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I can add that my serial number appeared in my account earlier today. Tech support is being very helpful. We haven't solved the problem with Gescon not installing on my Mac just yet, but I'm confident that a solution will be forthcoming.
Can't wait to start using this tool! I'm sure it will be awesome.
Lee
I just found my already installed Gescon in DIM in the list of uninstalled products (not even marked as update). So I decided install it again, and won't you believe it - there are now eleven cutter props included.
Well, it seems my serial numbers showed up in My Serial Numbers now, too. I put in a ticket a couple days ago, didn't see any results yesterday on the matter, but I guess this is answer enough. :) (Haven't checked my email yet today, but I'm guessing there's probably a reply in there now...)
See this comment to find the manual: https://www.daz3d.com/forums/discussion/comment/6739201/#Comment_6739201
In the manual are instructions (page 1). To see where is the manual read the comment: https://www.daz3d.com/forums/discussion/comment/6739201/#Comment_6739201
So sorry!, I asked for the logs to nomad-ads_8ecd56922e instead you: https://www.daz3d.com/forums/discussion/comment/6755601/#Comment_6755601
You are in good hands.
Thank you, Alberto!
I thought you might have been replying to me, but didn't want to distract the discussion if you were replying to nomad. I'd sent the log file to Tech Support and have provided additional information in my trouble ticket. They're still working on the problem and I hope to get a solution soon.
I'm very eager to use Gescon! I'm sure I won't be disappointed. Thank you so much for creating this script! :)
Lee
There were no directions to that effect so I've never found the serial number. Thanks for putting me straight on as I've now got it working, but I've yet to find the PDFs or any user information – but doing this long enough that I can figure it out without that. Again thank you for getting me on the right path.
RGcincy said:
Glad to help
The manual is inside the folder of DAZ Studio installation:
"\DAZ 3D\DAZStudio4\docs\Plugins\Gescon".
The recent plugins (not only the ones I created) have their manuals inside "\DAZ 3D\DAZStudio4\docs\Plugins\"
The Serial number should be in your library (https://www.daz3d.com/downloader/customer/serialnumbers) . If you don't see there, then file a ticket, please.
You're welcome!
I think Gescon is a wonderful tool. I'm in a situation where it won't install via DIM on my particular macOS and Mac. Support had asked for the particulars (log files, configurations, etc.) regarding my system, software, and DAZ version numbers. I've not heard back since the initial discussions, so I'm assuming that whatever is unique about my system has the support folks stymied.
I've sadly had to ask for a refund.
To reiterate, I believe there's something peculiar about my system setup (though I don't know what it would be) and is likely not a problem for other macOS users, as I believe others running macOS Catalina are using Gescon.
A very sincere thank you to Alvin for creating the plugin and having it available for the Mac. You are an awesome developer!
Lee
You can still try to install the plugin manually, if you wish.
Inside the folder of DAZ installation, something like "/Applications/DAZ 3D/DAZStudio4 64-bit", you will find two subfolder: "libs" and "plugins"
Extract the contents of the DIM file: "IM00081368-04_GesconConstructiveSolidGeometryforDAZStudio45Mac64bit.zip" You will find two folder:
Inside the first folder there is the manual. But in the second folder there are the plugin files. You will see two subfolder inside: "libs" and "plugins":
The last step is to register the product with the serial number (the manual has instructions about it).
Hello, Alvin.
Thank you so very much for your instructions on manually installing the Mac version of Gescon. I'm not entirely comfortable doing a manual install, but I do truly appreciate you taking the time to suggest this. It's very much appreciated and will likely help any others having a similar issue on macOS (Catalina.)
Last night, Tech Support asked me to try going through another cycle of delete installer files, redownload the product files, and install again. I still experienced the hang during installation. The 2nd file, which I believe are the cutter objects, installs without issue. The actual plug-in file(s) installer is the one that stays at 0% installing in DIM. I have to force quit DIM to get out of it.
At this point, I'm not sure if this is an issue with any plug-in or not. Gescon is the first plug-in that I've purchased. It sort of feels like a permission conflict between DIM and macOS Catalina. Tech Support has not figured it out yet.
I still have a refund request open. This is due to my trepidation on attempting a manual install. I'm not clear that doing so outside DIM will keep Gescon updated should you release enhancements/fixes to the product. And, of course, the possibility that I mess up the manual installation. :)
Again, thank you so very, very much for the assistance, Alvin.
If Tech Support comes through with a solution today/tomorrow, I'll be thrilled to let you know. :)
Lee
I understand. Maybe the instructions helps others.
Maybe it is, because the plugins are installed inside of subfolders of the DAZ Studio executable directory, unlike the content files.
But if anyone want to manually install the plugin and is concerned about the updates, the procedure is the same. The update will be available for you via DIM, just download and install it.
And about the messing, unless you accidentally delete something, the worst that can happen is that the plugin won't work.
You're welcome!
Yes, let me know if they find the solution.
I've been experimenting with this plug-in a great deal and have discovered that the scale of your object plays a role in how smooth the mesh is. An object the size of a large spaceship might look like worn-out driftwood at full scale but shrinking it down to 1% can produce smooth edges when using the Union command. Some objects when too large are not processed by Gescon at all. It looks like it's working but doesn't produce an object. These different results are happening with the same precision level selected.
I've also found that using Union over and over on one object can continue to smooth it.
I really wish there were more UV projection options, that the results were smoother, and that I could keep UVs of the object without DS freezing up (this only works on very simple objects for me).
Over all I'm really enjoying it.
Hi, Marshian:
Yes, larger objects needs high precision values, but if the higher available value isn't enough, the object can be scaled down to operate it, and then re-scale the results.
I could add a filter for smoothing in a future Gescon's update, if you think this is useful.
What UV projection types do you think should be in Geson?
I'm glad that you like it.
Hi Alberto. I'm seeing great possibilities for creating content and as a PA I really value this! I've been able to create shapes so easily now, experiment, and this plug-in has brought about an evolution in the way I think about products I want to create, things I never thought possible given my current skills. Right now the slightly rough edges that are produced by Gescon will limit what materials I use on my models. Stone, rough wood, beat-up iron, and even liquids will work well. So, there are plenty of options for me to continue with my ideas.
I have a very good feel for it now, although I haven't used Fracture yet. I would like to request the smoothing feature, the ability to decimate (reduce polygon count), any refinements to Keep Current Surfaces (speed and/or accuracy), and if possible more projection types. I've been using a procedural shader that has these projection types included (see image below). I've found many of them helpful with shapes that have a variety of curved and flat surfaces at different angles.
I can't thank you enough for this product!
Hi, Marshian:
About decimating, the plugin already can do it. Increase the Surface Adaptivity. A value of 0.001 is a good one, but you can increase more.
All the remaining features are possible. OK, I'm putting the update in the queue (Fluidos II is first in turn).
Well, yes, surface adaptivity is more like you said. It simplifies the mesh in planar near-planar regions. But it's efficient.
Awesome.
Here's a ship I made with Gescon
Oh! Magnificent!
Here is my first real world usage of this plug-in. I needed an angle bracket for a DIY picture pack for our game I am working on. I could not find a suitable photo, or 3D model of one, so I knocked up a quick one using this plug-in. Only 5-10 mins work. I know you could do the same in a modeller easily, but it was nice to do all the work in Daz Studio.
There is an update for MacOS users only. It fixes an interference of Gescon with PARSIS plugin.
Hello,
So I bought this to see if I could make holes and rips in clothing for action scenes,saving me some post work but the fragmentor destroys the whole piece not just the part I want cut out.
Can this be used on wardrobe and if so is there a solution for my issue?
Thanks
I haven't used the fragmentor yet but the other functions of Gescon require solid geometry (closed on all sides) which most clothing is not. For what you're looking for I might create cutout or opacity maps.
Hi!
As Marshian, Gescon doesn't work in clothing because, in general, their geometry isn't closed-mesh. But, I created a Thickener plugin (not released yet) that can close the mesh of chlothing and other things. This way, Gescon could fracture or do any operation with cloth.
Nice, I'm looking forward to trying it!
In the meantime I'll try the cut out / opacity maps suggestion.
Okay, need to secure some store credit. Consider it bought.