My Projects in 3D Digital Rendering

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  • RakudaRakuda Posts: 931
    edited October 2018

    Here is a rough draft test 360 degree render of a gallery setup. Using Frame Studio

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  • RakudaRakuda Posts: 931
    edited October 2018

    This is another one I did recently. I like the bug ant it reminds me of my Grandmas VW. Although she had one that was a brighter yellow, so I adjusted the color a bit from this little Retro Small Car. It was a great little purchase from the store. Look forward to playing with it some more.

    I also used Messy Laundry Mega Set for the hoodie.

     

    Threw in a can of Oly Beer for some reason... because it reminded me of an era. The old style rim looks funny up close, but works in the distant shot.

     

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  • RakudaRakuda Posts: 931
    edited November 2018

    A Day at the Beach

     

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  • IceDragonArtIceDragonArt Posts: 12,548

    Love the dog on the beach scenes.  Wish I was there!

  • RakudaRakuda Posts: 931
    edited November 2018

    Thank you Sonja. So do I actually. Appreciate the commment.

    ^__^

    A little box I am working on today with a carpet covered top.

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  • RakudaRakuda Posts: 931
    edited November 2018

    Using the box prop. Also used super sleek pony tail hair and white dress from the DAZ Store.

     

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  • RakudaRakuda Posts: 931
    edited November 2018

    Here are some examples of trying to get hair to do something pleasing with Dforce wind with a slight breeze. It may have to do with what hair is used. Some hairsets are probably good with wind and others not so much. This one is pretty unsatisfactory as is. I wonder if there is a list of hair assets that play nicely with dynamic forces without  having to do post work or use some other software than DAZ for dynamic hair?

     

     

     

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  • RakudaRakuda Posts: 931
    edited November 2018

    Here is another render of the previous setup. I have to figure out how to make the head look less artificial as something in the placement of the neck seems to be the weak point of the image  added to the fact that I think the focus point of  the eyes needs to be beyond the glass instead of directly on it to avoid the cross-eyed look.

    Update: Much better. A little dynamic simulation on the dress makes it so much more organic.

     

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  • RakudaRakuda Posts: 931
    edited November 2018

    Had some fun creating this bit of drapery. Was a challenge. I actually over the timeline had a figure grabbing  it  and coaxing it into place before exporting it as an object. I am going to create a few more of these.

     

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  • RakudaRakuda Posts: 931
    edited November 2018

    Here is the above drapery in a setting. In this rendering, I notice some jaggies in the geometry. Perhaps I need a few more lines of resolution, or I could try a decimated version  of the drape.

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  • RakudaRakuda Posts: 931

    A Boy and his Truck - Rendered inside European Style Apartment

  • IceDragonArtIceDragonArt Posts: 12,548

    Really like the lighting on the girl with the knife and wine glass.

    That's quite the interesting hair going on there.  Clearly that one does not seem to be very good with Dforce.  You might ask over in the Dforce thread in the commons, they are usually very helpful.

    Your boy is cute, although he looks rather like he wishes he was outside instead of in.  Must be raining or snowing out lol.

  • RakudaRakuda Posts: 931
    edited December 2018

    @IceDragonArt Yes, I am sure there is a long list somewhere of DForce compatible hair. I like the general idea of the wind catching it that way on hillside.

    I like the European Apartment but many of the renders that I saw using DAZ Characters came off poorly as the architectural elements looked so realistic and Daz figures often in contrast add a sudden unrealistic uncanny valley. For this reason I included a scan  of a boy to lend a little more organic realism making the medium more transparent.

    Here is another exmple:

     

     

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  • RakudaRakuda Posts: 931
    edited December 2018

    Modeled this bench in Hexagon as well as sampling floor textures to set up this scene based on a Metro train station.

    The next element to be worked on is a backboard with advertisements. It needs some time spent in Photoshop working on the UV maps.

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  • RakudaRakuda Posts: 931
    edited December 2018

    Some metal shaders here. It will surely improve with some more detailed maps instead of metal shaders.

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  • RakudaRakuda Posts: 931
    edited December 2018

    Added Backpanel

     

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  • RakudaRakuda Posts: 931
    edited December 2018

    Working the floor pattern and expanding the scene outward. Yes, there is a lot of repetition in the patterns, but they are at least mapped out and can be worked on to randomize and clean up the details.

     

    Here is the empty hull of a Siemens SD-400 Train Car. Now it needs an undercarriage and some window treatments.

    A view of things to come.

     

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  • RakudaRakuda Posts: 931
    edited December 2018

    A few more experiments with similar subject matter with background panoramas captured with a cellphone, thus the environment images didn't seam up perfectly. Need a better 360 camera for that.

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  • RakudaRakuda Posts: 931
    edited December 2018

    Safety Barrier

     

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  • RakudaRakuda Posts: 931
    edited December 2018

    Update: The light is starting to look better although I think that I need to scale the people down a bit or scall the environment up to suit. Still need to dirty up some textures.

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  • RakudaRakuda Posts: 931
    edited January 2019

    Back Yard Scene

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  • RakudaRakuda Posts: 931
    edited January 2019

    Figure Still-Life

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  • RakudaRakuda Posts: 931
    edited January 2019

    Muscles

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  • RakudaRakuda Posts: 931
    edited May 2021

    Cat Lady

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  • RakudaRakuda Posts: 931

    Boy with airplane and his dog.

  • RakudaRakuda Posts: 931
    edited May 2021

    Girl and her cat in a studio.

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  • RakudaRakuda Posts: 931
    edited January 2019

    A mix of "Old Chap" and "Giovanni".

    I wonder what figure has really masculine hands. His hands are a bit thinner than I imagined. Whatever that means

     

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  • RakudaRakuda Posts: 931
    edited January 2019

    And another character, apparently before and after the zombie battle. Although she apparentlyhad the decency to put down her scarf and coat before fighting zombies and then picked it up after... priorities. It's the only explanation.

    xD

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  • IceDragonArtIceDragonArt Posts: 12,548
    Rakuda said:

    A mix of "Old Chap" and "Giovanni".

    I wonder what figure has really masculine hands. His hands are a bit thinner than I imagined. Whatever that means

     

    He looks just like George Clooney!

    You've been busy and I am way behind lol.  LOVE what you are doing with the train station.  You mentioned scaling things up.  I think the people are the right size, but your backboard with the adverstising needs to be a bit bigger and bit farther up the wall.

  • RakudaRakuda Posts: 931
    edited January 2019

    @IceDragonArt I agree, he does have a little Clooney vibe, which is not a bad thing at all. I will have to check out your thread, I have been like a mule with blinders on. I commissioned a train to be made for the scene at the metro station by someone who specializes on train models. He will make it a little quicker and accurately. He is building the image maps now. I am excited!

    :-)

    Below is a preview of things to come

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