Show Us Your Bryce Renders Part 11
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Comments
The use of 2D billboards is the last century. Now that Bryce has such a powerful tool as Instancing Lab, it looks like an anachronism. It also looks like a 2D fake in 3D graphics.
Thanks everyone
mermaid pretty image but yes the birds do look a bit forced........ you have some lovely colours in the sky and it is a calming image to look at .... very good
metal ruins / wreak
mermaid - your scene looks very nice. We could argue about some bump/wavelets on the water. I usually add a bit but then there are water surfaces like mirrors in nature if there is no wind whatsoever.
Slepalex - I agree with you but there may be a few exceptions. If you use elaborate objects they are very difficult or impossible to instance. If the objects depicted on the billboard do not cast shadows or are far away, it may be useful if exactly aligned with the camera. The fish swarm here https://www.daz3d.com/forums/discussion/comment/4490051/#Comment_4490051 was rendered separately, then converted to a billboard and inserted in the scene. Bryce stars are too big and look like planets. I created star fields with another program and made billboards of them so the stars are points and not disks. Now what about backdrops? A picture with clouds (experimented with such about 15 years ago and don't use them)?. An HDRI backdrop (a sphere) that also contributes to light the scene - is that fine or not? What about when mixed with the Bryce sky? In the end, I find it difficult to exclude the idea of billboards and backdrops completely. There are expensive vegetation objects available with the foliage made of pictures, not meshes. I have a lot of those and never use them. But really, in the end, the artist is the boss with what means the artwork is created. As long as the artist is happy with the result, it's not important wether we like it or not.
spuddy - interesting metal ruins.
mermaid : I agree with Horo. Anyway I really like your image.
spuddy : cool render.
Thanks everyone for the comments. Slepalex and Spuddy, the birds are not a 2D image, it’s an object.
Spuddy – very nice render
Here’s a re-render of my last one with a bit of bump, this one also came out nice too, thanks Electro-Elvis for the suggestion. I like both versions but still prefer the 1st one.
Slepalex - you are a master in very detailed landscapes, I really envy you. Unfortunately I don't have much success with either 2D images or the Instancing Lab.
mermaid - tastes sometimes differ, I prefer the new one with the water surface a wee bit disturbed.
HI mermaid just to say my views aren't aligned with Slepalex I just wasn't a fan of the composition of the birds in this picture their origin is irrelevant to me I am more focused on the overall look....I think the bit of movement in the water adds to the composition......I still find it a calming image which makes it Art ( that which evokes an emotion in the viewer )
Horo, I agree with you too. But I have a few objections.
1. A flock of birds on a billboard is justified. I myself apply this. The object is small, located far away and does not require large resolution and memory capacity. Shadows from him are not visible, just dark silhouettes against the sky.
2. The stars in the Bryce atmosphere are really big, but there is a solution to this problem. Stars in the sky can be made using billboards (2D Face, 2D Disk) not based on a raster image, but based on a procedural texture. This is more natural for 3D technology. The basis is the noise of "Spots" in DTE. You can make galaxies and nebulae. You can make any number of stars of any size.
http://www.bryce5.com/details.php?image_id=5573
3. I also mixed sky photos with Bryce sky in Bryce 5. But then I had a weak computer for rendering volumetric clouds and a little experience.
https://www.deviantart.com/slepalex/art/Past-and-Thoughts-326921027
4. Using a background from HDRI is the same as a billboard with a cloud photo. The same fake and weighs a lot in memory and file. Very beautiful sky options can be made from Bryce Sky HDRI with different lighting options.
5. Also in Bryce 5 I used 2D grass and 2D trees made from a Bryce tree. But now there is an Instancing Lab.
http://www.bryce5.com/details.php?image_id=4483
http://www.bryce5.com/details.php?image_id=4477
http://www.bryce5.com/details.php?image_id=4466
http://www.bryce5.com/details.php?image_id=4484
@ mermaid010 - the new water surface looks great
@ spuddy - cool render
Thanks all
water scene
just noticed wrong material on far left me and my old eyes...rendering update as I type
Slepalex lovely renders in your examples I esp like Timber Rafting ........it has a lovey mood
water scene update
spuddy - ah yes, the second version is fine, really well done scene.
mermaid : your new render looks great as well.
spuddy : excellent water scene.
Just some colours on sort of a cloud made with Mandelbulb.
Thanks Horo, Rieke, Spuddy and Adbc for your comments.
Slepalex - very nice examples of your renders.
Spuddy- Sorry I misundertook your comment, getting an artist's feedback on art is aways appreciated. You water scene looks great, well done image.
Adbc - lovely Mandelbulb abstract, love the colors
adbc - that looks beautiful.
mermaid, Horo : thank you.
Used the same cloud and material, added some distant buildings and water.
Wow really nice work Adbc, it's beautiful
Seen a lot of nice works. Spuddy has been very busy and others put in their input as well. Keep it going!
adbc - really very nice, some similarity but nevertheless different.
@ spuddy - very beautiful water scene
@ adbc - great colorful render. I like it.
Horo...adbc ..mermaid010 Hansmar thanks for the comments and looking
adbc...I really love your two renders great colours in both and I esp like the second one it is a great composition with nice depth to it
English hills render I think it just about works?
spuddy - well done rolling hills.
Thanks Horo I was experimenting and inverted a mordor generated terrain
mermaid, Hansmar, Horo, Rieke77, spuddy : thank you.
spuddy : great hills.
Spuddy - very nice render, the hils look great.
@ spuddy - very nice hills.