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Comments
The scene is using Filament as its drawstyle?
Yes
Double checked the render engine and that seemed to have solved the issue with props in the room. The sofa, 2 chairs, coffee table and floor worked fine. When I went to apply the Vicky 9 shader to Genesis 9, this is what I got. I undid and tried just Mikey 9, same result. Undid again and applied just generic filatoon skin shader, same result. I only have 2 spotlights in the room set as raytraced shadows.
Spotlights in confined spaces can be problematic because of the nature of light and how it falls away (inversed to the distance squared) basically each doubling of the distance will require 4x the light, each halving of the distance will require 0.25x the light.
in your scene the spotlight is too close (bleaching out all the colour) you can already see the colour returning to the parts furthest from the spotlight.... decrease the intensity, luminous flux , increase the spread angle and (or) move it further away, then play with shadow threshold and smoothness of the character in the surface tab.
Also increasing the environment weight in the surfaces tab may help.
I think you're right, as I'm seeing a little bit of flesh tone on the very ends of his feet where there is enough falloff from the light to be present. I think you've probably figured it out, that the light is far too bright -that would be my guess too, anyway.
All good suggestions. But what it took was adding in the filament options set from the Genesis 9 toon directory to fix things. Also for some reason when I applied Micky 9 and Vicky 9 a toon outline wasn't added. Once I added a toon outline and then reapplied the material file, everything worked. Now I just need to go back and get my drop shadows back.
Make sure your lights have shadows enabled.
They are enabled. And then as soon as I add the filaments set they seem to disappear. Does adding the set change the settings on spotlights? I know it only adds a distance light but doesn't set it's shadow property. Or at least in my case it's not.
It's actually the distant light that was added that filled in the shadows... always good to have the filament draw options available though.
It does seem that like once the distant light was removed and then only adding in the filament options from the set that the shadows returned. I added a few more spotlights to try and spread the light around. Eventually added the distant light back in but at a reduced intensity so it wouldn't wash out the shadows. Also played with environment weight on several items so they weren't so dark. At least now I know of some settings to play with when the shader does something weird or doesn't behave as expected.
it doesn't change the settings on the spotlight but you will have to change the shadow type on the newly added distant light from none to any of the two other options (that if you want the distant light to cast a shadow also).
It was very easy to recreate your problem... literally load a figure, look at it from above, load in a spotlight to that viewpoint and increase the lumens of that spotlight to the point where only the feet were showing slight colour.
There are some odd characteristics that need to be understood (Vicky's eyebrows are one odd characteristic i'm trying to workout) in asking questions you learn and the people working on the solution learn too, i know i did here.