Show Us Your Bryce Renders Part 11

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Comments

  • spuddyspuddy Posts: 449

    Thanks everyone funnily enough it is in fact a painted sky added in photoshop ..but I agree it isn't in the style enough ...it's a bit hard to match the look of the terrain 

    this one is very slightly better

     

     

     

     

     

    painted mountain material 2.png
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  • spuddyspuddy Posts: 449

    Thanks everyone funnily enough it is in fact a painted sky added in photoshop ..but I agree it isn't in the style enough ...it's a bit hard to match the look of the terrain 

    this one is very slightly better

     

     

     

     

     

    painted mountain material 2.png
    1754 x 875 - 2M
  • spuddyspuddy Posts: 449
    edited August 2020

    Thanks everyone funnily enough it is in fact a painted sky added in photoshop ..but I agree it isn't in the style enough ...it's a bit hard to match the look of the terrain 

    this one is very slightly better but a bit fussy

     

     

     

     

     

    painted mountain material 2.png
    1754 x 875 - 2M
    Post edited by spuddy on
  • spuddyspuddy Posts: 449

    Thanks everyone funnily enough it is in fact a painted sky added in photoshop ..but I agree it isn't in the style enough ...it's a bit hard to match the look of the terrain 

    this one is very slightly better but a bit fussy

     

     

     

     

     

    painted mountain material 2.png
    1754 x 875 - 2M
  • spuddyspuddy Posts: 449

    oops how did that happen !!!!!!!

  • HansmarHansmar Posts: 2,932

    Ha, Spuddy, things happen with forum software; don't worry. Sky is indeed a different style than the terrain.

  • HansmarHansmar Posts: 2,932
    edited August 2020

    A new render with volumetric clouds. Desert scene with a temple, a road and a car. Quite some instanced stones and bushes.

     

    desert road.jpg
    1754 x 875 - 892K
    Post edited by Hansmar on
  • adbcadbc Posts: 3,115

    Horo : fantastic render and anaglyph.

    spuddy : Thanks. Great result on painting on the mountain. 

  • mermaid010mermaid010 Posts: 5,492

    Spuddy - the second render looks better

    Hansmar - I know you are a painter, I have seen your work on DeviantArt, The Desert Road looks great,

  • adbcadbc Posts: 3,115

    Hansmar : the desert scene is beautiful.

    spuddy : I agree, the second render looks better.

  • HoroHoro Posts: 10,644

    Hansmar - nice evening desert render with the volume clouds, the car with the head lights is a nice detail.

  • HansmarHansmar Posts: 2,932
    edited August 2020

    Another landscape. This uses Gorges A from the High Resolution Terrains 1 by Horo and a HDRI enhanced sky, also by Horo. And a freebie condor was added.

    GorgesA_HM2.jpg
    1754 x 875 - 2M
    Post edited by Hansmar on
  • HoroHoro Posts: 10,644

    Hansmar - ha! that's exactly the terrain I used for my previous "canyon" render. Good POV, nicely done. The grass in the sun is a bit on the green/bright side but if it's after the rain it's fine.

  • mermaid010mermaid010 Posts: 5,492

    Hansmar - beautiful Canyon

  • adbcadbc Posts: 3,115

    Hansmar : very nice image.

  • Rieke77Rieke77 Posts: 618

     

    @ Horo - your excessively raised terrain looks awesome

    @ spuddy - the painting mountain range looks great.

    @ Hansmar - what a beautiful desert scene and I like your canyon.

  • akmerlowakmerlow Posts: 1,124

    Hi everyone... Just passing through couldn't do that without dropping in to say hi.

    Great to see so many of the old regulars still around and still Happily Brycing... Also great to see it's still attracting new users (How many other 11 year old softwares that have no plans for updates can boast maintaining a steady stream of new users?) a testament to the power of Bryce for sure!

     

    I still use Bryce but not as much as my day work has meant I've had to start to include my stuff with other people's work flow and as we all know, Bryce doesn't play well with other software.

    But for my own personal stuff I still use Bryce a lot, though quite a few of my recent jobs have started in Wings 3D where I have been concentrating more on modelling, though I still prefer Bryce for my rendering, I have been to the dark side and also dipped my toe in the Daz Studio world (I even have a dedicated Daz Studio Renders folder in my Gallery on here). iRay is a fab renderer, but DS's UI still leaves me cold.

    A couple of my recent Bryce things... Nothing ground breaking but for sure still getting the job done.

    Prince Sign O' the Time Wall Clock (Modelled and partly UV mapped in Wings 3D, exported as .obj and rendered in Bryce)

    Tensegrity Table Protoype (Modelled in Wings 3D, exported to Bryce where I've used some of my photo based materials and then rendered)

     

    Hope everyone is safe and well in these strange times. indecision

    Very nice! You're always amazing with "objects".

     

     

    Horo said:

    adbc - another beautiful fantasy scene.

    I modeled an arena in Bryce, the same as in the previous abstract but here in a landscape, looking through the top circle out over the arena in this evening mood.

    Arena Relict

    Lovely! I like the depth.

     

     

    Hi and thanks Horo, Mermaid and ADBC.

    ADBC: Gnome Sweet Gnome. Considering the apparent overhang you've got above the doorway, I'm wondering how you made the Gnome Home. Maybe Metaballs or just a fortunate artefact of the material used? Either way, it looks great.

    Horo: Nicely done, and you could also use segments of your Arena in a straight line to make a very nice Roman Aquaduct.

    Thanks and nice to meet you Rieke77 and Spuddy.

    Spuddy, from the seaweed materials, I think the second one down looks most convincing. Though in all of them it would be great to still see some of the rocks showing through. If the seaweed is set in one channel in the Materials Lab, a rock texture could be set in channel B and the two blended together in channel C using either height, slope or curvature to allow for that to happen.

    The grass also looks quite good. If you make a gentle sloping terrain and then use the Noise filter in the terrain editor, you would also get thousands of little grass spikes in it (though that would add to render time) but it's a great start.

    For me, I thought I'd do something more of a 'traditional' Bryce type of render just for fun rather than my usual 'product mock up' renders of recent times.

    This is made up from 3 Terrains and 2 Symlats. The tower, wall and beacon were modelled entirely in Bryce and the scene uses one of Horo's HDRI skies as a backdrop and for ambient light. The main light is from the Bryce sun.

    Beautiful mountain/castle scene.

     

     

    spuddy said:

    this started out as a trial of a grass material and a rocks material   then became a positioning of objects trial not the best composition but thought I would share it anyway

    Pleasant summer day :)

  • HansmarHansmar Posts: 2,932
    edited September 2020

    Horo, mermaid010, adbc, Rieke77: Thank you.

    I made another version of the Gull island. I used another texture, a rainy sky and one of the rain cubes by Horo.

    gull island2.jpg
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    Post edited by Hansmar on
  • mermaid010mermaid010 Posts: 5,492
    edited September 2020

    Hansmar - very nice render, very nice effect with the rain, I like it.

    This was my 3rd entry for the Fantasy challenge but I did not complete it in time. The Terrain is the same as used in the 2nd entry, with a different view and material. The Hdri is one of my fav from https://www.bryce-tutorials.info/shop/bryce-7-1-pro-exotic-hdri-for-fantasy-skies-and-sci-fi-1/

     

    fantasyhill.jpg
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    Post edited by mermaid010 on
  • adbcadbc Posts: 3,115

    Hansmar : Beautiful rain scene of Gull Island.

    mermaid : Excellent fantasy scene. Too bad it did not make it to the contest.

  • HoroHoro Posts: 10,644
    edited September 2020

    Rieke77 and akmerlow - thank you.

    Hansmar - I like your island, the rain looks convincing, sky and lighting fit the scene excellently.

    mermaid - pity this scene didn't make it to the challenge. Not lovely as such, a bit sinister but really well done.

    Drachenlords room and furniture, two plants from Vegetation and all light by the ShoalOfFish HDRI I had made from the render with a dynamic range of 2141:1.
    The chain knots were made in Wings3D a while ago and are lit by the same HDRI but specular convolved, dynamic range 336:1.
    The HDRI (4096 x 2048, 2048 x 1024 and the specular convolved one 1024 x 512) are free on my website: Raytracing > Resources > HR-HDRI (S).

    Submerged Room

    Chain Knots

    SubmergedRoom.jpg
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    ChainKnots.jpg
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    Post edited by Horo on
  • adbcadbc Posts: 3,115

    Horo : Excellent renders. The lighting in the room scene is very well done. The knots are very cool, great choice of colours.

  • HoroHoro Posts: 10,644

    adbc - thank you.

  • mermaid010mermaid010 Posts: 5,492

    Thanks Adbc and Horo

    Horo - Wow 2 excellent renders- I love the Submerged Room its superb.

  • HansmarHansmar Posts: 2,932

    Mermaid010: Thanks, the rain effect is largely due to the great textured cube by Horo. I just modified it a bit. Your render that did not make it for the fantasy contest is marvelous. What a pity it was not finished in time.

    Adbc: my thanks.

    Horo:  Thank you. Your aquarium room looks wonderful. Very realistic. Nice render on the strange things too.

     

     

  • HoroHoro Posts: 10,644

    Thank you mermaid and Hansmar.

  • mermaid010mermaid010 Posts: 5,492

    Hansmar - thanks

  • HoroHoro Posts: 10,644
    edited September 2020

    A terrain and another one for the water and a volumetric slab for the shadow casting clouds as well as a clear sky dome HDRI for the ambient light, and the sun as key light. The cloud slab and the transparent water terrain with the transparent ground plane below took a bit of time to render. I haven't used network rendering for a long time so I thought I give it a go using two old (i3, i7) computers and two new ones (i7, i9) to network render in high priority (total 36 were threads used).

    Dividing Canal

    DividingCanal.jpg
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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,492

    Wow Horo truly magnificent scene, superb work, I love it especially the clouds.

  • akmerlowakmerlow Posts: 1,124
    edited September 2020

    *delete*

    Post edited by akmerlow on
This discussion has been closed.