Show Us Your Bryce Renders Part 11

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Comments

  • Rieke77Rieke77 Posts: 618

    @ spuddy - great render. I like this scene.

  • HoroHoro Posts: 10,653

    spuddy - doesn't look very comfortable for the boat at the moment. Nice colour choice.

  • spuddyspuddy Posts: 449

    Hansmar...adbc...Rieke77....Horo.....Thanks

  • HoroHoro Posts: 10,653
    edited July 2020

    A double stacked terrain to experiment with some water. The clouds are from the Objects 2D & 3D Clouds set, the ambient light by the invisible NeonWires HDRI from HDRI4Fun and the key light by the sun.

    Flooded
    The anaglyph has a bit less haze and the ALS was used.

    Flooded Anaglyph

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    FloodedAna.jpg
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    Post edited by Horo on
  • adbcadbc Posts: 3,115

    Horo : Very beautiful scene and anaglyph.

  • Rieke77Rieke77 Posts: 618

    @ Horo : looks very beautiful and the anaglyph is great.

     

  • HoroHoro Posts: 10,653
    edited July 2020

    adbc and Rieke77 - thank you.

    An experiment to have two lakes with shore lines at different heights on the same terrain. In fact, there are two identical terrains, one tilted by 0.1° to get the shore lines separate. The waters are just 2D-faces. And again an anaglyph version.

    Two Lakes

    Two Lakes Anaglyph

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    TwoLakesAna.jpg
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    Post edited by Horo on
  • adbcadbc Posts: 3,115

    Horo : Again an excellent scene and anaglyph !

  • Rieke77Rieke77 Posts: 618

     @ Horo - fantastic! I love your experiments!

  • mermaid010mermaid010 Posts: 5,499

    Spuddy - very nice idea, I hope the crew escaped.

    Horo - two fantastic renders and anaglyphs, excellent as usual

  • spuddyspuddy Posts: 449
    edited July 2020

    Thank you all for your kind comments 

    Horo very nice experiments I like the beach effect

    here are a couple of very different  recent renders

     

     

    a grass20.png
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    epic mountain2.png
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    Post edited by spuddy on
  • HoroHoro Posts: 10,653

    adbc, Rieke77, mermaid and spuddy - thank you.

    spuddy - two nice renders.

  • Rieke77Rieke77 Posts: 618

    @ spuddy - very beautiful images.

  • mermaid010mermaid010 Posts: 5,499

    Two beautiful renders Spuddy. I tried your images which I downloaded a while ago but still can't use them properly. I have that problem with most 2D images.

  • spuddyspuddy Posts: 449

    THanks Horo thanks Rieke77

    Thanks mermai010 the first image is made up of 3D objects not 2D images in case you thought that I only say that because of your reply.....There is one bryce terrain ....The wall object  has a different material because the original was too dark ...all the grasses are free to use no atribution models but i put  different materials on them...as is the dandylion plant as is the ladybird/bug ...positioning the ladybirds esp the one hanging on upside down  was a bit difficult given the navigation options.

    When you say you have difficulty with 2D images in general ,how are you trying to use them?..... regards dave

     

  • adbcadbc Posts: 3,115

    spuddy : two really nice renders.

  • mermaid010mermaid010 Posts: 5,499
    edited July 2020
    spuddy said:

    THanks Horo thanks Rieke77

    Thanks mermai010 the first image is made up of 3D objects not 2D images in case you thought that I only say that because of your reply.....There is one bryce terrain ....The wall object  has a different material because the original was too dark ...all the grasses are free to use no atribution models but i put  different materials on them...as is the dandylion plant as is the ladybird/bug ...positioning the ladybirds esp the one hanging on upside down  was a bit difficult given the navigation options.

    When you say you have difficulty with 2D images in general ,how are you trying to use them?..... regards dave

     

    Spuddy - I just love how you use the vegetation in your renders whether 3D or 2D.  I love making scenes with lots of flowers, trees etc and nice 3D models are unaffordable, so I try with 2D images but not successfully. I would love to one day make a scene like C-ram or Slepalex, their work is awesome, very inspiring. However I did some nice renders with David and Horo's Vegetation Pack although I used their example files as a basis for my setup.

    Post edited by mermaid010 on
  • Rashad CarterRashad Carter Posts: 1,803

    It's amazing the range of artwork that comes out of Bryce! It really does allow for a lot of cool effects.  Great job to everyone. Like Hansmar I could not possibly hope to comment on everything but I will try to address as many as I can. I really miss rendering in Bryce. Lately I've been using it daily as a content generator...stones...and various other functions. I am hoping to get back into Bryce rendering when I upgrade my rig within the next few months ideally, but who knows?

    Horo,

    These terrains are as always highly impressive. And that abstract you just posted is nothing short of astounding.

     

    akmerlow,

    Your cloud tutorial results are really nicely! I think that you too have excellent tastes in abstracts. I miss Bryce's atmospheric functions desperately lately. If Bryce could be made to export volumetric clouds as .vdb files that could be incredible. I think Bryce could become very useful if it could become a high quality procedural content generator.

     

    Spuddy,

    Oh man it's nice to see the fun you're having and the results you're achieving early on in your Bryce experience! It really is a sweet app and you'll never want to stop using it. I look forward to seeing what more things you offer up. Welcome aboard!

  • Rashad CarterRashad Carter Posts: 1,803
    Rieke77 said:

    Hello dear Bryce friends,
    this is my first attempt at an underwater scenery.
    The corals in the foreground are trees. These I made after an tutorial from Horo.

    Link: https://horo.ch/docs/mine/pdf/TreeStones.pdf

     

    I think this turned out really well! Great job.

  • Rashad CarterRashad Carter Posts: 1,803
    spuddy said:

    mermaid010..adbc..horo..rieke77...hansmar,,,Thanks

    Mermaid010..nice lighting on your Canyon render...

    Rieke77..Lovely underwater  scene I really like it great stuff

    Hansmar..cool looking abstract  like Mermaid010 I'm also facinated by your lens effects

    Quick abstracty thingy trying things out again

     

    Really really nice work here!!

  • HoroHoro Posts: 10,653

    Rashad - thank you. Bryce is still a very versatile toy. There are indeed a couple of things I'd like to have added, improved and rectified. But the bright side of Bryce not being updated is no new bugs are introduced and many of the existing ones we learned to circumvent.

  • spuddyspuddy Posts: 449
    edited July 2020

    THANKS adbc thanks Rashad

    mermai010 thanks again...the reality is without the same resources it will be very difficult to emulate that style of render to a level that will satisfy you

    a few things I've been playing around with

    spires10.png
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    fantasy challenge 2c.png
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    sheer face4.png
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    smugglers cove6.png
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    tumbling balls7.png
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    Post edited by spuddy on
  • mermaid010mermaid010 Posts: 5,499

     

    spuddy said:

    THANKS adbc thanks Rashad

    mermai010 thanks again...the reality is without the same resources it will be very difficult to emulate that style of render to a level that will satisfy you

    a few things I've been playing around with

    You are so correct Spuddy, but Bryce is so versatile and fun to use that even doodles produce great art. I love all your latest renders, the "tumbling balls" my fav.

  • adbcadbc Posts: 3,115

    spuddy : your latest renders are really awesome.The second and the last one are my favourite.

  • HoroHoro Posts: 10,653

    spuddy - the few things you played around look great.

  • Rashad CarterRashad Carter Posts: 1,803
    Horo said:

    Rashad - thank you. Bryce is still a very versatile toy. There are indeed a couple of things I'd like to have added, improved and rectified. But the bright side of Bryce not being updated is no new bugs are introduced and many of the existing ones we learned to circumvent.

    We've even gone so far as to turn certain bugs into features such as hyper textures!

  • HoroHoro Posts: 10,653

    Rashad - yes, sometimes it is difficult to decide: it is a bug or an option. Hyper textures, however, work on Bryce 5.01, 5.5, 6.0, 6.1, 6.3 and 7.1, all tested. Bryce 4 doesn't feature Distance Squared noise so I couldn't test.

  • Rieke77Rieke77 Posts: 618

    @ Rashad - thank you very much!

    @ spuddy - your last five images are really wonderful. I like them all.

  • HoroHoro Posts: 10,653
    edited July 2020

    I modeled an arena in Bryce but had no idea how I could use it so I put it into a tilted mirror cube and made an abstract. The esoSky HDRI lights it from the inside and is also rendered as backdrop. Additionally, the sun in the zenith and a Distant Light at the nadir. In front of the camera the extreme wide-angle fisheye lens showing 270° diagonal. To add reflections, it was rendered with Max Ray Depth 12 in 8 minutes.

    Hyper Arches

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    Post edited by Horo on
  • akmerlowakmerlow Posts: 1,124

    Horo, Rieke77, mermaid010, spuddy, adbc, Hansmar, Rashad Carter - thank you much for kind words.

    -

    Rashad, glad to see you around Bryce parts of forum again :)

This discussion has been closed.