Show Us Your Bryce Renders Part 11
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Comments
@ adbc - great render and I like the lighting.
@ Horo - beautiful double stacked terrain and textures.
Thank you adbc and Rieke77.
Rieke77 : thank you !
A default grey terrain rendered with the Specular method (see the PDF on my website: Bryce & 3D CG Documents > Mine > Material > Drawing Effects); once with the WhiteSphere HDRI (below left) and once with the Rainbow HDRI (below 2nd from left) and exported each as 48-bit. In HDRShop, I multiplied each one with itself (below at right and far right), then multiplied the results, divided the pixel values by 2 and saved as 96-bit TIF. In Photoshop converted to 48-bit, sharpened strong and finally reduced to 24-bit.
Horo : awesome terrain, looks very complicated.
Stayed in the fantasy mood : Fiery Fantasy.
Horo, Mermaid010, Dave Savage, adbc: Thank you
Spuddy: Wonderful outcrop.
Dave Savage: great modelling. Wonderful Bryce 8.0 package. Want it for Chrismas, please!
Horo: Very good bridge and great double stacked terrain. Your multicoloured terrain appears to be complicated to create.
Adbc: Very nice terrain. Interesting village, though very white. The colours on the Fiery Fantasy are very Firy!
Thanks for the comments all... Everyone waiting for Bryce 8... I'm front of that queue
Horo: Interesting technique... Now I wonder if it's possible to project a Lighting Gel consisting of a terrain texture on to a default grey terrain instead of adding it as a material.
ADBC: Yup that looks hot hot hot.
I've been playing around with the Terrain Editor, the DTE and the Sky Lab with no particular direction in my head, just trying different stuff.
Though I still start most of my terrain materials by editing one of David Brinnens excellent ready made ones (It gives a great head start), dipping into the DTE and playing around with the blend modes and Noise/Phase filters produces some interesting (and some pointless) results.
There is so much you can do in the Terrain Editor such as painting a different fractal onto selected areas of a terrain (great for adding selective Errosion for instance or loacalised ridges onto a mountain). Add errosion to low res terrains to make wider erroded valleys, and take the terrain up a step in resolution each time to get some quite natural looking ridges on hills etc.
Sky Lab: Layering Bryce clouds infront of HDRI backdrops gives some great sky effects (the tree in the desert uses one of Horo's HDRI skies with some simple Bryce Cumulous clouds layered infront of it.
adbc - thank you. Fiery Fantasy is very beautifully done, a fantastic fantasy scene.
Hansmar - thank you. No, the coloured drawing is not complicated at all. Two renders combined, that's all. How to combine took some experimenting but once I found a method that gave the desired result, it was a question of a minute or two.
Dave - thank you. Oh, the material is always default grey, no diffuse, just specular, once from a white HDRI, once from a coloured one.
Your terrain work looks great, particularly the second one is awesome. And I agree, an HDRI backdrop with clouds for the sky may be nice. Using Blend with sky and then set transparency to around 50 (for a start), adjusting Intensity and then add Bryce clouds often gives more natural and interesting skies.
Hansmar, Dave Savage, Horo : thank you.
Hansmar : you're right about the village. I might rework it some time !
Dave Savage : wow, three excellent terrain images.
@ Horo - great, this looks so cool.
I like the multicoloured terrain.
@ adbc - wonderful colours and scene.
@ Dave Savage - three awesome terrains.
I like them all.
Thanks Horo, ADBC and Rieke77. :)
Horo: I cheated a bit with the middle one. A symlat inserted into the rather plain slope added some great detail and the material matched it quite well.
With your terrain specular technique: I meant I wondered if it was possible to suspend a square directional light above a white (or default grey) terrain and project a texture on to it using either a procedural or picture Gel.... Anyway, I tried it and although you can, it looks horrible because you can't have any shadows across the terrain to give it any depth.
I appear to be on a bit of a roll today... A shale terrain material on the slopes with slate on the lower levels and all covered with patches of sand.
Dave: Very nice terrains!
Rieke77 - thank you.
Dave - now that you say it, I see the symlat, great idea.
I haven't tried your idea of using a square directional light with a gel to project a texture. In a way, using an HDRI is something like that with the advantage of creating shadows because you have the light from many directions. I used the square light with a gel once or twice long ago to project a picture on a 2D-face - from the back so there are no shadows cast on it.
The arid terrain with the snake looks excellent.
I was still in the fantasy mood. So, I created a figure using Victoria 4 and Creature Creator. Kind of a goat-like figure. Whether she is running from the dog (from Poser) or with the dog is in the eye of the beholder. The rabbit is unaware of what happens.
A terrain, stacked, by Karanta, another terrain, HDRI enhanced sky (bit modified) from Horo, trees from the tree lab (instanced), grass from the vegetation that was with one of the Bryce versions and ferns from Free3D.com. I added a weak distant light and a weak spotlight to light the dog a little more.
I call it 'the hunt'.
Hansmar - the hunt looks very good. Great idea, too.
Rieke77 : thank you.
Dave Savage : beautiful terrain with the snake.
Hansmar : the hunt is a cool idea.
@ Dave Savage - great terrain.
@ Hansmar - I hope, your fantasy mood goes on and "The Hunt" is an cool idea.
Horo - the Rocky Region is superb, nice experiment with the Drawing Effects
Adbc - wow that's one Fiery Fantasy, I like it
Dave - all your renders are outstanding but I love the simplicity of the Desert Tree
Hansmar - very nice fantasy render
@Hansmar: Very well done picture with a lot of great vegetation. I can't help it, but your character reminds me of Jar Jar Bings from Star Wars :-)
@Dave Savage: Good to see you back in this forum :-) I love all of your four landscapes. The first one with the cross has a very nice haze effect
@adbc: Nice fantasy scene: It seems to be a very hot and dangerous place, where nobody should go without a good Claymore.
@Horo: Interesting experiment with a default grey terrain. Looks awesome.
I played around with various objects and gradually created this scene (for all interested in birds. It is a Black-headed Grosbeak)
Thanks all.
Hansmar... I think I'd be climbing that tree to get away from that dog.
Electro-Elvis... I think I'd be climbing that tree to get a closer look at that bird.
Still mucking about with terrain editor, but this one didn't really turn out well... So I tried to make it work by not lighting it well enough to see how bad it looked.
Background mountains are from David and Horo's High Res Terrains set and is the X Island. Sky is the same one I've been using from Horo.
The hut I modelled in Bryce, trees are a mixture of X-Frog and Bryce.
Title: The Strangest Game of Rock Paper Scissors I Ever Had Was.
Horo, adbc, Rieke77, Mermaid010, Electro-Elvis, Dave Savage: Thanks. Yes, I see the resemblance with Jar Jar. Probably just as clumsy, so she'll fall over, just before a cliff and the dog will pass her and.. Or it is her dog and they are doing a game.
Electro-Elvis: Very nice scene, beautiful bird.
Dave Savage: They can't all be briljant, as you yourself already indicate. But the light is great and in this way it works wonderful.
I was inspired by Dave to play with the terrain editor too. I just fooled around to get to this result. Well, you need a good light to hide the less successful parts, as I just learned. So I used an HDRI sky of Horo with a gas cloud and pumped up the output a little and used it as the only light source. The terrain has a texture by David Brinnen, but that is heavily influenced by the sky. Could be a fantasy landscape! Title: "glowing"
mermaid - thank you.
Electro-Elvis - thank you. Now your playing around resulted in a very nice scene.
Dave - however the terrain came out after your mucking about in the TE, the final image looks fantastic, great mood.
Hansmar - great result. Yes indeed, depending on the material applied on a terrain and under which light it is presented makes a big difference.
Thanks Horo and Hansmar.
Hansmar: Yes, so many different things influence the end result. As the happy painter Bob Ross always used to say "We don't make mistakes, we have happy little accidents" What I always find really helpful when lighting a scene is to start off with it completely unlit. So turn off the sun, any IBL, set global ambient to black, turn off any lights. Try a quick render with TA switched on to check all you get is a completely black picture. Then systematically go through the different light options one by one to see exactly what individual effect they have on the scene.
Tonight I've been reminded that I don't have the patience for volumetric clouds anymore... It might be an age thing.
Unusually (for me), this render took just over 4 hours at this small size. Just one default terrain and one volumetric cloud slab... Still, it's really the only way to get this effect in Bryce. The cloud was created using David Brinnen's one component cloud recipe with my own modifications in the DTE.
mermaid, Electro-Elvis : thank you.
Electro-Elvis : I like your scene with the bird, great composition.
Dave Savage : The Strangest Game of Rock Paper Scissors I Ever Had Was : excellent image, beautiful sky. Your second render : simple but awesome.
Hansmar : cool terrain render, I like the glowing material.
Just a landscape, same terrain party terrain, village free download, credit to Konstantin. Took the risk in adding the little girl, hopefully I got the size right.
Dave - good work on the volumetric cloud how it interacts with the mountain.
adbc - the village is very nicely integrated into the terrain. I think the girl has the perfect size since she is nearer and away from the village, and compared to the tree.
Thanks ADBC and Horo.
ADBC: Girl looks about the right size to me too.
Horo: I've found that when setting up a volumetric cloud, once the material looks good, it's best to scan around the sky to find the best bit and then just set the scene up under it. This particular recipe works best the more the camera is looking upwards. Altering the height and slope of the mountain until it fitted best with the cloud gave quite a good result though I could have spend some time on making the material on the mountain fit better.
Another quick experiment from me... No major detail and I'm sure the technique could be refined a lot more, but it was an easy way of making a tree filled landscape without using any trees.
Sorry not to comment individualy but pressed for time.......... there are wonderful renders since my last visit.. I love them all very inspiring I must say
quick space type render trying things out still
Took a break from playing with technical stuff... Everyone loves a dragon right?
Horo, Dave Savage : thank you.
Dave Savage : interesting experiment with the trees. Love the dragon !
spuddy : nice space render
ADBC: Thanks... The experiment with trees (without trees) is just a single terrain.
Now just looking for novel ways to display some of the materials I'm working on.