posts: 5,490

    Wow Slepalex awesome render, the poppy tree is superb. You and C-ram are definitely masters in this type of realistic landscapes.

  • HoroHoro Posts: 10,643
    edited March 2020

    Inverted terrain triple stacked, ambient light and part of the clouds by an HDRI, the other part by two infinite planes. The anaglyph permits to look down into the depression.

    Pond in Swale

    Pond in Swale Anaglyph

    PondInSwale.jpg
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    PondInSwaleAna.jpg
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    Post edited by Horo on
  • HansmarHansmar Posts: 2,932

    Horo: Great looking depression.

  • Rieke77Rieke77 Posts: 618

    @ Horo - awesome terrain

  • adbcadbc Posts: 3,115

    Horo : beautiful terrain, great anaglyph.

  • Tim82Tim82 Posts: 859

    @Horo, Amazing looking landscape .....great job :)

  • HoroHoro Posts: 10,643

    Hansmar, Rieke77, adbc and Tim82 - thank you. I'm always amazed how completely some terrains can change when inverted. Many terrains are two terrains...

  • mermaid010mermaid010 Posts: 5,490
    edited March 2020

    Horo - magnificent work, the anaglyph is fantastic

    A simple Still experimenting with different materials under the same lighting.

     

    toon-spider.jpg
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    Post edited by mermaid010 on
  • Tim82Tim82 Posts: 859

    @Mermaid, Wow!!! ...that looks awesome :)

  • HoroHoro Posts: 10,643

    mermaid - thank you. Great still life, good colour choices and the bug is cute.

  • Rieke77Rieke77 Posts: 618

    @mermaid010 - the still life looks wonderful. I like the bug.

  • SlepalexSlepalex Posts: 911

    Horo - magnificent work, the anaglyph is fantastic

    A simple Still experimenting with different materials under the same lighting.

    Stearin material and SSS imitation is the hardest part in Bryce! 

  • HoroHoro Posts: 10,643

    Slepalex - superbly done scene - though the rock is the main thing, there are many details.

    mermaid - well, the bug is a spider, has 8 legs, not only 6. Therefore I have to correct my comment: the spider is cute laugh.

  • adbcadbc Posts: 3,115

    mermaid : awesome experiment.

    Slepalex : Very detailed scene, outstanding work.

  • HoroHoro Posts: 10,643
    edited March 2020

    Double stacked terrain, nothing special. The valleys meet here and make the watershed.

    Vales Meet

    ValesMeet.jpg
    1200 x 720 - 227K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,490

    Tim - thanks

    Horo - thanks, another outstanding landscape render, it's beautiful

    Rieke77 - thanks

    Slepalex - another amazing, very detailed landscape, I love it

    Adbc - thanks

  • HansmarHansmar Posts: 2,932
    edited March 2020

    mermaid010: Wonderful still life.

    Slepalex: Very beautiful rock in a wonderfully lighted scene.

    Horo: beautiful terrain again.

    I started with a photo of a couple of leaves. Much too spikey to be used for a terrain, but lots of smoothing, adding some mounts, adding some (too much) noise, a sky with a very thin cloud at he top of the hill and a David Brinnen texture resulted in this render. I call it broken hills.

     

    broken hills.jpg
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    Post edited by Hansmar on
This discussion has been closed.