Non-photorealistic Renders (NPR)

17879818384100

Comments

  • HeadwaxHeadwax Posts: 9,989
    kenmo said:

     

     

    The Gunship - I modeled the spaceship from scratch using Groboto3D, Hexagon 3D 2.5, Silo 3D & 3D Coat 4.5. Model was also textured and rendered in 3D Coat.

     

    lovely work, love the textures and the illustrated feel. !!!

    Two questions if I may ? How did you get the line work happening outling the Spacehship et al. ? And where did Corel Painter fit into the flow ?

    thanks in advance :)

     

    kenmo said:

    Post processing done in Photoshop CC, FilterForge 6 & Corel Painter 2017.

     

     

  • HeadwaxHeadwax Posts: 9,989
    edited November 2017

    these are more Carrara NPR passes combined with other native Carrara passes and a plugin in called Toonpro

     

    I  used PhotoDonut and FilterForge for the post work.

     

     

     

     

    Image may contain: outdoor

     

    Post edited by Headwax on
  • mmitchell_houstonmmitchell_houston Posts: 2,484
    edited November 2017

    I made a few quick changes (more needs to be done). But since I'm out all day tomorrow (at the Texas Renaissance Fair -- Celtic Christmas Weekend!) I thought I'd toss this up tonight and see what you guys think. As you can see, I've taken a lot of suggestions to heart and am getting close to having something that will work.

    Do you guys like the new, smaller sun, or the original HUGE sun?

    NEW VERSION BELOW:

     

    OLD VERSION BELOW:

     

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    Post edited by mmitchell_houston on
  • HeadwaxHeadwax Posts: 9,989

    Old version, new one looks like a big vortex

     

  • algovincianalgovincian Posts: 2,616

    I made a few quick changes (more needs to be done). But since I'm out all day tomorrow (at the Texas Renaissance Fair -- Celtic Christmas Weekend!) I thought I'd toss this up tonight and see what you guys think. As you can see, I've taken a lot of suggestions to heart and am getting close to having something that will work.

    Do you guys like the new, smaller sun, or the original HUGE sun?

    NEW VERSION BELOW:

     

    OLD VERSION BELOW:

     

    Think I prefer the bigger sun, too. That being said, I like the new version better in general. The very light grey on the ground makes the path pop nicely.

    - Greg

  • kenmokenmo Posts: 908
    edited November 2017
    head wax said:
    kenmo said:

     

     

    The Gunship - I modeled the spaceship from scratch using Groboto3D, Hexagon 3D 2.5, Silo 3D & 3D Coat 4.5. Model was also textured and rendered in 3D Coat.

     

    lovely work, love the textures and the illustrated feel. !!!

    Two questions if I may ? How did you get the line work happening outling the Spacehship et al. ? And where did Corel Painter fit into the flow ?

    thanks in advance :)

     

    kenmo said:

    Post processing done in Photoshop CC, FilterForge 6 & Corel Painter 2017.

     

     

    Thanks kindly... Corel Painter 2017 was used to create a background image which was further worked on using FilterForge.

    The outlines on the gunship were also FilterForge 6. It was one of the comic book or graphic novel filters. I did the gunship earlier in the year so sorry about being vague on the exact FilterForge filter.

    Looking at my post on the 3DCoat forum regarding the Gunship, it looks like it was March 2017.

    Thread at 3DCoat forum on the gunship model I created.

    http://3dcoat.com/forum/index.php?/topic/20829-kenmos-wip/

    The Mage image I just finished a couple of days ago as I just purchased this wonderful model last weekend here.

    Here is the base render in 3DCoat

    Post edited by kenmo on
  • kenmokenmo Posts: 908
    head wax said:

    these are more Carrara NPR passes combined with other native Carrara passes and a plugin in called Toonpro

     

    I  used PhotoDonut and FilterForge for the post work.

     

     

     

     

    Image may contain: outdoor

     

    Very nice. I like these very much...

  • kenmokenmo Posts: 908

    Been a while since I've posted any NPR in this thread, so here's a couple black & white algorithms I've been honing (featuring Wormlip wearing Strangefate's incredible Kadis Armor):

    I've got a lot of irons in the fire at the moment, but once things settle down a bit, I'll do a short animation . . . it's alive!

    - Greg

     

    Outstanding....

  • kenmokenmo Posts: 908

    Anyone wanting to play with my model, I posted it to ShareCG as a free model. But many people are complaining it is a heavy model. It needs to be retopo'd and that is something I hate to do and not very good at...

    http://www.sharecg.com/v/66850/browse/5/3D-Model/Pain-Merchant?interstitial_displayed=Yes

     

  • HeadwaxHeadwax Posts: 9,989

    kenmo

    thanks so much for the explanaton and the kind comments on my work - that's a crazy good model - love the teeth :)

  • HeadwaxHeadwax Posts: 9,989
    kenmo said:

    Been a while since I've posted any NPR in this thread, so here's a couple black & white algorithms I've been honing (featuring Wormlip wearing Strangefate's incredible Kadis Armor):

     

    I've got a lot of irons in the fire at the moment, but once things settle down a bit, I'll do a short animation . . . it's alive!

    - Greg

     

    Outstanding....

     

    wow how did I miss this one, so loose and so tight - all in the right places - you'd never guess its genesis

     

  • kenmokenmo Posts: 908
    head wax said:
    jakiblue said:

    I had a play with PhotoDonut the other day - I think @divamakeup mentioned it so I thought I'd give it a try. This was my first attempt. Click for full view. 

    Original:

    Photodonut:

     

     

     

    that pencil linework is coming on strong

     

     

    I like your results very much. Never heard of Photodonut. However I have used Fotosketcher which is FREE on my Vue renders to achieve a kind of paintery look.

     

  • kenmokenmo Posts: 908
    edited November 2017

    Traditional Styled Hot Rod Sedan

    An Old Skool hot rod powered by a flat head V8. These were the kinds of hot rods that were the norm when I was growing up and one of the reasons I feel in love with the cool cars which were so popular and showcased in all the popular hot rod magazines.

    Illustration is based on a 3D model I created from scratch using Hexagon 3D w.5 and Silo 2.0.

    Rendered in Daz Studio with 3D Delight renderer. Post work in Photoshop CC 2018, Topaz Studion Impression and Filter Forge 7.0. Just upgraded to FF ver 7.0 last night.

     

    The same model but rendered in Vue Complete

     

    Rendered as NPR using e-onsoftware's Vue Complete

     

    Post edited by Chohole on
  • HeadwaxHeadwax Posts: 9,989

    terrific @kenmo - the feel of both npr s is hand done - nice looking model too :)

     

    Here's a reworked scene  from the a Carrara challenge. Carrara multipasses with filter forge, photodonut and Waterlogue, plus some handwork

     

    Image may contain: 2 people

     

     

  • algovincianalgovincian Posts: 2,616
    head wax said:
    kenmo said:

    Been a while since I've posted any NPR in this thread, so here's a couple black & white algorithms I've been honing (featuring Wormlip wearing Strangefate's incredible Kadis Armor):

     

    I've got a lot of irons in the fire at the moment, but once things settle down a bit, I'll do a short animation . . . it's alive!

    - Greg

     

    Outstanding....

    wow how did I miss this one, so loose and so tight - all in the right places - you'd never guess its genesis

    There's a blast from the past! Hadn't thought about Wormlip for a long time, so thanks for jogging my memory, kenmo. Must have been about a year ago, which is probably why you hadn't seen it before, HW. Anyway, thank you both - always nice to hear that people enjoy your work.

    As is usually the case, credit should be shared with the asset creators, too. In this particular case @RawArt and his orc Ogora (https://www.daz3d.com/ogora-the-orc-hd), and @Strangefate and his Kadis Armor (https://www.daz3d.com/kadis-ancient-legendary-aArmor-weapons-and-poses-for-genesis-3=female-s).

    Which reminds me . . . here's to hoping we get another release from Strangefate . . .

    - Greg

     

  • algovincianalgovincian Posts: 2,616
    edited November 2017
    kenmo said:

    Traditional Styled Hot Rod Sedan

    An Old Skool hot rod powered by a flat head V8. These were the kinds of hot rods that were the norm when I was growing up and one of the reasons I feel in love with the cool cars which were so popular and showcased in all the popular hot rod magazines.

    Illustration is based on a 3D model I created from scratch using Hexagon 3D w.5 and Silo 2.0.

    Rendered in Daz Studio with 3D Delight renderer. Post work in Photoshop CC 2018, Topaz Studion Impression and Filter Forge 7.0. Just upgraded to FF ver 7.0 last night.

     

    The same model but rendered in Vue Complete

     

    Rendered as NPR using e-onsoftware's Vue Complete

    Your hotrod model is fantastic, kenmo - thanks for sharing! I've downloaded the trial version of Vue a couple of times over the years, but never really got far at all with it. Had no idea it rendered some NPR styles.

    - Greg 

    Post edited by Chohole on
  • algovincianalgovincian Posts: 2,616
    head wax said:

    Here's a reworked scene  from the a Carrara challenge. Carrara multipasses with filter forge, photodonut and Waterlogue, plus some handwork

     

    Image may contain: 2 people

    This has a wonderful mixed-media look to it. Integrating outlines with shading/painting in a pleasing manner is challenging, and it works in this image.

    As an avid fan of the Lagina brothers and the history they're exploring, your image has got me thinking about rendering some sort of Oak Island scene!

    - Greg

  • ArtiniArtini Posts: 9,467
    edited November 2017

    Looks great, kenmo.

    How did you do npr renders in Vue?

    I have tried myself different options of render in Vue, but have found only "False Colors" option.

    image

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    Post edited by Artini on
  • kenmokenmo Posts: 908

    I played with some of the NPR settings in Vue until I got something I liked. The NPR option is just a recent addition to Vue. I think it may have been added in version 2014 or 2015. Currently running Vue Complete 2017.

    http://www.e-onsoftware.com/wiki/Vue/index.php/Documentation/Building_Scenes/Rendering/Non-Photorealistic_Rendering

  • kenmokenmo Posts: 908
    edited November 2017

    I rendered this NPR scene using NPR settings in Vue Complete 2016. The buildings are the Dystopian buildings from Cornucopia3D. I modeled the zepelin using Groboto3D & Hexagon3D. Texturing in 3DCoat.

    This render is 100% done in Vue with some touchup in Photoshop. And I painted the seagulls in using a stencil I made for ArtRage. I also painted in the smoke coming from the zeplin's smoke stack using ArtRage.

    I was going for a Heavy Metal magazine look, like what Moebius may have created....

     

    Post edited by Chohole on
  • ArtiniArtini Posts: 9,467

    Thanks for the information about Vue. I am running Vue Complete 2014.5 and the NPR option is not there.

     

  • ArtiniArtini Posts: 9,467
    edited November 2017

    The hill of NPR - rendered in Vue, filtered in Topaz Studio.

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    Post edited by Artini on
  • kenmokenmo Posts: 908

    Cool...I like it....

  • ArtiniArtini Posts: 9,467

    Thanks, kenmo.

     

  • head wax said:

    these are more Carrara NPR passes combined with other native Carrara passes and a plugin in called Toonpro

     

    I  used PhotoDonut and FilterForge for the post work.

     

     

     

     

    Image may contain: outdoor

     

    The tower is EPIC!smiley

  • Haven't logged in a while(dang holidays), but the recent renders are astonishing. Since I'm here, I might as well put in my 2 cents feel free to critique.

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  • kenmo said:

    I rendered this NPR scene using NPR settings in Vue Complete 2016. The buildings are the Dystopian buildings from Cornucopia3D. I modeled the zepelin using Groboto3D & Hexagon3D. Texturing in 3DCoat. This render is 100% done in Vue with some touchup in Photoshop. And I painted the seagulls in using a stencil I made for ArtRage. I also painted in the smoke coming from the zeplin's smoke stack using ArtRage.

    I was going for a Heavy Metal magazine look, like what Moebius may have created....

    I completely got the HEAVY METAL vibe without you even mentioning it. (I really do miss those heady days in the 1980s when there was so much cool stuff exploding between its covers.) The buildings are just the right amount of busy to make this work, and the subtle lighting on each building really makes this composition work. It is balanced perfectly against the sparseness of the sky. Nice work on painting the smoke and birds. And thank you so much for making the model available to us. I don't have anything in the works where I could use it, but I will definitely keep it in mind if I ever get a chance to work on any pulp stories. Thanks!

  • kenmo said:

    Traditional Styled Hot Rod Sedan

    An Old Skool hot rod powered by a flat head V8. These were the kinds of hot rods that were the norm when I was growing up and one of the reasons I feel in love with the cool cars which were so popular and showcased in all the popular hot rod magazines.  Illustration is based on a 3D model I created from scratch using Hexagon 3D w.5 and Silo 2.0.

    Rendered in Daz Studio with 3D Delight renderer. Post work in Photoshop CC 2018, Topaz Studion Impression and Filter Forge 7.0. Just upgraded to FF ver 7.0 last night.

     

    The same model but rendered in Vue Complete

     

    Rendered as NPR using e-onsoftware's Vue Complete

     

    WOW. Your modeling skills are impressive. My family has a love affair with hot rods -- my older brother is rebuilding dad's old hot rod (Model A frame with too many other body parts, including custom fabricated stuff that dad did when he was 15 and just learning to weld). You have created a sweet ride, mister! I'm very impressed. Your NPR work is nice, too. The first one being my favorite. The background on the second NPR piece is just so busy that it detracts from the car without adding any sense of place (ground, reflections, etc.). Nevertheless, both are GREAT NPR illustrations.  

    PS: Nice to see some Vue work here. I loved that program, but am not using it these days because it doesn't really fit into my workflow.

  • head wax said:

    Old version, new one looks like a big vortex

     

    Think I prefer the bigger sun, too. That being said, I like the new version better in general. The very light grey on the ground makes the path pop nicely.

    - Greg

    Thanks guys. I hadn't considered that it looked like a vortex. So, old sun is back. And I'll keep the light gray on the ground (although I think I'm about to add more speckled sand effects to the dunes).

    I appreciate the feedback, guys. This is a bit of a new process for me (regarding this type of art), and I am grateful for your guidance and acting as a sounding board while I figure things out.

     

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