UltraScatter - v1.5.0 released [Commercial]

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Comments

  • HowieFarkesHowieFarkes Posts: 607
    Ati said:
    Ati said:

    Well, I will wait then to buy the UltraScatter product as it was in my shopping cart right now & I could of used it for a set of islands I am modeling. sad

    LOL, everyone loves islands, it seems. :))) As a test, I'm rendering an island with it right now... with 25,000 pine trees... If it works, I won't need VUE for anything... :)))

    PS: I still have 3 gigs of RAM left... I'm sure I could add at least 10,000 more trees. Plus remove the ones that are not visible... This actually seems really good. I've been using Instances+, but UltraScatter seems to be a LOT faster.

    Cool, post a render of it when you are done. My islands will be much less wooded, well maybe. I have to model mangroves and expect that there be a lot of them but fewer pine trees & palmettos.

    Sure, here it is. Nothing much, just a proof of concept at this stage, to see how UltraScatter works and how I can import terrains created in Blender.

    Nice :)

  • barbultbarbult Posts: 24,245
    barbult said:

    Any word on why the update with Daz Connect prevents UltraScatter from working at all?

    I've made what I think will fix it - and the affinity problem too. Will be submitting to Daz shortly.

    Great! I really appreciate your attention to the issues. I miss my UltraScatter, and will be happy to get it working again.

  • HowieFarkesHowieFarkes Posts: 607

    New update should be available for download now.

  • barbultbarbult Posts: 24,245
    edited May 2017

    New update should be available for download now.

    YES! UltraScatter works with Daz Connect installation again.

    Edit: And I meant to add that it is SOOOO much faster. Wonderful.

    Post edited by barbult on
  • barbultbarbult Posts: 24,245
    edited May 2017

    Something strange is happening in the UltraScatter update. Now that it is fast, I can scatter more objects. If I scatter 1000 spheres on a plane, they scatter with their origin (center of sphere) on the plane. As soon as I scatter more than 1000, the first 1000 spheres jump up so that their bottom rests on the plane. Bounding box previews seem to be correct (origin on plane, equal amount above and below plane ) in both cases, as far as I can see.

    In the attached renders, the original sphere that was scattered is in the center of the plane and resting with its bottom on the plane. The sphere's origin is in the center of the sphere.

    Edit: I am attaching the scene file, too.

    Edit 2: This is vaguely reminiscent of the old "Loretta Lorez" origin problem, but I don't remember anything related to the number of instances scattered with that problem.

    UltraScatter sphere on plane - different heights - scatter 1000.jpg
    2000 x 1500 - 750K
    UltraScatter sphere on plane - different heights - scatter 1001.jpg
    2000 x 1500 - 792K
    UltraScatter sphere on plane - different heights - scatter 1001 under.jpg
    2000 x 1500 - 304K
    UltraScatter sphere on plane - different heights - scatter 1020.jpg
    2000 x 1500 - 793K
    UltraScatter sphere on plane - different heights - scatter 1020 under.jpg
    2000 x 1500 - 308K
    UltraScatter sphere on plane - different heights - scatter 1020 front view.jpg
    2000 x 1500 - 98K
    Sphere for Scattering on Plane.JPG
    1481 x 1319 - 57K
    duf
    duf
    UltraScatter sphere on plane - different heights.duf
    86K
    Post edited by barbult on
  • barbultbarbult Posts: 24,245

    RE: the problem above:

    By looking in the Parameters pane, I can see that the last (and only the last) of multiple "UltraScatter sphere IG Instances" is translated down by 0.5. My sphere is 1 CM diameter, so that is the offset between my sphere origin and the bottom edge of my sphere.

    UltraScatter translation problem.JPG
    518 x 858 - 59K
  • barbultbarbult Posts: 24,245
    edited May 2017

    RE: problem above:

    If I scatter that sphere on a plane that is scaled up to 300%, some of my spheres are floating.

     

    UltraScatter sphere on plane - different heights - scatter 1020 on scaled plane.jpg
    2000 x 1500 - 1M
    UltraScatter sphere on plane - different heights - scatter 1020 on scaled plane front view.jpg
    2000 x 1500 - 106K
    Post edited by barbult on
  • AtiAti Posts: 9,130

    New update should be available for download now.

    Thank you, I just tried it, and the Repel / Attract features work perfectly now! :)

  • HowieFarkesHowieFarkes Posts: 607

    Thanks for catching those issues barbult - new update on its way to Daz.

  • barbultbarbult Posts: 24,245

    Thanks for catching those issues barbult - new update on its way to Daz.

    Thanks, I'll watch for the update to appear in Daz Connect. Meanwhile, I'm sure enjoying the new speed of the current update. yes

  • AtiAti Posts: 9,130
    edited June 2017

    While my first attempt with real trees looked quite good, I am having a really hard time recreating the same image will billboards.

    This is the original image with trees from https://www.daz3d.com/nature-trees-pack-1



    And this is the same setup, with billboard trees from https://www.daz3d.com/em-aspen-billboards-and-forests

    It doesn't seem to be placing too many billboards on the slopes. Also note, that while with the actual trees, everything was above ground, now some of the trees are half-buried, or almost fully buried:

    This is happening with the latest version that was updated a few days ago. (I did not get a chance to try it with previous versions.)

    Settings: slope: min 0 max 180.

    Is there a trick to make it work better with billboards? Just like it does with actual trees?

    island2_POC.png
    1280 x 720 - 2M
    island3_POC.png
    1280 x 720 - 4M
    Post edited by Ati on
  • Oso3DOso3D Posts: 15,011

    WIthout getting into the buried issue, I'm not fond of billboards and lighting. Like, I really think billboards in a scene like that are only going to work if the lighting is mostly behind the camera or directly into the camera.

     

  • HowieFarkesHowieFarkes Posts: 607

    There is another update in the works to address the "some instances are buried and some aren't" problem. But as for billboards I can't say I've had much to do with them in Studio so not really qualified to say anything.

  • Gendragon3DGendragon3D Posts: 176

    Hello everybody!
    I started having problems after updating DAZ Studio 4.9.4.117 Pro.
    I did a clean installation and first of all, I did Backup my data
    "Export User Data". It always worked! I reinstalled UltraScatter
    Using DAZ Connect, but despite all the efforts it worked for me only once and the next day it just shows me this message when I try to start it!

     


    Can someone help me with this please, I was in the middle of a very important job for me!

    Thank you!

    Cheers!

     

    Capturar.JPG
    615 x 137 - 18K
  • barbultbarbult Posts: 24,245
    edited July 2017

    Hello everybody!
    I started having problems after updating DAZ Studio 4.9.4.117 Pro.
    I did a clean installation and first of all, I did Backup my data
    "Export User Data". It always worked! I reinstalled UltraScatter
    Using DAZ Connect, but despite all the efforts it worked for me only once and the next day it just shows me this message when I try to start it!

     


    Can someone help me with this please, I was in the middle of a very important job for me!

    Thank you!

    Cheers!

     

    I think there is a problem with UltraScatter with Daz Connect installation again. This has historically been a problem. It gets fixed, then it breaks again when a new update is released. A new update to version 1.1.4 was released within the last few days. Submit a bug report to Customer Service by submitting a Help Request.

    I suggest that you uninstall UltraScatter with Daz Connect and install it with the Daz Install Manager (DIM).

    EDIT: Nope, it is not just a Daz Connect problem. I installed with DIM and it ran once and then failed with the same error message you attached.

    EDIT 2: I tested in version 4.9.4.121 Public Beta. I don't have 4.9.4.117 installed. However,  I do have 4.9.3.166, and UltraScatter seems to work OK in that version. Edited again - I made a mistake. I was not testing the latest update when I had success with 4.9.3.166. The latest released update 1.1.4 does not work in 4.9.3.166 either.

    Post edited by barbult on
  • Gendragon3DGendragon3D Posts: 176

    Thanks for the answer!
    I sent a "Help Request" message stating the problem and the error messages. I'll be waiting for a solution!

    Greetings;

    Gendragon3D

  • L'AdairL'Adair Posts: 9,479
    barbult said:
     

    EDIT 2: I tested in version 4.9.4.121 Public Beta. I don't have 4.9.4.117 installed. However,  I do have 4.9.3.166, and UltraScatter seems to work OK in that version.

    I installed the 6/29/2017 update and now I can't get Ultrascatter to run in either version of DS installed on my computer: 4.9.3.166 release version and 4.9.4.117 Beta. I'm getting the same error popup as Gendragon3D.

    I've filed a trouble ticket, #247222.

  • ArtiniArtini Posts: 9,462

    Thanks, for the heads up. I will not install the update, then.

     

  • barbultbarbult Posts: 24,245
    edited July 2017
    L'Adair said:
    barbult said:
     

    EDIT 2: I tested in version 4.9.4.121 Public Beta. I don't have 4.9.4.117 installed. However,  I do have 4.9.3.166, and UltraScatter seems to work OK in that version.

    I installed the 6/29/2017 update and now I can't get Ultrascatter to run in either version of DS installed on my computer: 4.9.3.166 release version and 4.9.4.117 Beta. I'm getting the same error popup as Gendragon3D.

    I've filed a trouble ticket, #247222.

    No, it is not working for me in 4.9.3.166 either. I made a mistake when testing that. I was not testing the latest update on the computer with 4.9.3.166. frown

    Post edited by barbult on
  • L'AdairL'Adair Posts: 9,479
    Artini said:

    Thanks, for the heads up. I will not install the update, then.

    I wish I'd thought before installing it. Long holiday weekend... script update... Of course there's going to be problems! LOL

  • Gendragon3DGendragon3D Posts: 176

    Hello Howie Farkes!
    I tried contact on DAZ support,
    But still no response due to congestion of many requests for help from users!

    I am trying an unfortunate problem on UltraScatter Advanced Instancing since I updated
    DAZ Studio for version 4.9.4.117.
    Every time when I try to run the script, it opens a first dialog asking
    If I want to save the file before continuing, choosing yes or no and then opening another box
    Informing you that the Script path can not be found.

    To make it easier with the help, I must inform you, that I had installed before version 4.9.4.117,
    The beta believing that the final update would overwrite it in the end, which did not occur!

    My version of Windows is 10 64 bit!
    UltrasScatter has been installed in DIM mode.

    So far before I wrote this message, I uninstalled all the versions I found of DAZ,
    Deletes folders that have not been removed and of course I backed up the metadata well before all this.

    I ran a scan all over the HD and found the two versions of UltraScatter 1.0 and 1.1, which also
    Were deleted from the system.
    DAZ Studio 4.9.4.117 Pro has already been reinstalled and all metadata is back, just like all other
    Plugins and scripts like Infinity, Look at my Hair, Decimator, etc. Are working normally!

    What I would like to know, what else can I do before attempting to reinstall UltraScatter?
    Should I download the product again through my account to get the new version?
    What better way to install, manual, in DIM or DAZ Connect mode.

    Forgive me for asking so many questions, I'm very anxious, because I was in the middle of a job to be
    Presented to DAZ and I fear having to add vegetation in the traditional way.

    Thank you in advance for your help, clarification!

    I love your UltraScatter and I miss it!

    Cheers!

    Anderson Soares - Gendragon3D

  • L'AdairL'Adair Posts: 9,479

    Hello Howie Farkes!
    I tried contact on DAZ support,
    But still no response due to congestion of many requests for help from users!

    I suspect the reason you haven't heard from Support is because this is a four-day holiday weekend here in the USA. Even if Howie found the issue and fixed it already, there won't be anyone at DAZ to put the new file where you and I can get at it until Wednesday.

    The problem is somewhere in the UltraScatter update. I didn't change anything with my installed versions, and I'm also having trouble. I can see why it is hard for you to be patient, but there is nothing you can do until DAZ makes the correction available.

    I've learned my lesson from this. No more updating important scripts without first saving a backup of the version that's working! But I feel for you, Gendragon3D, to have your tools compromised in the middle of an important project. That really sucks.

  • Gendragon3DGendragon3D Posts: 176

    Thanks for clarifying and for the support "L'Adair"!

    Since I live in Brazil, I do not know anything about holidays and special dates, but now I'm remembering that there is the 4th of July, Independence Day, right?
    I remembered because of the movie "Born on the Fourth of July"!

    Let's wait!

    Thank you again!

  • L'AdairL'Adair Posts: 9,479

    @Gendragon3D, I haven't tested it, but there is an update in DIM...

    laugh

  • Gendragon3DGendragon3D Posts: 176

    Thanks for clarifying and for the support "L'Adair"!

    Since I live in Brazil, I do not know anything about holidays and special dates, but now I'm remembering that there is the 4th of July, Independence Day, right?
    I remembered because of the movie "Born on the Fourth of July"!

    Let's wait!

    Thank you again!

  • barbultbarbult Posts: 24,245

    The update works fine.

  • Gendragon3DGendragon3D Posts: 176

    Problem solved with new update!
    Thanks HowieFakes! Happy again to see the UltraScatter working again!

  • JPiatJPiat Posts: 70

    Style not working for me crying. DS 4.9.4.117.

    The log files :

    7-07-07 18:56:02.761 Loading script: E:/I7_2/Application/DazStudio3/content/Scripts/UltraScatter11/UltraScatter.dse

    2017-07-07 18:56:03.859 WARNING: Script Error: Line 44

    2017-07-07 18:56:03.859 WARNING: TypeError: Result of expression 'hf_app.constants' [undefined] is not an object.

    2017-07-07 18:56:03.859 WARNING: Stack Trace:

    <anonymous>()@E:/I7_2/Application/DazStudio4_64/My Library/scripts/ultrascatter/resources/scriptcomponents/hf_app.ultrascatter.settings.dse:44

    2017-07-07 18:56:03.860 Error in script execution: E:/I7_2/Application/DazStudio3/content/Scripts/UltraScatter11/UltraScatter.dse

  • JPiatJPiat Posts: 70
    JPiat said:

    Style not working for me crying. DS 4.9.4.117.

    The log files :

    7-07-07 18:56:02.761 Loading script: E:/I7_2/Application/DazStudio3/content/Scripts/UltraScatter11/UltraScatter.dse

    2017-07-07 18:56:03.859 WARNING: Script Error: Line 44

    2017-07-07 18:56:03.859 WARNING: TypeError: Result of expression 'hf_app.constants' [undefined] is not an object.

    2017-07-07 18:56:03.859 WARNING: Stack Trace:

    <anonymous>()@E:/I7_2/Application/DazStudio4_64/My Library/scripts/ultrascatter/resources/scriptcomponents/hf_app.ultrascatter.settings.dse:44

    2017-07-07 18:56:03.860 Error in script execution: E:/I7_2/Application/DazStudio3/content/Scripts/UltraScatter11/UltraScatter.dse

    Obviously there is a directory inconsistance here : Remove manually the previous version, re-install the last version just where was v1.1 : everything is fine

  • PA_ThePhilosopherPA_ThePhilosopher Posts: 1,039
    edited July 2017

    Phew, well I finally made it through the whole thread. Amazing work everyone.

    even 50,000 patches of grass ended up patchy. But still, pretty nice results.

    Related to your comment Timmins, I am having a similar problem of unable to fill in a surface completely. Like you, I'm trying to make a lawn of grass, and thus need 100% coverage... But even if I set my instances to 50,000 and spacing to 0, there always seem to be gaps in places. Anyone have a solution to this by chance?

    -P

    Post edited by PA_ThePhilosopher on
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