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Progress on the Abandoned Hallway project. It is in the process of being UV/Texture mapped.
I have gone beyond modeling myself to working with others to bring some projects together.
I like working directly, but some ideas are so big, I am looking to work with other artists who
excel at mapping or modeling as specialties while I define concepts.
The next phase of this thread is sort of a search for excellence. I am inspired by such artists
as Stonemason and others who do some monumentally fantastic work and well developed
complex environments.
I wonder who does good character morphs and textures based off say G3F and G8F? Just putting it out there. I would like to get a couple of quality full-body and head morphs to roughly match a character?
Like, here are some examples of characters that I think are pretty good quality, and I would like something similar. Thing is I don't want it resellable without certain modifications that would make it less recognizeable when resold. I can see reselling the product, but it needs to be morphed or differentiated slightly from the product I use.. Uniqueness is good.
Need a step above what FaceGen can provide.
Here is a sample render of how the hallway project is coming along. I am looking forward to getting some
dramatic lighting going on in Daz and posing some characters in it. I imagine somethign creepy coming
from around the corner.
Need a faster processor much?
x-D
Not completely rendered, but gotta stop rendering and drive somewhere.
It captures the image... the culmination of a few ideas. More to come.
Quick render of the day.
A chickadee waiting on a seatback for a breadcrumb.
Progress on hair modeling. I think involving others in my development, modeling, texturing, and resource
generation keeps things more rooted in a direction. It feels more like functioning as an Art Director which
seems a bit liberating to focus on the concepts.
A few test renders. Need a little more fitting in place, but so close...
Update: D-Formers are great!
A rooftop diversion. Angry at the forces above our muse waves an arrow/spear defiantly.
Going back and revising another past project. Here is a revision of a waitress apron model.
Quick test renders:
That looks good - very realistic! Her expression suggests she's had a long day ;-)
@Misselthwaite Perhaps that is the look I was going for. A couple of shifts stacked together. x-D
Thanks.
Here is a drawing I did some time back(slightly edited),
which formed the basis of the following piece of 3D rendering.
The drapery cloth over the block seat was giving me trouble. I may re-render after I fix it.
I like zooming out on these box scenes like this and rendering. Something bizarre
about these little goings-on in a box
Really like the Rooftop Diversion and the scene in a box, especially the zoomed out one
@Noswen Thank you. The zoomed out one makes me think of the little boxes that we live in of our own realities.
^__^
when zoomed out. Like these Latino "retabolos". Step outside and viewed from an outside perspective.
I like that idea.
https://vermontinternationalfestival.com/organizations/cantuta-imports/
Asian painted perspective is another interesting thing with the almost isometric angle. allowing you
to view into the many layers of s building, city or scene. Pretty cool stuff!
https://www.scholten-japanese-art.com/nightlife_01.php
Some work on a room in Hexagon
Here is a sketch I did in a restaurant this morning while eating breakfast.
It would be pretty cool to model annd render that window in 3D.
Update: Rough Draft 1
Some lamp design options
Update: I like short challenges like this to see what can be done in a day. Makes me find ways to work faster.
Now, the winndows all have the same image, so randomizing that a bit could help.
One struggle that surely others have had is with making stained glass have the proper transparency, and
also to show enough while letting light pass. I wonder if a particular stained glass package has settings
that work well out of the box? In this last render the windows are made slightly emissive. May not be the option.
Also, the reflections on the column need to be toned down, perhaps they need some reflective noise.
Texture Hunting:
Hunted down some better texture material for my background wall. This is what I came up with after a bit
of play in Photoshop distorting, aligning up with a grid, cloning and unifying the contrast and saturation.
It could be improved a bit but as a texture viewed not super-close it could work. It is an improvement over
the previous texture. And it is seamless.
Here is a reference shot of a dark wood divider which I need to model which forms the left wall of the box,
but when the wood blinds are turned, it lets in light.
And a carpet tile.
From the booth seatback I got this image.
I used that to generate this fabric texture. The rest of the seat should be some standard black leather texture.
Wood panel reference
Window Seat
Modeled Bookshelf
Ceiling Light Fixture:
Added a vase and Heliconia to the scene
Randomness for the day.
Thought I would render a few things from the library. "A Quiet Street" and "Italian Scooter". Guess the inspiration.
Some character experiments.. average people.
I wonder if there is a short sleeve shirt with a tucked in morph?
Denny
Brenda
Character study of the day: Kamal
Used Ricardo Hair and the moustache from George hairset for G3 and G8.
Tried this today, have been looking for a while for a good versatile balding hairset. I see a lot of Gorgie Hair,
but that is a bit extreme and wild. Looking for a happy medium.
Here are a few test renders.
Also a nice little versatile lightweight prop is Premium Props - Park Bench
Interesting note. On the promo image for this item, the trash bin is floating off the ground and intersecting
the back wall. The set even loads that way. I wonder if the creator @DAZ_Originals is aware of that!
^__^
Artist Easel:
Spoke to someone about a product and they modeled it up for me in a matter of minutes. I was impressed.
Making of Video:
Set up and rendered below in Daz Studio
Only thing is I have to get them to put the center tube in the same material zone as the bar above, still... pretty cool!!!
Three Dancing Graces
Although both outfit components are DForce, I used them both here at their defaults without simulating.
And something extra...
I lost my marbles.
Wicker Chair/End-Table
This wicker table is the next modeling project. I would use on-site sources to augment my own modeling
as I am sometimes too busy to do all of my own modeling, but I find it easier unfortunately to go and
get custom work done off-site. I wish there was more of a direct way to solicit custom work from DAZ
vendors. On other well known sites, there is an architecture built-in for freelance projects. This could be an
interesting thing if Daz3D.com had such an ecosystem.
modeling a weaved chair
Just ask... and it wil be realized!
Armchair:
Next item to be modeled is a velvety armchair.