My Projects in 3D Digital Rendering

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  • RakudaRakuda Posts: 931
    edited June 2019

    In addition to modeling the chair. I also have a local building in the modeling queue in my in-progress column. 

    I wanted to render the scene from alternative vantage points. Here is a  preview. I think it is looking really good so far.

     

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  • RakudaRakuda Posts: 931
    edited June 2019

    I did some test renders yesterday of a new cow model I saw in the store. It was too good to pass up.

    How can you resist almost wanting to reach out and pet the cow's forhead? Uncanny! Really nicely done product!

     

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  • RakudaRakuda Posts: 931
    edited June 2019
    Rakuda said:
    I wanted to render the scene from alternative vantage points. Here is a  preview. I think it is looking really good so far.
    Rakuda said:

     

    Gas stations and coffee shops, ice-cream stands are like litle dioramas. They contain little pieces of our living experience.

    It is easy to set up a little scene in them and tell a story.

     

    Here are some of my drawings in a coffee shop. I imagine in 3d setting  up an environment like this ice-cream stand and

    posing people around it and rendering it from interesting vantage points. I like places like this where people congregate

    to experience a shared spectacle or routine. It is like religion, but then again not.

     

     

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  • RakudaRakuda Posts: 931
    edited June 2019

    I set up a blog containing information about models that I have comissioned. There wil be more updates.

    Also, I will try to post info about the final renders, but for me it is kind of interesting making myself look

    at the process of making models.

     

    Also, as I mentioned before, I am lookinng to work with other people...

    As mentioned to someone who was modeling something recently, I learn from everyone I interact with.

    Everyone has their own tools and processes. I am not selling anything on that blog, so I don't think

    I should get in any trouble posting the link:

    https://3dmodelreviews.blogspot.com/

     

    It has occured to me to perhaps make a separate blog page to review some of the models  that I have been

    able to purchase on daz3d.com.

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  • RakudaRakuda Posts: 931
    edited July 2019
    Rakuda said:

    Armchair:

    Next item to be modeled is a velvety armchair.

     

    Here is progress on the Armchair.

    Update: There is another solid-body version of this Mid-Century Armchair.

     

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  • RakudaRakuda Posts: 931
    edited June 2019

    Today's Hexagon Modeling from this chair reference:

    Version 1:

    Version 2:

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  • RakudaRakuda Posts: 931
    edited June 2019

    Some material variations on the armchair.

    Used:

    1. DG Iray Surface Builder - Leather Suede Velvet - Shaders and Merchant Resource
    2. Leather and Fur Iray Shaders

    I notice there are a few seams along the buttons to fix in the geometry. Still, a nice array of textures.

    The last one is colsest to the actual chair. Had to go into photoshop and adjust the hue a little bit.

    Also, it looks like the  rear lags are a different direction on the wood  map from the  front legs. That is across

    the grain. That should be corrected.

    PS. - Don't you love the scrunchiness of the brown furry texture second to last?

    PPS:

    I bought these today to use also with wood and metal above. They look really good and 

    should provide some good textures for future objects.

    1. https://www.daz3d.com/advanced-wood-shaders
    2. https://www.daz3d.com/old-metal-shaders

     

    ^__^

     

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  • RakudaRakuda Posts: 931
    edited June 2019

    Daily Random:

    Pulling out a random old scene file that I think I never posted before. You know what? I still haven't figured

    out  how to make good footprints in the sand This was supposed to resemble at the time my girlfriend.

    Another scene that is open to take further but may just lie much like  other things just where it is.

     

    Trying to update a few times a day in order to keep the pressure on to improve.

     

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  • RakudaRakuda Posts: 931
    edited June 2019

    Back into the dark hallway

    A couple of quick renders.

     

     

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  • RakudaRakuda Posts: 931
    edited June 2019

    Playing with a freebie and adding some custom material presets in my library using DG Iray Surface Builder.

    https://sharecg.com/v/84061/browse/5/3D-Model/Eames-Lounge-Set

     

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  • RakudaRakuda Posts: 931
    edited June 2019

    Rendering a Bus Stop

    Some people don't seem to like  photographic renders. For me, I don't think it is necessarily a bad goal.

    On a side note, the product Le VIllage has many useful props for seting up  street scenes. I guess that

    is called Kit Bashing?

     

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  • IceDragonArtIceDragonArt Posts: 12,548

    I'm so far behind!  So much good stuff in this thread from where I left off I don't even know where to begin!

  • RakudaRakuda Posts: 931
    edited June 2019

    @IceDragonArt Yes, it is a little bit all over the place...  Thank you.

    Here is a sign to go with my bus stop scene.

    Possibly need to scale the bus up ever so slightly.

     

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  • RakudaRakuda Posts: 931
    edited June 2019

    Young Woman Standing on Benchback

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  • RakudaRakuda Posts: 931
    edited July 2019

    Rough Draft: (There are some smoothing issues to work out.)

    the Splines in the second ring to center need to be removed.

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  • HylasHylas Posts: 5,027
    Rakuda said:

    Young Woman Standing on Benchback

    Lovely composition and use of DOF!

  • RakudaRakuda Posts: 931
    edited July 2019

    @Hylas Thank  you.  The DOF lends something hallucinatory  or dreamy about the atmosphere and that is something I definitely go for. That reminds me, I also wanted to explore some lens distortion effects at some time. I think there was some sort of filter thingy in the store for that. I like a combination of DOF and lens distortion that simulates a real camera glass.

     

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  • RakudaRakuda Posts: 931
    edited July 2019

    Here I am inspecting my model before texturing.

     

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  • RakudaRakuda Posts: 931
    edited July 2019

    I even did a rough render test where I added some emissiveness to the tube lights for a test render.

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  • RakudaRakuda Posts: 931
    edited July 2019

    The beginnings of texturing a project.

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  • RakudaRakuda Posts: 931
    edited July 2019

    Some things I have been working on in the last day. Build a scaffoldinig out of pvc pipes and set it up to

    drape some backdrop cloths off. I want to make a good set of pre-draped cloths to go across it so that then

    the cloth textures can be mixed up to create various effects.

     

    After applying DForce, there is a bit of manual adjustment required to make things not poke through and

    make the multiple surfaces not cross eachother. I wish it were easier.

     

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  • RakudaRakuda Posts: 931
    edited July 2019

    Here are some roughly rendered shots of the studio enfvironment much of thes props are going in. I made

    some geometry adjustments to the room. You can see in the shot below that I tried to use a scaffolding

    from a photo studio set available in the store here, but it really didn't fit without distortion. For that reason,

    it was necessary to create the other prop in the post above.

     

     

     

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  • RakudaRakuda Posts: 931
    edited July 2019

    One issue that I am having is that I am having trouble gettinng the quality of the sheer fabric to the right amount of transparency.

    Again, here is a really rough render, But it shows that at 99% opacity, it still has too much transparency. I want to cut the

    transparency down, but don't know what I need to do to get the effect that I want?

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  • RakudaRakuda Posts: 931
    edited July 2019

    Also, as a side-task for this I had a few portable heaters made for the environment. Here is one. It is available for sale but off-site, so I won't link to it.

    Just some studio props to fill out the scene. Kinda fun to watch it being modeled.

     

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  • RakudaRakuda Posts: 931
    edited July 2019

    Spent a lot of time rendering this... several hours and then it completed in still a grainy state and wouldn't

    go further suppose I need to up the max samples and convergence rate.

     

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  • RakudaRakuda Posts: 931
    edited July 2019

    I doubled the default max samples and set the render quality to 1.5. still after a few hours  of rendering,

    I got this grainy render. I think it  is  not a light issue. Convergence is set to 98%. There should be plenty

    of light in the scene. I am not sure what to do at this point but keep playing with the settings and reading.

    Yes, I need to fix the floating chair in the background x-D

     

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  • RakudaRakuda Posts: 931
    edited July 2019

    Second Heater prop modeled for the studio scene. Something I need to understand better is the difference

    betweeen Glossy Reflectivity and Dual-Lobe Specularity.

     

    Slightly better render results:

     

     

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  • RakudaRakuda Posts: 931
    edited July 2019

    Further progress on the external Icecream Stand restaurant.

     

    Next step is to assemble some characters and set up the scene.

     

     

     

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  • RakudaRakuda Posts: 931
    edited July 2019

    Some prop clips modeled for the studio scene to hold up the backdrop cloth.

     

     

    This one below is low-poly without sub-division.

     

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  • RakudaRakuda Posts: 931
    edited July 2019

    One piece at a time... Added a plant to the window. Gives things more life. Also, the legs of the wicker table thing needed a little lengthening.

    ^__^

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