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Comments
#008 Solitude
Bought Z Modern Seating Scene Essentials by Zeddiciuss and used Plantz by Ravenheart
This render is an opportunity to try out a few of the seating options options out in a render.
#009 How Did I Get Here?
Random Daily Render
Living Room
I had no idea this sofa from Cosy Kitsch Living Room Props would have so much glossiness on it by default. May have to switch to another cloth shader. Also used C3D Neighborhood XPack 1
A little better couch texture
#010 The Reveal
figure standing by the window
#011 The Mirror VIew
#012 Under Da Sea
Gotta figure some way to simulate the resistance of the water on the hair so it hangs less than it 'floats'.
#013 Hiking in the Woods
Using Ultra Scenery with a little more extreme height map tp create a hiking trail
#014 The Wanderer
#015 - A Variety of Faces
Who is the main character?
Estelle
Clothilde
Sharon
My vote is Sharon looks most suited to the character, with Clothilde, second.
#016 Cowgirl with hat hair
It's funny, if you edit your post and delete one attachment, it deletes ALL attachments. You click the image icon that you want to delete, and it purges all images from the post. There is something broken with that.
Done with
#017 Abandoned Boat
A somewhat grainy rendering of an indoor scene.
#018 Hiding Out in the Garden
Strange DForce Behavior
It is odd how when simulating simply raising the arms, the hair in this simulation
goes crazy in ways that seem to have nothing to do with ordinary physics. I have
no wind nodes or anything that would blast the hair around, yet it starts from a
falling relaxed pose and just goes explosive. Not sure what is going on here.
Are you starting the simulation from that pose? If so the hair will be intersecting with the figure to soem extent, and trying to resolve that can lead to runaway processes and wild distortions.
@RichardHaseltine No, starting from the default pose. I tried doing adjustments to move the hair away from the figure on the front and back, but now I get a message saying error preparing objects for simulation.
I probably need to tear down and build up the scene again to remove the hidden glitch.
Did you restart DS after the simulation went kablooey before trying again? Generally if a simulation goes bad a restart is mandated.
#019 Afternoon Dreams
#020 Multi-Figure Composition
#021 The Politician
#022 The Room
And a little classical sculpture of a hunter and his dog
#023 Andela Fixing Her Hair... and more poses
Andela is a beautiful figure model that knows how to work her angles.
She has an air of confidence about her that is intoxicating.
In lingerie, high-heels, and smoking, she commands your attention.
#024 Late Afternoon Dog Walks
There's something about a late afternoon dog walk that feels so urgent.
The Germans being linguistically more precise call it Spätnachmittag...
all in one word. The shadows are growing, the sun is cooling down and
it's the last bit of the day. Every last day is the same. I take the dog for
a walk and we hurry to catch the day before it's gone.
I notice the long shadows as sunset approaches.
In 15 minutes the shadows stretch longer.
Until, the shadows have all faded.
#025 Shadowplay with a Gobo
Interesting. The last post got deleted without a word. Guess you aren't allowed to spoof the news, haha!. :)
I presume, this will be ok.
Shadows in the Antique Shop
#026 PIP The Chick
#027 Zombie Cafe
Model Drawing
Lost & Found
Boy with Teddy Bear - AI Work based on DAZ setup scene
I was just traveling out west on a little break. Passed through Cheyenne, WY. I thought I would do this little inspired scene.
You really do some fantastic rendering @Rakuda!!!