My Projects in 3D Digital Rendering

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  • RakudaRakuda Posts: 931
    edited July 2019

    Details of the roof ventilation on the Ice-cream/frozen custard stand:

    I think it is coming along nicely!

     

     

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  • RakudaRakuda Posts: 931
    edited July 2019

    I did some rough mockups of the ice-cream stand with Lo-rez characters.

     

    Then I did some more detailed character studies for the scene. Thing is, it is going to definitely max out my

    processor to eventually get a scene filled with enough characters  to make a crowd.

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  • RakudaRakuda Posts: 931
    edited July 2019

    Latest progress on the building.

     

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  • HylasHylas Posts: 4,971

    Looking really good!

    What kind of low-res characters are you using?

  • RakudaRakuda Posts: 931
    edited July 2019

    @Hylas Was using some Lorenzo Lorez and Loretta Lorez. Thank you.

    I think what I need to do is plan my crowd characters in layers of distance from the camera and render

    them in groups to layer on  the background. Then, I can render them and compose them in Photoshop.

    That will save memory I think. I didn't have time to sit in the coffee shop here and wait to finish this render.

    But it is enough of a test to begin seeing the light.

     

    Update: I am trying to judge how much resolution I need for the ground texture. Initially, I was thinking of

    modeling in low-poly the whole block for background, but I may scale back the project and just do the

    parking lot at the moment. To do otherwise might be to get carried away and to bite off more than I can chew

    with the size of thhe project and the memory required.

     

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  • HylasHylas Posts: 4,971

    ^ well, if you don't need the reflections in the windows you could give now-crowd products a try...

    Haven't actually used any of them myself, so this isn't a recommendation, just an idea.

  • RakudaRakuda Posts: 931
    edited July 2019

    @Hylas. Interesting idea with the now-crowd, but the ourfits and character typed of the Now-Crowd products are a little but unpredictable. I would like to design mu characters with a little more attention to thhe particular poses and interaction. For some purposes, it  may be the right product though.

    Here is a little beat up stool that I made in Hexagon last night before heading to bed.

    Update: Downloading Substance Painter to up the quality of my texture creation. Will see where that goes.

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  • RakudaRakuda Posts: 931
    edited July 2019

    The background for my building is being planned and laid in.

    Block-In Aerial View

     

    Block-In Angle View

     

    Block-In Angle 2

     

     

     

     

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  • RakudaRakuda Posts: 931
    edited July 2019

    Woman with Pug

     

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  • RakudaRakuda Posts: 931
    edited July 2019

    Male Character: Mr. Good Vibes

     

     

     

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  • RakudaRakuda Posts: 931
    edited July 2019

    Test renders of building with man in front looking at menu.

     

     

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  • RakudaRakuda Posts: 931
    edited July 2019

    Character Studies

     

    Aside from having characters, it is important to study the kind of things people do while standing

    outside an icecream stand or anywhere they congregate. It isn't random, there is a context that is

    relevant to the place.

    I like  the concept of the crowd bilboards, but that doesn't give me enough control over the context.

    These are sketched studied quickly capturing what is going on at the scene in the first two images. 

    Of course the action is always changing but you capture little moments and interactions.

    The next step is to create a series of poses that represent things that commonly go on.

    Actions:

     

    • People are traveling in motion from the cars to the shop front and back.
    • They are carrying their desert and talking, or they are paused in groups  talking.
    • Some of them are people watching.
    • Some are taking group selfies.
    • Some just finished a group sporting event and the team is there.
    • There are old people who have been there many times
    • There are people who it is a new experience as they are traveling from far away.
    • Some people are caught up in the spectacle and skip
    • Some are fom India, Europe, Bosnia, Greece, anywhere really...
    • Some children climb up on the rails, and some stand on their toes and peer in the windows.
    • Some sit on top of their parent's shoulders.
    • Mostly everyone is having a  good time

     

     

     

    Simple Gestures

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  • RakudaRakuda Posts: 931
    edited July 2019

    My sister's son is pretty clever and fast with modeling. He is helping me with some props.

    He made fast work of this knife model this morning.

     

     

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  • RakudaRakuda Posts: 931
    edited July 2019

    The latest iteration of my Icecream/Frozen Custard project is modeling some cups, custard and spoons.

    The icecream looks like an easy modeling job for ZBrush.

    "A rolling stone gathers no moss"

    -Publilius Syrus

     

     

     

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  • RakudaRakuda Posts: 931
    edited July 2019

    Some solo poses for G2M

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  • RakudaRakuda Posts: 931
    edited July 2019

    icecream, frozen custard cups

     

    Update: with the frozen custard

    Did a little modeling experiment in ZBrush and this is actually about the easiest sort of thing to model

    in ZBrush such an uneven build up surface:

     

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  • RakudaRakuda Posts: 931
    edited July 2019

    Took the same poses from the G2M set above and  made roughly the same pose set for G3M.

    Will post them online to share.

     

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  • RakudaRakuda Posts: 931
    edited July 2019

    Bookmarking a list of cars that are convertible or have moving doors and trunks for posing people in.

    I am looking for cars that people could sit ini the open trunks, like an SUV, pickup truck, etc.

    https://www.daz3d.com/car-ranger

     

     

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  • RakudaRakuda Posts: 931
    edited July 2019

    Renders of some stacking chairs commissioned in the last day. Building a library and maybe soon to

    produce some actual Daz3D store products at this pace if I can get it together to package some things

    all proper-like and get some packaged stuff  all accepted.

     

    One big hurdle is going to be computing power. I definitely need to speed up my computer to get some

    better renders kicked out the door on the reg.

     

     

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  • RakudaRakuda Posts: 931
    edited July 2019

    some props being built to outfit the parking lot of the icecream stand. 

    1. Signage
    2. Round trash bins
    3. large trash canister
    4. lighting poles

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  • RakudaRakuda Posts: 931
    edited July 2019

    Adjusted Cup/Spoon Proportions

     

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  • RakudaRakuda Posts: 931
    edited July 2019

    Finally, a render....

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  • RakudaRakuda Posts: 931
    edited July 2019

    A little side-render using the following products:

    • G3F
    • Ancient Tomes
    • The Graveyard
    • Lancaster Graveyard
    • Vintage Rose for Genesis 2 Female

    One odd detail is that I used FaceApp  to age the render, put makeup on her and drop a sly smile on her.

    Here is the original:

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  • algovincianalgovincian Posts: 2,610
    Rakuda said:

    Here are some of my drawings in a coffee shop. I imagine in 3d setting  up an environment like this ice-cream stand and

    posing people around it and rendering it from interesting vantage points. I like places like this where people congregate

    to experience a shared spectacle or routine. It is like religion, but then again not.

     

     

    Rakuda said:

     

     

    Simple Gestures

    Just came across your thread, @Rakuda - your drawings are excellent! I'll be following your progress on the modeling for sure. Cheers!

    - Greg

  • RakudaRakuda Posts: 931
    edited July 2019

    Thanks for coming by my thread @algovincian

    Glad  you like  the sketches. I have fun with them. Do you draw too? I just went to the art store to refresh

    my pens and Shazzam! they were all on sale! Yay!  My car is going to be out of comission this next week.

    And this means definitely more bus riding and more time to sketch.

    Here is  some more progress on the modeling!

    Still going 100 miles an hour getting these projects knocked out.

     

    Have a still figure droped in for scaling props.

     

    Relative to the building model.

     

     

    Up close and detailed with the signage:

     

    Update: Here is a row of distant low-poly houses.

     

     

    I told the guy helping me with modeling the background details that Iit will be great in the end to get the

    camera in close and can see the perspective shots. It is like when I was a kid building a miniature railroad

    on a  table in the basement. Would be interesting at some point too 3D print some of these objects.

     

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  • RakudaRakuda Posts: 931
    edited July 2019

    Thinking of getting this tree set. It looks really good for setting up some trees on the perimeter of

    my scene! Question is how much memory they will consume. Looks like some pretty detailed 

    trees. Probably going to have to set up some predictable camera points and render out some

    360 HDRi domes to conserve memory.

    https://www.daz3d.com/forests-trees-and-grass-world-building-set

     

     

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  • algovincianalgovincian Posts: 2,610
    Rakuda said:

    Thanks for coming by my thread @algovincian

    Glad  you like  the sketches. I have fun with them. Do you draw too? I just went to the art store to refresh

    my pens and Shazzam! they were all on sale! Yay!  My car is going to be out of comission this next week.

    And this means definitely more bus riding and more time to sketch.

    Here is  some more progress on the modeling!

    Still going 100 miles an hour getting these projects knocked out.

    I wish I could draw like you - if I could, maybe I wouldn't have wasted so many years trying to get a computer to do it lol (not that it's any where near on par).

    Your Drewes project reminds me of a place down the street from where I live called the Goldenrod:

    Makes me think of exactly what you were talking about as far as character studies go, and how a random crowd really isn't random (and our brains pick up on it).

    - Greg

  • RakudaRakuda Posts: 931
    edited July 2019

    I wish I could draw like you - if I could, maybe I wouldn't have wasted so many years trying to get a computer to do it lol (not that it's any where near on par).

    Your Drewes project reminds me of a place down the street from where I live called the Goldenrod:

    Makes me think of exactly what you were talking about as far as character studies go, and how a random crowd really isn't random (and our brains pick up on it).

    - Greg

     

    @algovincian It is just a matter of finding the time to  sketch ideas up a little bit  here and there. I always keep a little sketchbook and some pens on hand. Yes, that Goldenrod looks like just the kind of similar place that draws a little crowd. Love the old signs.

    You are right I think about things not being completely random. People move like a school of fish sometimes.Even when they are not completely aware if it. There is a choreography and a flow of action.  It is fun to capture just the essential details of a scene and then use  those notes or shorthand later to unpack and perhaps base some poses or interactions on something seen.

     

     

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  • RakudaRakuda Posts: 931
    edited July 2019

    I bought that forest building product. I am pretty pleased with it. It isn't as processor-heavy 

    as I thought it might be because it is really just billboards or simple curved planes.

    Looking forward to working trying this tree set out.

     

     

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  • RakudaRakuda Posts: 931
    edited July 2019

    August Project

     

    Ok, I have another project that is starting and it will be modeled in a few weeks. This means that beween now and then I need to get the Icecream stand completed and get a good number of renders out with some people and action going on in the scene. So the second project is being built as this first project is winding up.

    Here is a preview of the new one coming out. It will involve a model of this fountain. That model is being sculpted now. The fountain is from Portland, Oregon.

     

     

     

     

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