Show Us Your Bryce Renders Part 11

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Comments

  • HoroHoro Posts: 10,646

    djMikulec - well done, great use of DOF. Nice to see you again. It's been a while you submitted your artwork to Renderosity - or here. I hope we'll see more of them.

  • HansmarHansmar Posts: 2,932
    edited September 2020

    Horo: very nice triple stacked terrain.

    djMukulec: Welcome (back?) to the forum! What a wonderful moody render. In the large one, the shadows are not as deep, so should be seen large.

    I also made a triple stacked terrain, inspired by the experiments by Horo. The triple part is not very visible, it is on the bottom (the more brownish part). The 'bunkers' as I would call them, are actually the second terrain, using posterise and subcontours. The texture of the 'bunkers' is actually a red glass texture and this terrain is not solid. Sky is from one of the presets. The fog is just what it is: fog from the skylab.

     

    bunkers.jpg
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    Post edited by Hansmar on
  • HoroHoro Posts: 10,646

    Hansmar - thank you. Interesting result of your experiment.

  • adbcadbc Posts: 3,115

    djMikulec : Very nice work.

    Hansmar : the result of your experiment is awesome, those bunkers are a cool idea.

  • mermaid010mermaid010 Posts: 5,492

    djMukulec -  Welcome to the forum, nice work.

    Hansmar - very nice results of your experiment, I also like the bunkers, nice idea.

  • Rieke77Rieke77 Posts: 618

    @ djMikulec -  very nice work.

    @ Hansmar - your bunker render looks great and it is a very good idea.

  • HansmarHansmar Posts: 2,932

    Horo, adbc, mermaid010, Rieke77: Thank you.

  • mermaid010mermaid010 Posts: 5,492
    edited October 2020

    I can’t remember if I posted this before anyway here goes a 2nd time if I did, using one of David’s Cloudscape 5 presets and an anaglyph. These are tiled terrains using Horo’s tutorial https://youtu.be/wovAGHFDMn0

     

    cloud8.jpg
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    cloud8-ana.jpg
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    Post edited by mermaid010 on
  • HoroHoro Posts: 10,646

    mermaid - looks great, I don't remember having seen this before. And how the birds in the anaglyph are outside the screen is fantastic. 

  • Rieke77Rieke77 Posts: 618

    @ mermaid010 - awesome, I like the anaglyph.

  • mermaid010mermaid010 Posts: 5,492

    Thanks Horo and Rieke

  • HansmarHansmar Posts: 2,932
    edited October 2020

    Nice work, mermaid010.

    I made two terrains, I think both started out with some Terresculptor work, though one was already some time old.

    First one I call City life. These are two times the same terrain, one rotated 90 degrees. Two different architectural materials and a stained glass texture on the ground plane.

    Second one: red canyon terrain. Two stacked terrains, the second one only for the bottom part with some posterising.

    Both renders within a mirror box.

    city life.jpg
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    canyonsred.jpg
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    Post edited by Hansmar on
  • HoroHoro Posts: 10,646

    Hansmar - interesting city render, the red canyon is awesome.

  • adbcadbc Posts: 3,115

    mermaid : awesome image, the anaglyph is excellent.

    Hansmar : both renders are cool, the red canyon has a very special effect.

  • mermaid010mermaid010 Posts: 5,492

    Hansmar - both your renders are very nice, I agree with the others the canyon effect is awesome. Thanks for your comment.

    Adbc - thanks

  • Rieke77Rieke77 Posts: 618

    @ Hansmar - your Futuristic City looks great and the red canyon is ready for Wild West Movies.

  • HansmarHansmar Posts: 2,932

    Horo, adbc, mermaid010, Rieke77: Thanks so much.

  • mermaid010mermaid010 Posts: 5,492
    edited October 2020
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    Post edited by mermaid010 on
  • HansmarHansmar Posts: 2,932
    edited October 2020

    mermaid010: Nice sunset scene. Wonderful view of the sun through the clouds and nice waves as well.

    I made several new renders. The first one 'brick graveyard' uses two stacked terrains of which one posterised a lot and wiith the bottom side cut off . I added some odd world elements from Matcreator to give the impression of monstrous creatures lurking in the mud.

    The second one has a terrain based on a bump mask of a facial texture, smoothed substantially and stacked with the bottom part extensively posterised. I added a small boat (cat boat, found at Turbosquid (I think)). I called it facesland, but it could be 'hidden harbour'.

    The third one is three stacked terrains, for which te basis is made specifically in Photoshop than worked each of them a bit in the Terrain Editor (e.g. some eroding of the top one). The bottom one is partly cut off by a a fourth negative terrain. Different textures for each terrain.

     

    brick hills2.jpg
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    facesland.jpg
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    green mountains.jpg
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    Post edited by Hansmar on
  • Electro-ElvisElectro-Elvis Posts: 883
    edited October 2020

    A lot of interesting and beautiful images here.

    I tried to create a close-up with 3 wasps. Rendered with TA 36 rpp. Render time around 6 hours.

    Close-Up with 3 Wasps

    CloseUp.jpg
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    Post edited by Chohole on
  • mermaid010mermaid010 Posts: 5,492

    Hansmar - I like your unusual experiments with terrains, especially the addition of "odd world elements" Thanks for your nice comment.

    Electro-Elvis- very nice closeup render

     

     

  • adbcadbc Posts: 3,115
    edited October 2020

    Hansmar : 3 beautiful renders, your experiments with terrains are very cool.

    mermaid : Awesome view, nice atmosphere.

    Electro-Elvis : Excellent close up.

    Something old that I never finished, modeled in Wings 3D textured in Bryce, the statues are free objects from the internet. I would call it a cave.

     

     

     

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    Post edited by adbc on
  • Rieke77Rieke77 Posts: 618

    @ mermaid010 - a wonderful sunset scene. I love the atmosphere.

    @ Hansmar - three beautiful terrain render. My fav is the third image.

    @ Electro-Elvis - great close-up render.

    @ adbc - your cave looks awesome.

  • HoroHoro Posts: 10,646
    edited October 2020

    mermaid - very nice render with the fog.

    Hansmar - the brick graveyard looks great, I thought the odd world object at left was meant to be a bridge but when looking at the full size, it becomes obvious that this creature is lurking in the mud.
    Facesland/hidden harbor is a cool idea and looks great, the terraces are huge compared to the sail boat.
    The last one of the series looks like an elaborate terrain. Definitely an interesting idea to cut off parts of a terrain with a negative one.

    Electro-Elvis - beautiful close-up with the wasps, though I like the vegetation best.

    adbc - great model you made in Wings3D, nice materials and good lighting. I think this model could easily be used with other materials for another render, it has some potential.

    I haven't been idle but occupied myself for almost 3 weeks to tinker a bit around with TE-Filters. It's been over 4 years since I last worked on it. I added a blocks option to get the same options as the Bryce TE with Posterize.
    A TE Alpine Valley terrain a wee bit eroded, then added two strips with different levels of terraces and also two strips of blocks.

    Alien World

    AlienWorld.jpg
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    Post edited by Horo on
  • adbcadbc Posts: 3,115

    Rieke77, Horo : thank you.

    Horo : TE-Filters : sounds complicated but the result is impressive.

  • mermaid010mermaid010 Posts: 5,492
    edited October 2020

    Adbc - wow beautiful render and modeling, I love the bluish icy effect. I never really got a hang on modeling the Wings 3D, although I successfully did most of David's tutorials. I never found any good tutorials either. Very cool modeling. Thanks for the comment

    Rieke - thanks

    Horo - another fantastic work of art, awesome results with the TE Filter. Thanks for the comment

     

    Post edited by mermaid010 on
  • HoroHoro Posts: 10,646

    adbc and mermaid - thank you.

  • adbcadbc Posts: 3,115

    mermaid : thank you. Modeling with wings is not easy at all, this was made over a long period, started, stopped and started a few times until it got finished. For buildings which are mostly squares it's like modeling with lego but with stretchable (extruding) stones, I tried other 3D stuff but this was a big failure.

  • Electro-ElvisElectro-Elvis Posts: 883
    edited October 2020

    @Horo, Rieke, adbc, mermai010: Thank you very much. BTW The vegetation was Wasteland High Resolution Package. A few plants are sooo HiRes, that you hardly can import them into Bryce :-)

    @Horo: Ah, TE-Filters. Posterize effect would be a nice enhancement. Great picture!

    @adbc: Your image has a nice atmosphere. I like the texture. The only thing which I found a bit harsh is this nearly black passage in the backwall

    @Hansmar: Inspiring work with posterize tool and multiple stacked terrain. my favourite is the first one

    @mermaid010: Really a very nice atmosphere here.

    Today I bought "Ballroom" and the texture expansion for it and of course wanted to use it immediatly. I think the wood textures are really well made. With the package comes a scene files for Bryce 5, that merely provides the light. But the whole ballroom is lit by around 50 sphere lights, which make a very nice light and the rendering is astonishingly fast. I used the Bryce sun with a Diffuse intensity of nearly 760 for the sunlight.

    Ballroom3.jpg
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    Post edited by Electro-Elvis on
  • adbcadbc Posts: 3,115

    Electro-Elvis : excellent image, the lighting is awesome.

    Thank you for your comment, that almost black square is supposed to be a window, I used that dark sky since all the other ones did not work. This render is a few years old with trials and errors, mostly errors. I wanted the model to look acceptable, maybe next time I'll close the wall but then again I tried that before and the lighting was totally different. I'll leave it to rest for a bit more time and who knows I'll try it again in the future.

This discussion has been closed.