My Projects in 3D Digital Rendering

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  • RakudaRakuda Posts: 931
    edited March 2019

    Random render of the day:
     

     

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  • RakudaRakuda Posts: 931
    edited March 2019

    A Panel

    600

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  • RakudaRakuda Posts: 931
    edited March 2019

    Random Renders of the day

    Used a morph by Adam Thwaites, but used my own texture maps.

     

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  • RakudaRakuda Posts: 931
    edited March 2019

    Test render of bodysuit and braid hair. Just an excuse to mix up some recent purchases.

     

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  • RakudaRakuda Posts: 931
    edited April 2019
    Rakuda said:

    Temple

    I revised this one  and used a different gold Athena statue, which looks a little bit less like a chef in the kitchen. x-D

     

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  • RakudaRakuda Posts: 931
    edited April 2019

    Progression on a seesaw I was modeling in Hexagon.

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  • RakudaRakuda Posts: 931
    edited April 2019
    Rakuda said:
     

    Here, I'm opening an old setup from a while back to give it a second look and a new render.

    Its something old, and something new...

     

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  • RakudaRakuda Posts: 931
    edited April 2019

    Business outside the city.

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  • RakudaRakuda Posts: 931
    edited April 2019

    Sizing up the competition:
    ^__^

    Playing with Neon Lighting:

     

     

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  • RakudaRakuda Posts: 931
    edited April 2019

    Some lunchtime exercise in the city. Need to render out a  whole HDRI of the cityscape to save bandwidth

    and also deal with the reflection issue, I really like  the New York street set quite a bit. I can see some keys

    added to the woman's hand and a water bottle in the other hand as well as a music device on the guy's bicep. 

    Detals...

     

     

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  • RakudaRakuda Posts: 931
    edited April 2019

    Runner

     

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  • RakudaRakuda Posts: 931
    edited April 2019

    Experiments with modeling a short skirt

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  • RakudaRakuda Posts: 931
    edited April 2019

    Here  is a precursor to that last skirt with a little different design.

     

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  • RakudaRakuda Posts: 931
    edited April 2019

    Here is an experiment with some ballons I need to make  the end less specular than the stretched surface of the balloon.

     

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  • RakudaRakuda Posts: 931
    edited April 2019

    Train Project Update:

    I  haven't forgotten about  my old  train project. It is just that the material zones on the back of the train a re a bit messed up and I need to re-work them.

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  • IceDragonArtIceDragonArt Posts: 12,548

    Wow you've been busy! 

    Rakuda said:

    Random Renders of the day

    Used a morph by Adam Thwaites, but used my own texture maps.

     

    Her skin is awesome!

    And I love your old see saw, I can remember playing on one of these.

    Your skirt models are super cute, I like them both but really like the first one.

  • RakudaRakuda Posts: 931
    edited April 2019

    @IceDragonArt Yes, Always busy making odds and ends to keep productive and moving forward. Yes, the skin that came with the morph was  a little flat, Not sure where I am going with all that, but learning as I go. Was going for a warmer tone.

    I have been modelling little bits and pieces from memory like the see saw. It is an interesting challenge workinng from memory and hunting up little reference bits. I really like the rusty metal shader I used  on that. I am trying to come up with a dirty plastic texture for the seats with some scuffs and scratches.

    I am still unresolved about the skirt. If the texture could be like tassels falling down that would be good. Researching how to make that happen.

    Here are some tables and chairs recently modeled. Again, memories past. A scene on a street corner.

    :)

     

    Update:

    A latte to go along with the scene

     

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  • RakudaRakuda Posts: 931
    edited April 2019

    Added more detail to a rebuilt cup. This one includes the inset indentation by the drinking spout.

    Had fun using calipers and taking actual measurements. This should be fairly accurate proportionally.

     

     

    These renders show me the importance of double-walled design for having two surfaces. Like the inside

    of the sleeve and the inside of the cup. May need to revise to cover that.

     

    This version remained non-decimated compared to the previous one. This feels like a better modelling job.

    Update:

    Here is a render after scanning some higher resolution textures and creating some alternate textures.

    One thing that suddenly I notice is that the labels don't nearly go from top to bottom as they should.

    This is due to smoothing in Hegagon on the object. Probably, that needs to be turned off to get things

    completely right.

     

     

     

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  • That is a superlative cup!  Exquisite detailing :-)

  • RakudaRakuda Posts: 931

    @Misselthwaite Many thanks! I t is a great feeling when something modeled looks really sharp.

    Update: Here is a test video. I am thinking to upload some modeling work and was testing Windows built-in Game Bar tool

    for recording. Since this is pretty good quality, I am going to  do some full project videos.

  • RakudaRakuda Posts: 931
    edited April 2019

    Playing with my Ape-men project having a little contact with the people from the sky. Just a rough draft.

     

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  • RakudaRakuda Posts: 931
    edited May 2019

    Projects I keep coming back to to improve.

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  • MisselthwaiteMisselthwaite Posts: 961

    I love how the skirt rendered out - it almost looks painted...

  • RakudaRakuda Posts: 931
    edited May 2019

    Thank you @Misselthwaite. I think the window reminds me a bit of Vermer paintings with the light coming in from the left side  through the windows.

    I am working further on this based on a  reference picture from some years back.  A model was standing in a long abandoned hallway.

    I spent the afternoon getting the texture of the tile/brick right, although I could reverse the groute color to be lighter.


     

    And then I did various test renders building the concept up.

    Here is a second render with the updated tile material. Several experiments here.

     

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  • RakudaRakuda Posts: 931
    edited May 2019

    Another render test

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  • RakudaRakuda Posts: 931
    edited May 2019

    A bit of progress on the hallway modeling. Coming along....

    :)

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  • RakudaRakuda Posts: 931
    edited May 2019

    Reder Du Jour

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  • RakudaRakuda Posts: 931
    edited May 2019

    Here is a hairdo in the works being modeled.

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  • RakudaRakuda Posts: 931
    edited May 2019

    Some further work on this scene/character.The tutu is close, but  it seems there will inevitably need to be some post-work. I wonder if rigging the tutu with six radiating bones might help. sort of floike an octopus...

    1. front-center
    2. front right
    3. front-left
    4. back-center
    5. back-left
    6. back-right

    The thing I struggle most with this is to get the back to convincingly fold up under and crush like a skirt, or in a laying pose.

     

     

    There is nevertheless much progress since March 2016 below

    Who knows... maybe in another couple years, I will have this thing figured out

    :)

     

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  • RakudaRakuda Posts: 931
    edited May 2019

    A couple of experimental renders of a new character.



     

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