Show Us Your Bryce Renders Part 11

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Comments

  • adbcadbc Posts: 3,115

    Horo, Rieke77 : thank you.

  • spuddyspuddy Posts: 449

    Thanks everyone

    adbc i like them both and there is a lot of work put into number one but for my part I prefer the simplicity and composition of the second one,,,,,,, great stuff

  • mermaid010mermaid010 Posts: 5,490
    edited June 2020

    Adbc - I like both, awesome renders, well done.

    Post edited by mermaid010 on
  • spuddyspuddy Posts: 449
    edited June 2020

    Thanks everyone

    adbc i like them both and there is a lot of work put into number one but for my part I prefer the simplicity and composition of the second one,,,,,,, great stuff

    Post edited by Chohole on
  • spuddyspuddy Posts: 449
    edited June 2020

    back to normal

     

    a stoney hollow3.png
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    Post edited by spuddy on
  • HoroHoro Posts: 10,644

    spuddy - the vegetation is beautiful.

  • Rieke77Rieke77 Posts: 618

    @ spuddy - I agree with Horo.

  • adbcadbc Posts: 3,115

    spuddy, mermaid : thank you.

    spuddy : cool landscape, great vegetation.

  • mermaid010mermaid010 Posts: 5,490
    edited June 2020

    Spuddy - wow beautiful landscape. Are the vegetation freebies?

    An Abstract of spheres and tori using a sky from the Exotic Hdri for Fantasy Skies and Sci-fi for lighting.

     

    abstract-spheres-torii.jpg
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    Post edited by mermaid010 on
  • HoroHoro Posts: 10,644

    mermaid - that came out very nice, beautiful colours.

  • Rieke77Rieke77 Posts: 618

    @ mermaid010 - this is an very beautiful abstract render.

  • adbcadbc Posts: 3,115

    mermaid : awesome colours, very nice abstract.

  • spuddyspuddy Posts: 449
    edited June 2020

    Thanks Horo Thanks reike77 Thanks adbc

    Thanks mermaid010,,,,,,vegetation yes the daisies the white flower and the large grass in the foreground are free to use png images....the fine grass is my own particle brush

    below are the layers used to put the picture together ....but layer four is in fact made up of 9 layers each element is on a seperate layer to enable movement of them ...hope that explains thing a little

    ps layers two three and four actually have transparent backgrounds Ie the black is transparent but i saved them as jpg so they would show up better

    daz layer 1.jpg
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    daz layer 2.jpg
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    daz layer 3.jpg
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    daz layer 4.jpg
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    Post edited by spuddy on
  • spuddyspuddy Posts: 449

    mermaid  Great abstract  lovely movement in the cols and reflections the Hdri sky has a big impact on it

  • spuddyspuddy Posts: 449

    trying out 2 new materiasl  one render  grassy..... one render  sandy  and a mixture of both so excuse the scene

    rock cluster13.png
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    rock cluster14.png
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    rock cluster15.png
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  • spuddyspuddy Posts: 449
    edited June 2020

     

    grassy

    sandy

    mixture

    Post edited by spuddy on
  • mermaid010mermaid010 Posts: 5,490

    Thanks Horo, Reike77, Adbc and Spuddy for your nice comments.

    Spuddy - wow that's fantastic how you put everything together. Thanks for your explanations. So far I never succeeded in adding nice vegetation either using objects or images. With your permission, I would like to use the two vegetation ones. Your latest examples, trying out different materials are also nice. 

  • spuddyspuddy Posts: 449

    Thanks mermaid010 I have no problem with you using them but you will need these png images below...Is there a place to share things like this?

    grass scene.png
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    grass scene2.png
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  • spuddyspuddy Posts: 449
    edited June 2020

    mermaid or anyone really here are some more bits and pieces made from my own particle brushes

    foxy flower.png
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    branch with leaves.png
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    my grass long 2.png
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    my grass long 3.png
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    my grass long.png
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    my grass 7.png
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    my grass 8.png
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    my blue spike 3.png
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    my yellow filberts.png
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    my grass 10.png
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    my grass 2.png
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    sigle leaf.png
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    my heavy laden snow tree.png
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    my grass 4.png
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    my grass 7.png
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    my grass 6.png
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    my grass 5.png
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    Post edited by spuddy on
  • mermaid010mermaid010 Posts: 5,490

    Spuddy - thanks a ton. I don't think there is a way to share on the forum, some members upload to Dropbox or ShareCG if they wish to share files. In this case I'll save the enlarged images and try. Thanks again.

  • spuddyspuddy Posts: 449
    edited June 2020

    What other software do you have to add  resize move etc to the bryce image?

    Post edited by spuddy on
  • mermaid010mermaid010 Posts: 5,490

    Thanks once again Spuddy.  I use an ancient version of Photoshop, as ancient as I am, laugh but it is still good for my needs. I have lots of 2D png images, but I am not as successful as you have been in using them in Bryce.

  • Rieke77Rieke77 Posts: 618

    @ spuddy -  I also downloaded your particle brushes.
    Thank you very much for that. They're really great. yes

  • adbcadbc Posts: 3,115

    spuddy : Very nice trying out materials .

  • HoroHoro Posts: 10,644

    spuddy - very nice objects. I am not a fan of billboards, though at rare moments I use them for far away objects (a forest or so). Nevertheless, it is easy to create them directly in Bryce, no other program (Photoshop, Gimp, ...) is needed. Here are the steps: 

    Making a Billboard
    - Create the objects you want to create a billboard from, say a tree.
    - Render scene with tree and export image as test0.BMP.
    - Select the objects you want on the billboard, example the tree.
    - Render as Object Mask and export image as test1.BMP.

    Using Billboard
    - Create a Leo (this creates a 2D-Face with the aspect ratio of the pictures).
    - In the Mat Lab, set a dot in Diffuse, Ambient and Transparency.
    - This creates a random texture.
    - On the texture, click on P (lower border second from left) to select the Pictures Lib.
    - On the texture, open the Pictures Lib (upper border second from left).
    - In the Pictures Lib, select a free square (usually next to Leo), this opens the Open dialogue.
    - Select the rendered picture test0.BMP. It appears in the left most window above.
    - Click on Load on the second (middle) image to open the Open dialogue.
    - Select the rendered object mask test1.BMP, on the centre window you see a white object on a black background.
    - In the rightmost window, you see the object isolated.
    - With Diffusion and Ambience, the brightness can be adjusted.
    - Check that the Mapping Mode is Parametric (far right button at lower border of the texture (already set if 2D face was created with Leo).
    - Check in the Material Options (down arrow left of first texture) that Blend Transparency is checked (already set if 2D face was created with Leo).
    - Exit the Mat Lab and adjust the size and position.

    The reason I seldom use billboards is because they are 2 dimensional and I cannot use one made in daylight in an evening or night scene.

  • mermaid010mermaid010 Posts: 5,490
    edited July 2020

    I like to use 2D images, especially to add people in my renders for the challenges, but so fair I did not have much success with them.

    A re-render of a previous sunset scene using one of the Hdris from the Landscapes under Fantastic Skies.

     

    nightfall.jpg
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    Post edited by mermaid010 on
  • @mermaid010: Lovely. Maybe the water could have a tiny little bit of waves to separate it better from the sky, but maybe this was just you intention not to show it clearly.

  • mermaid010mermaid010 Posts: 5,490

    Thanks for your comment and suggestion, Electro-Elvis. I was going for a mirrored effect, I'll try with a bit of bump.

  • Rieke77Rieke77 Posts: 618

    @ mermaid010 - what a wonderful scene! I like the sky.

  • SlepalexSlepalex Posts: 911

    I like to use 2D images, especially to add people in my renders for the challenges, but so fair I did not have much success with them.

    A re-render of a previous sunset scene using one of the Hdris from the Landscapes under Fantastic Skies.

     

    Very noticeable perspective distortions of 2D bird billboards. 2D images should be perpendicular to the view from the camera. 

This discussion has been closed.