My Projects in 3D Digital Rendering

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  • RakudaRakuda Posts: 931
    edited May 2019

    Progress on the Abandoned Hallway project. It is in the process of being UV/Texture mapped.

    I have gone beyond modeling myself to working with others to bring some projects together.

    I like working directly, but some ideas are so big, I am looking to work with other artists who

    excel at mapping or modeling as specialties while I define concepts.

     

    The next phase of this thread is sort of a search for excellence. I am inspired by such artists

    as Stonemason and others who do some monumentally fantastic work and well developed

    complex environments.

     

     

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  • RakudaRakuda Posts: 931
    edited May 2019

    I wonder who does good character morphs and textures based off say G3F and G8F? Just putting it out there. I would like to get a couple of quality full-body and head morphs to roughly match a character?

    Like, here are some examples of characters that I think are pretty good quality, and I would like something similar. Thing is I don't want it resellable without certain modifications that would make it less recognizeable when resold. I can see reselling the product, but it  needs to be morphed or differentiated slightly from  the product I use.. Uniqueness is good.

    Need a step above what FaceGen can provide.

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  • RakudaRakuda Posts: 931
    edited May 2019

    Here is a sample render of how the hallway project is coming along. I am looking forward to getting some

    dramatic lighting going on in Daz and posing some characters in it. I imagine somethign creepy coming

    from around the corner.

     

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  • RakudaRakuda Posts: 931
    edited May 2019

    Need a faster processor much?

    x-D

    Not completely rendered, but gotta stop rendering and drive somewhere.

    It captures the image... the culmination of a few ideas. More to come.

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  • RakudaRakuda Posts: 931
    edited May 2019

    Quick render of the day.

    A chickadee waiting on a seatback for a breadcrumb.

     

     

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  • RakudaRakuda Posts: 931
    edited May 2019

    Progress on hair modeling. I think involving others in my development, modeling, texturing, and resource

    generation keeps things more rooted in a direction. It feels more like functioning as an Art Director which

    seems a bit liberating to focus on the concepts.

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  • RakudaRakuda Posts: 931
    edited May 2019

    A few test renders. Need a little more fitting in place, but so close...

    Update: D-Formers are great!

     

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  • RakudaRakuda Posts: 931
    edited May 2019

    A rooftop diversion. Angry at the forces above our muse waves an arrow/spear defiantly.

     

     

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  • RakudaRakuda Posts: 931
    edited June 2019

    Going back and revising another past project. Here is a revision of a waitress apron model.

     

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  • RakudaRakuda Posts: 931
    edited June 2019

    Quick test renders:
     

     

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  • MisselthwaiteMisselthwaite Posts: 961
    edited June 2019

    That looks good - very realistic!  Her expression suggests she's had a long day ;-)

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  • RakudaRakuda Posts: 931
    edited June 2019

    @Misselthwaite Perhaps that is the look I was going for. A couple of shifts stacked together. x-D

    Thanks.

    Here is a drawing I did some time back(slightly edited),

    which formed the basis of the following piece of 3D rendering.

    The drapery cloth over the block seat was giving me trouble. I may re-render after I fix it.

     

    I like zooming out on these box scenes like this and rendering. Something bizarre

    about these little goings-on in a box

     

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  • NoswenNoswen Posts: 358

    Really like the Rooftop Diversion and the scene in a box, especially the zoomed out one

  • RakudaRakuda Posts: 931
    edited June 2019

    @Noswen Thank you. The zoomed out one makes me think of the little boxes that we live in of our own realities.

    ^__^

    when zoomed out. Like these Latino "retabolos". Step outside and viewed from an outside perspective.

    I like that idea.

     

     

    https://vermontinternationalfestival.com/organizations/cantuta-imports/

    Asian painted perspective is  another interesting thing with the almost isometric angle. allowing you

    to view into the many layers of s building, city or scene. Pretty cool stuff!

     

    https://www.scholten-japanese-art.com/nightlife_01.php

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  • RakudaRakuda Posts: 931
    edited June 2019

    Some work on a room  in Hexagon

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  • RakudaRakuda Posts: 931
    edited June 2019

    Here is a sketch I did in a restaurant this morning while eating breakfast.

    It would be pretty cool to model annd render that window in 3D.

     

    Update: Rough Draft 1

    Some lamp design options

    Update: I like short challenges like this to see what can be done in a day. Makes me find ways to work faster.

    Now, the winndows all have the same image, so randomizing that a bit could help.

     

    One struggle that surely others have had is with making stained glass have the proper transparency, and

    also to show enough while letting light pass. I wonder if a particular stained glass package has settings

    that work well out of the box? In this last render the windows are made slightly emissive. May not be the option.

    Also, the reflections on the column need to be toned down, perhaps they need some reflective noise.

     

     

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  • RakudaRakuda Posts: 931
    edited June 2019

    Texture Hunting:

     

    Hunted down some better texture material for my background wall. This is what I came up with after a bit

    of play in Photoshop distorting, aligning up with a grid, cloning and unifying the contrast and saturation.

    It could be improved a bit but as a texture viewed not super-close it could work. It  is an improvement over

    the previous texture. And it is seamless.

     

    Here is a reference shot of a dark wood divider which I need to model which forms the left wall of the box,

    but when the wood blinds are turned, it lets in light.

    And a carpet tile.

    From the booth seatback I got this image.

    I used that to generate this fabric texture. The rest of the seat should be some standard black leather texture.

    Wood panel reference

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  • RakudaRakuda Posts: 931
    edited June 2019

    Window Seat

     

    Modeled Bookshelf

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  • RakudaRakuda Posts: 931
    edited June 2019

    Ceiling Light Fixture:

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  • RakudaRakuda Posts: 931
    edited June 2019

    Added a vase and Heliconia to the scene

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  • RakudaRakuda Posts: 931
    edited June 2019

    Randomness for the day.

    Thought I would render a few things from the library.  "A Quiet Street" and "Italian Scooter". Guess the inspiration.

     

     

     

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  • RakudaRakuda Posts: 931
    edited June 2019

    Some character experiments.. average people.

    I wonder if there is a short sleeve shirt with a tucked in morph?

    Denny

    Brenda

     

     

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  • RakudaRakuda Posts: 931
    edited June 2019

    Character study of the day: Kamal

    Used Ricardo Hair and the moustache from George hairset for G3 and G8.

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  • RakudaRakuda Posts: 931
    edited June 2019

    Tried this today, have been looking for a while for a good versatile balding hairset. I see a lot of Gorgie Hair,

    but that is a bit extreme and wild. Looking for a happy medium.

    Here are a few test renders.

     

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  • RakudaRakuda Posts: 931
    edited May 2021

     

    Also a nice little versatile lightweight prop is Premium Props - Park Bench

    Interesting note. On the promo image for this item, the trash bin is floating off the ground and intersecting

    the back wall. The set even loads that way. I wonder if the creator @DAZ_Originals is aware of that!

    ^__^

     

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  • RakudaRakuda Posts: 931
    edited July 2019

    Artist Easel:

     

    Spoke  to someone about a product and they modeled it up for me in a matter of minutes. I was impressed.

     

     

    Making of Video:

     

     

    Set up and rendered below in Daz Studio

     

    Only thing is I have to get them to put the center tube in the same material zone as the bar above, still... pretty cool!!!

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  • RakudaRakuda Posts: 931
    edited June 2019

    Three Dancing Graces

    1. dForce P3D Zen Outfit for Genesis 8 Female
    2. dForce Camo Chic Outfit for Genesis 8 Female(s)

    Although both outfit components are DForce, I used them both here at their defaults without simulating.

     

    And something extra...

    I lost my marbles.

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  • RakudaRakuda Posts: 931
    edited July 2019

    Wicker  Chair/End-Table

     

    This wicker table is the next modeling project. I would use on-site sources to augment my own modeling

    as I am sometimes too busy to do all of my own modeling, but I find it easier unfortunately to go and 

    get custom work done off-site. I wish there was more of a direct way to solicit custom work from DAZ

    vendors. On other well known sites, there is an architecture built-in for freelance projects. This could be an

    interesting thing if Daz3D.com had such an ecosystem.

     

    modeling a weaved chair

     

     

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  • RakudaRakuda Posts: 931
    edited June 2019

    Just ask... and it wil be realized!

     

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  • RakudaRakuda Posts: 931
    edited June 2019

    Armchair:

    Next item to be modeled is a velvety armchair.

     

     

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