Show Us Your Bryce Renders Part 11

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Comments

  • HoroHoro Posts: 10,644

    Dave - interesting experiments. The landscape with some buildings and "trees". Are the trees by a terrain with noise or spikes underneath the main terrain?
    The dragon is great, it likes the fire, obviously und unsurprisingly.
    The materials test looks promising, rocks (steep) and grass (less steep). Channel C job, I guess.

    souddy - nice terrain, not sure what the foreground is; a dead dragon, an airplane, a flying saucer, ... ?

  • Dave SavageDave Savage Posts: 2,433

    Hi Horo and thanks... The "trees" are just by adding Sub Contours to a Planetary Resolution terrain... No need for stacking. The rest is done in the material.

    Not only the dragon that likes the fire... I like it too... It's David's Volumetric Fire and comes in handy so often. laugh

    Yes, the material is Green in A, Rock in B and mixed with C... I added the skull Symlat as an afterthought. I could have just made it as part of the terrain as it's just a custom brush I picked up somewhere, but it was handy being able to apply errosion to it seperately without having to brush it on using the Paint Effect in Brush Behaviour.

  • Rieke77Rieke77 Posts: 618

    Wow, so many gorgeous new images. I like them all (especially the dragon)!

  • mermaid010mermaid010 Posts: 5,492
    edited August 2020

    Electro-Elvis – very nice scene with the bird, cool composition.

    Dave Savage – all your renders are awesome, hot dragon render, no we all don’t love them.laugh Thanks for sharing tips along the way.

    Hansmar - I like the glowing material, cool render

    Adbc – very nice village scene render.

    Spuddy – nice space render.

    A re-render of the Barn scene; I thought setting it up will easier this time round but it took longer than the first attempt.blush

     

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  • HoroHoro Posts: 10,644

    mermaid - much improved, looks more realistic with the horses in this size. it appears that the horse in the middle is in the air, judging by the shadow behind the hind legs.

  • mermaid010mermaid010 Posts: 5,492

    Horo - thanks, I also could not understand why the shadows were like that because the horse is on the ground,  till I hid the horse on the right, the shadows are from that horse. wink

  • HoroHoro Posts: 10,644

    mermaid - aha, makes sense when looking how bright its body is. The sun must shine from the right. Sorry to have bothered you with this.

  • HansmarHansmar Posts: 2,932

    Dave Savage: I know, lighting starting from darkness is the professional method. But I am more of a trial and error person. Volumetric clouds, indeed, take a lot of time! I hardly ever have the guts to use them. However, the terrains look very nice. I noticed the tree trick, due to a bit large bumps in the foreground, but it is hardly visible. The dragon is wonderful! And your texture experiment works very well too.

    Adbc: Interesting render. Nevertheless, I think I disagree a bit about the size of the girl. To my eye, she is a bit bit. She appears to be a quarter of the height of the hills, but the hils are three storeys high. She does fit very well to the tree. Perhaps if you place her at the buildings, you can choose the correct size of her (or of the buildings. These buildings look very nice now anyway.

    Spuddy: That was a nasty crash. I like the haze in the distance.

    Mermaid010: Very nice and peaceful rural render. A bit of a pity that the horses are static props. They now all have the same pose. Maybe you can find some (static props) with another pose too?

     

  • mermaid010mermaid010 Posts: 5,492

    Horo - smileyd

    Hansmar - I totally agree with you, but that's what I could find, freebies are just that freebies, and I don't use Daz or Poser sad. I tried to use 2D images, without any success. The other animals I used the cow and bull also have similar poses. If Chohole allows me maybe I can work more on it and enter it in the latest challenge.

  • Dave SavageDave Savage Posts: 2,433
    edited August 2020

    Thanks Rieke77, Mermaid and Hansmar.

    Mermaid: Better proportions with the size of the horses. I've had the same problem with shadows on the ground being confusing. Raising the camera more above ground level to look down (thereby being able to see the shape of the shadow better) is a good and quick resolve of that. smiley

    Hansmar: Nothing at all wrong with a bit of Trail and Error... I trial stuff all the time and make plenty of errors! laugh

     

    Anyone who's ever been to either the Peak District or Yorkshire Dales will be familiar with scenes looking very much like this.

    Bringing together everything I've been playing around with recently (except Dragons), multi-processed terrain in the terrain editor, terrain materials I've been working on and editing, trying to seamlessly add Symlats into landscapes to add a little more detail.

    Also this highlights a good and easy technique for using the Instance Lab for adding objects (in this case rocks) to a specified area of your scene. In most (if not all) of the other 3D programmes, you can populate your scene and specify how far up the mountain trees grow, or to not put plants on surfaces that have a slope above a certain angle. While Bryce can't do that, you can control to an extent the altitude your objects are placed in the IL.

    First, you need to go into the Terrain Editor and set your terrain to NOT Solid. use the Yellow and Red Clipping brackets to effectively 'mask off' where you don't want your objects to be. In this case, I clipped everything above the wider erroded river channel and if I hadn't wanted rocks in the water, I could have clipped everything below the water level leaving only the wide river banks visible.

    Then SAVE (because the Instancing Lab is naughty sometimes and crashes Bryce) and enter the IL. You will see that there is only a terrain grid where the terrain is still visilbe. Bryce won't put instanced objects where there is nothing to put them on. So I didn't have to be accurate with where I placed the brush. I just set it really big and quite dense and clicked. All the rocks are between the boundaries of the river banks.

    Then go back into Terrain Editor and remove the clipping brackets leaving your terrain whole again.

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  • adbcadbc Posts: 3,115
    edited August 2020

    Dave Savage : great material test, saved the tips about it. Your last render is awesome, there also thank you for the explanation.

    mermaid : thank you. Improved scene with the horses, Hansmar seems to be right though.

    Hansmar : thanks That's exactly what I did, putting the girl close to the buildings = ultra small, almost invisible, then moved her to the actual location, I can also remove her : problem solved !

    Post edited by adbc on
  • mermaid010mermaid010 Posts: 5,492

    Dave - Thanks for the suggestion, and explanation about how you place objects in IL

    Adbc - Thanks .. started looking for some better free models of animalswink

    Anyone with links please post them here. Thanks in advance.

  • HoroHoro Posts: 10,644

    Dave - beautifully done landscape with the creek. Now that tip about terrain clipping to limit height for the IE I think I heard (read) once, but completely forgot about it. Excellent tip, I've got to experiment with it, also with adding a symlat for adding some rock outcrop and your idea with the "subcontours" trees. I've often used subcontours but never to add vegetation - this may need a bit of tinkering with channel C.

  • Dave SavageDave Savage Posts: 2,433
    edited August 2020

    Thanks ADBC, Mermaid and Horo. Always a pleasure to share what I know and learn what I don't. smiley

    Today, I've been playing around with this stylised water material... It's kind of fun because it doesn't look real.

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  • HoroHoro Posts: 10,644

    Dave - indeed, the sylised water doesn't look real but the duck definitely does. laugh

  • HansmarHansmar Posts: 2,932
    edited August 2020

    Mermaid010: Well, if not using Poser or DAZ Studio, you would have to find static posed freebie horses. I've seen there are various free ones with different poses (and walking pose, etc.) at Free3D, but they are not textured (and probably have no groups either).

    Dave Savage: Love your English terrain render. I should remember that tip on instancing. And your duck is very cute indeed.

    So, I also love a dragon, this one swooping down from his tower. I have no clue how that riders stays on that dragon. I changed many textures (for the tower, the clothing of the man and the dragon) from picture textures into procedural ones to lower the size of the scene substantially. The texture on the dragon is still largely picture (except for some specific parts), but modified by adding another diffuse colour. Sky is from Horo and plants from Bryce (except those that came with the Dragon Tower). The patches of fog are also from Horo. Dragon from DAZ and the man also.

    Second render is the same terrain as for the glowing one some pages back. Only changed the sky to a very different one. The darkness in the shadow region is on purpose.

     

     

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  • Rieke77Rieke77 Posts: 618

    @ Dave Savage - your landscape with the creek
    is so beautiful.  Thanks a lot for the tip about the IL.

    And I love the duck.


    @ Hansmar - Beautiful dragon image.
    In the second image I like the darkness in the shadows.

  • HoroHoro Posts: 10,644

    Hansmar - both renders are beautiful and very well done.

  • adbcadbc Posts: 3,115

    Dave Savage : cool image with the duck.

    Hansmar : Both renders are lovely.

  • mermaid010mermaid010 Posts: 5,492
    edited August 2020

    Dave - love the ducky render.

    Hansmar - both your images are superb, my fav the 2nd one, changing the sky made such a difference. You are right about freebies they are not textured (and probably have no groups either) I'll look around and see what I can find,

    Post edited by mermaid010 on
  • Dave SavageDave Savage Posts: 2,433
    edited August 2020

    Thanks all.

    Horo: Yup very realistic duck... I keep wanting to feed him bread. laugh

    Hansmar: Good with the dragon and the dark terrain looks excellent. As much as I love the Millenium Dragon (1 and 2) I've always thought the posability of it's wings was absolute rubbish. Not a comment on your render but on the restrictions of the model.

    Mermaid: If you get models with no textures, use them in the background where you shouldn't be able to see any level of detail anyway. As long as you colour it up suitably and not too brightly, it'll work. Most of the models at Archive 3D import without textures for me and I do that all the time.

    For a lazy Saturday (is there any other kind with various virus restrictions? frown) here's something Nautical But Nice... Still on the water but no rubber ducks this time.

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  • HoroHoro Posts: 10,644

    Dave - great scene, water and ships look great. What I like most is how you handled atmosphere and sky, the haze, and how the castle fades into it.

  • Dave SavageDave Savage Posts: 2,433

    Thanks Horo... Third attempt to get atmosphere about right. Getting a balance of IBL and Bryce Sun. I'd like to have some of the colours more saturated but everything I do within Bryce to try to get that result changes too much that I don't want to change.

    Might have to move it over to Lightroom and treat it like I treat some of my photos... But for the Bryce forum, I thought something not so processed would suit better. smiley

  • Rieke77Rieke77 Posts: 618

    @ Dave Savage - wow, what an awesome scene. I love the ships.

  • Thanks so much for all the friendly comments to my last image.

    @Dave Savage: Thanks a lot for the hint with the IL. I just used it for a little test scene below...


     

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  • Electro-ElvisElectro-Elvis Posts: 883
    edited August 2020

    Deleted double entry.

     

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  • HansmarHansmar Posts: 2,932

    Rieke77, Horo, adbc, mermaid010, Dave Savage: Thanks.

    Dave Savage: Fantastic render with the harbout, the castle and the ships. Great light. All really shipshape!

    Electro-elvis. Very nice mountain scene, beautiful lighting. I know it is just a test, but if you go further with this scene, I would suggest to modify the texture of the terrain. In the foreground it looks rather blocky.

  • HoroHoro Posts: 10,644

    Electro-Elvis - your test scene came out very nice. I particularly like what looks like a village (or rocks) at far right and also the hills with the forest at the distance (spikes?). Yes, foreground texture looks a bit coarse but it is not too bad.

  • adbcadbc Posts: 3,115
    edited August 2020

    Dave Savage : Wonderful image with the ships, the sky is awesome.

    Electro-Elvis : Great test scene. 

    Post edited by adbc on
  • mermaid010mermaid010 Posts: 5,492

    Dave -  awesome fantastic render, great lighting. Thanks for the tip on how to use untextured single mesh freebies.

    Electro-elvis- Very nice test scene.

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