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Based on my trials, there is no way to move floating iris as the name implies. The only way to move it is loading non-floating eyes and having them shaded with Filatoon. But not all g9 eyes are properly shaded with Filatoon..
You can select the Left Eye and or Right Eye in the character itself under the Head bone, and adjust the Up-Down and Side-Side. You can also use the Pose Controls. There is no magic.
I see you're getting the pixelation in your hdr as well.
Thanks for the explanation. Seeing some of the images that people are able to achieve, I can see I'm going to have to have a play with Filatoon.
The same way you usually move the eyes on regular Genesis 9.
I do not see that as a problem for me. Maybe rendering in the higher resolution will help.
Will need to do more tests.
I haven't tried this myself yet, but I wonder if it might be better to use one of those skydome products rather than a HDRI background, such as Iray Worlds or Worldbase by Magix 101.
https://www.daz3d.com/iray-worlds-skydome
https://www.daz3d.com/the-all-new-worldbase-xt-lushlands
At least then you won't have to worry about the background being pixellated.
I have the first product, I'll give it a try.
I had attempted using a plane and a sphere to create a background but those pixelated as well. The main reason the pixelation became a problem for me is that the hdr I was trying to use had a painted look that got ruined by the resampling.
Vick 9 | Daz 3D -> I had to render the background using Iray in order to retain the painted look.
(edit) Unfortunately Filament doesn't like the product, I guess because it uses the sky image in both the Emission and Luminance properties in Surfaces (view attachment).
I frequently get this error message about a missing file when I apply the FilaToon General Shader preset to an Iray clothing item.
Iconic Eyes for Genesis 9 Toon product page shows colored irises but the product only loads black and white. How are we supposed to get the colors like are shown on the product page? There is no readme file, either, so no instructions there.
I can color them in the Surfaces pane Base Color, but that seems a little crude, since Daz provided individual color presets for each of the free iris designs they supplied in the Essentials.
Thank you barbult and Artini!
barbult I'm getting that "fabric metallic leather" error dialog too at times - no idea what is throwing out that error.
I've been using some of the older 3Delight skydomes and skyboxes. Some of them come up quite decent like ones from Sandy Bay Seaside Village and Easy Environments: Oasis shown in the examples below, others show more pixelation etc. I tried the Iray Worlds Skydome suggestion from before, but it is not working well at all for me.
Ok, I think I figured out why the mesh skydone is pixellated for you.
These are two renders of Mikey. On the left, I set the "texture resources" option in the Daz Studio preferences to "performance", which makes Mikey's textures pixellated. On the right, I set the option to "quality", which makes them sharper. It's most noticeable around the eyes.
I'm using a iray HDRI background in both of these. It seems these are completely unaffected by this option, but a mesh skydone like the one used in iray worlds or worldbase xt should look better with this option set to "quality". I'll try it out for myself once I get them installed and working.
Sorry to barge in, but I just wanted to thank you... aparently I've been working this long and neither I nor my promo artist new about this setting... unfourtunatly we've now gone all the way throuch two toon products wodering why the crisp lines look so pixelated...
You can increase the Anti Aliasing value in Filament Draw Options.
this looks like its going tobe alot of fun, but I'm struggling with how to get a background; backdrops dont show up and HDRIs are blure into a pastel mush... I would really appreciate any advice.
Here's my attempt. Need to work out some issues with the hair but other than that I kind of like it.
The Iray Worlds product uses odd shaped images, so plugging in a new hdri doesn't really work. But I can confirm that if I create a dome from a sphere and plug in an hdri in the Base parameter in Surfaces there's no resampling. I tested with a Cake and Bob 16K hdri and confirm that I can actually see "film grain" instead of pixelation (view attachment). Too bad that setting doesn't apply to the hdri used in Environment Options.
I can do multivariable calculus but I can't figure this out. I set it to filament renderer. I applied the shader to a character. I added a distant light. I set shadows to raytraced. Character is completely black no matter what I try.
edit: Ok, if I increase MatCap Weight to 1, I get color. What is MatCap? And why does it need to be at 1?
edit2: Oh, environment weight also gives color and more definition. All right, this is starting to look good. I really like the outline shell. Wish that worked in iRay even without the toon shading.
edit3: For anyone wanting outlines in iRay, I have a method that isn't too bad.
Outlines with iRay
1. Create a geoshell for your character
2. Set offset distance to 0.2 (0.2 to 0.3)
3. In the geoshell material, set all the weight dials to zero (Diffuse overlay weight, translucency weight, glossy layered weight, etc.)
4. Set Refraction Index and Refraction Weight both to 1 (100%). This will make the shell transparent.
5. Set Top Coat Weight to 1. Set Top Coat Color to black. Scatter only. Roughness to 1. Color Effect to Reflectivity. Reflectivity to 0. Curve 0 to 0. Curve 90 to 2 (need to turn off "use limits" in the gear icon, parameter settings). Curve exponent to 10. Everything else in top coat settings to 0. IOR can remain at 1.5.
6. Cutout opacity to 1
If you want darker lines, especially in front of a white background, there are two possible solutions. You can bump up Curve 90 to 3 or higher. It will create a bit more shading though. AND/OR you can duplicate the shell, set an offset about 0.05 larger than the other shell and copy the material. You can add more shells if you want.
You can also lower refraction weight, but it'll make your character darker. I'm mentioning it because it can be a cool effect.
I love this new shader
So many great tips! Thank you all for sharing!
I wanted to try a quick and easy way of doing color-halftone in-render. This was done by parenting a plane to the camera textured with a seamless halftone pattern. (Did have a problem with the new toon style multi-style ponytail hair - the style movements aren't really working for me. Have to check it out more...)
I've just been trying to create a scene with Lilith 7, but when I added the Filatoon skin shader, the Lil7's skin turned black.The same thing happened when I added the general and metallic shaders to her clothing (Rocker Outfit for G3F). What could've happened?
Plus what is the "Filatoon - Constant" shader for? I've tried adding it to surfaces, but I can't see any difference. The same goes with LUTs and MATCAPS
When the camera angle is changed, the turnip or hair causes an “I-RO-PA-KA(color flicker)”.
I don't think it bothers me when I make still images.
However, it is a problem when creating motion movie animations.
Is there any way to deal with this?
TEST Movie
Try changing the type of shadow in the Filament Draw options pane (you can create it in the "create" menu) and also increase its Map Size, it should solve the most of the problems.
Thank you very much.
I set the shadow map size to the largest 16384, shadow Cascades to the largest 4, and shadow type to DPCF, and the flicker is now finer and less noticeable.
It helped a lot.
However, it has not disappeared completely.
The shadow outline keeps jerking and changing.
The width of the two-tiered shadow changes, and the position and shape of the outline keeps changing.
Test Movie
Intersting tips on toons in iRay.
For FilaToon the shadows on the light needs to be set to Deep Shadow Map.
For quickly set up the scene use Basic FilaToon Environment included in People | Genesis 9 Toon
For me FilaToon is better because of its instant rendering time even with many characters in the scene.
Love it. Could you share the settings you used please?