Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
Awesome Wendy. I love the music.
thanks
2 more sets added
scene and camera arranged in carrara, rendered in daz studio with 3delight
More Saurus ;)
I really like these dinosaur models.
that's really spacey - you could get a job doing architectural walkthroughs!
your doing a great job making them look life like , some of my Saur models from Daz (?) look like toys!
interesting how this gives me a feeling of unease ;)
that's pretty amazing Wendy, the slo mo - missed out on the music as am at work ;)
lovely and clean anime look - congrats! what ambient setting did you use?
if you just place the models in a landscape and don't set the right light all the figures look like plastic toys. Also genesis and its relatives, keyword skin and surface scattering and displacement. Then little ambient light so that the spot works properly as the main light. I often need 1 week to find the right light setup. always rendering and new setting.....
I exported one of this month's Unreal Marketplace freebies, The Victorian House Exterior
I had to rename every single surface in Ultimate Unwrap 3D or Carrara will truncate them and make it impossible to save or even identify surfaces
after that had to manually load most of the maps exported separately because Unreal butchered the material exports creating nearly all 1x1 pixel red images ( couple hundred with nornal maps)
this took a while
anyway a Carrara native and Octane render
nice render Wendy
lots of work there!
meanwhile in Carrara
:)
I'd like to use UE for arch viz instead!
not a Carrara render but just a video showing the Unreal Asset I rendered in Unreal, with set dressing
this video is it in Carrara, DAZ studio and Twinmotion
wow, that's patience - @Khoe - ever replacxe the bump maps with normal maps or displacement maps for the skin?
creepy Wendy, those Unreal assets are amazing - thanks for the heads up
ha ha stezza, I misread that as 'pole' and wondered why they were being abducted and not Czechs for example. So posts go missing? Amazing incredible
yes you'd swear that was real life :)
it's a constant learning process when you use the same model over and over again and keep improving it. In this case I made 3 changes. Bumpmap -> Texture map color inversion in +50 Displacement -> Normal Map with -20 Highlight: Use bump map set the value to 0 for gloss that brings a lot of drawing. the alpha leaves of the plants were made a little shaky and also a little transparency value 20% only for the plants in the background. This makes the dinosaurs look even sharper ;)
Zeus
He looks contemplating. Is it carrara fur? Maybe the fur needs to be thinned out a bit?
yes, it is your Carrara fur freebie, I lengthened it because I like it floofy but didn't drape it
video
Great to see Zeus in Carrara. The dedicated Zeus threads is one of the most popular ever. Great job, Veronika!
Plask Video Mocap
testing a bunch of filters, more contrast in post
the original FBX download from the Video MoCap in Carrara
with a sad Chromakey attempt by me
played a little bit with Zbrush and then built it into a daz scene and rendered it in Carrara. it puts you in a good mood Carrara in combination with Zbrush :)
Fantastic!!!
I don't have Papa Pook and he was long Vaulted so it's just M3 with elf ears and a beard
it will be a video eventually