NEW! Novica & Invited Guest Contributors Tips & Product Reviews Pt 6

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Comments

  • TJohnTJohn Posts: 11,106

    The Images have vanished from the current Stupid Thread (for one). Chrome, USA.

  • ChoholeChohole Posts: 33,604
    Chohole said:

    I am suggesting that we keep discussion on the image problem to one thread,   http://www.daz3d.com/forums/discussion/59030/images-are-vanishing-from-the-old-threads#latest

     

    and people feed in some details so we can track down the common denominator.

  • NovicaNovica Posts: 23,887

    Thanks Chohole- didn't see that one. (Frankly, I'm not surfing the threads much, too spread out.) It is a good idea to have that all in one place. Hopefully the progress is being reported there too. I'll go check it out.

  • NovicaNovica Posts: 23,887
    edited July 2015

    I went through checking the Art Studio, I posted on the other thread I would, time permitting, go through our forum and see who is fouled up. Well, everyone is. My images were there yesterday, all the Art Studio is down. So ya'll with threads here don't need to report it, I did on that thread which Admin is monitoring. (They have one Admin watching it, promise!) With all the images we post (lol, this is thread 6) we probably sank their ship so to speak. Glub..glub...glub...

    Give them a chance, they'll fix it. Images are rather important to a 3d product site, ya think? The good news is, if it were working, then now it's not, from a webmaster's point of view it means they are actively working on things and one element is impacting another. People are having trouble being looped upon sign in, that's the most important thing IMO to get fixed, and that may impact other things. Who knows? 

    Has anyone rendered that beautiful pool and house by Stonemason? I bought it but have been busy with files.

    One thread I found which was really impressive (due to the time and effort people put into their posts to explain it) was the HDR thread- and now I've spent five minutes looking for it, lol. Seriously. Search....ah, went to my History, here tis: and  you should go look at Dumor's gallery- see what his product can do (iray lights) That made it an instant buy for me. Be sure and go see his work, even if you don't do iray it is AMAZING.

    http://www.daz3d.com/forums/discussion/58956/interesting-article-the-importance-of-true-hdr-in-hdr-images/p1

    Post edited by Novica on
  • TJohnTJohn Posts: 11,106
    Chohole said:
    Chohole said:

    I am suggesting that we keep discussion on the image problem to one thread,   http://www.daz3d.com/forums/discussion/59030/images-are-vanishing-from-the-old-threads#latest

     

    and people feed in some detail

    s so we can track down the common denominator.

    Sorry Cho, I thought I was posting in the other thread. Don't know why it showed up here.  blush

  • EtriganEtrigan Posts: 603
    edited July 2015

    Hi Novica

    No, we've not been introduced, yet. I have, though, been following your thread of late. I enjoy your product reviews and I learn a great deal, though I must say, you're costing me a lot of money! :)

    The image problem seems resolved and my apologies to Chohole; I didn't mean to split the thread. Greetings to ZDG as well, many of your threads are a tad over my head, for now. :)

    I will try and keep the cat from hitting the cloaking device switch, so you'll see me out and about.

     

    Steve

     

     

    Post edited by Etrigan on
  • NovicaNovica Posts: 23,887

    Note fast grab has changed again. I have a question- has anyone rendered this guy? Can we remove that vein in his forehead? The render of him with the woman cuddling to him, it appears the vein is gone, but since it is further around (toward his nose) I'm not sure if the vein is there or not. I've not had any like this, is it a section over in surfaces that can be opagued out or some way to remove it? 

    http://www.daz3d.com/lazarus-for-m4

  • Saba TaruSaba Taru Posts: 170
    Novica said:

    Note fast grab has changed again. I have a question- has anyone rendered this guy? Can we remove that vein in his forehead? The render of him with the woman cuddling to him, it appears the vein is gone, but since it is further around (toward his nose) I'm not sure if the vein is there or not. I've not had any like this, is it a section over in surfaces that can be opagued out or some way to remove it? 

    http://www.daz3d.com/lazarus-for-m4

    The vein maps are displacement maps.  You can technically turn off the displacement (or turn it down to minimize the distention), but you'll have to do it for every map, not just the face or it won't render correctly.  Or you could modify the displacement maps themselves.  It's really up to you.  :)

     

  • NovicaNovica Posts: 23,887
    Saba Taru said:
    Novica said:

    The vein maps are displacement maps.  You can technically turn off the displacement (or turn it down to minimize the distention), but you'll have to do it for every map, not just the face or it won't render correctly.  Or you could modify the displacement maps themselves.  It's really up to you.  :)

     

    Thanks so much! I've decided to pass because I have so many that I don't need to tweak and haven't used. I do like the new Liquid Rust character and will probably pick her up. 

  • frank0314frank0314 Posts: 14,056
    Novica said:

    Thanks Chohole- didn't see that one. (Frankly, I'm not surfing the threads much, too spread out.) It is a good idea to have that all in one place. Hopefully the progress is being reported there too. I'll go check it out.

    It's good to have the information where its suppose to be

  • NovicaNovica Posts: 23,887
    edited July 2015

    Apocalyptic Plant Outdoors Set 1 Iray HDRIs

    The Pool House

    Carissa for Genesis 2 Female(s)

    Lucille Bikini

    Sparkle Hair

    Clarissa at The Pool House

     

    Okay, after reading about HDRI and Dumor's patient explanation, then going to his gallery and seeing his product in action, my first impression was "I bet this would be good for dusk, cloudy, and a great starting place for all other renders which have sun plus distant lights." And...I like it! I'll share the settings with you that I changed in Environment, otherwise it's out of the box. As the product explains, it is a mooted light (as easily seen in the render- I think of dusk or very cloudy) 

     Dumor3D's product is an EXCELLENT starting point for trying iray. Load the map, render. You then add photometric distant lights (think distant lights, 3DL) if you want to get light from a certain angle, or change the ISO number. (Remember film? ISO 100 was typical, 400 was evening/sports/more light, etc. Same thing.) 

    Carissa is a very dark character but this will show what she looks like with different lighting. I turned down Saturation a bit due to Carissa's (IMO) rather intense skin materials. Then I tweaked contrast on the second render, and showed you what a bit of blue would do to the skin tones. I will render a closeup of her face in a bit. I don't know how long this first one took as I started the render before I went to sleep last night. I'll edit and put the settings here, while the facial closeup is rendering using the same settings. Anyone else who has Carissa and wants to post their render, feel free.

     

    carissaDumorsIrayLitesPoolhouse.jpg
    900 x 1200 - 784K
    carissaDumorsIrayBlue.jpg
    900 x 1200 - 849K
    Post edited by Novica on
  • NovicaNovica Posts: 23,887

    Well, this is weird. (SIGH) I have to do a paste (the popup box comes up) when I try paste a URL, it says my security settings wont allow a direct paste. Yesterday, no problem, today, I get that white all around the paragraphs of my typed words that were NOT pasted. The links that I copied/pasted are triggering this. I'm going to try to edit it and do it differently.

  • Serene NightSerene Night Posts: 17,647

    Nicely done! I like Carissa. Great eyebrows. Distinctive features, and love her eyes.

  • NovicaNovica Posts: 23,887

    Okay, so now be aware the products are clickable and you'll get a window that you x out of- you won't leave this thread. It's a full page window. The popup option did NOT work. I still can't get rid of that weird coloring around the paragraphs.

  • NovicaNovica Posts: 23,887

    HEY!!!!!!  Did you notice they took out that garbage that was inserted with each image? Can't remember what it was, but there was print that was put in the textbox to the side or under every single image. It's gone, thank goodness!

  • NovicaNovica Posts: 23,887
    edited July 2015

    Well, that garbage is back. I looked twice and I was sure it was gone. Argh.

    One thing I tried with iray- the cancel the render, make tweaks to lighting, then resume. Really cool! My distant light isn't working right, no matter how low I turn down the lumens and the intensity (Parameters) I'm getting washed out. I don't want to change my Tone Mapping settings (where the ISO is) until I do a closeup using the same settings as the first Carissa, so I'll play after this is done.

    In the Commons discussion, we're trying to figure out what made the paragraph go white around it- the doing the links at the beginning of the post seems to be the trigger for messing things up, the text isn't getting cleared/getting sucked into the action in someway. So I might change my format and put the products at the top, the links last. I'm sure it has something to do with my security settings and that popup window that I have to paste into. I can't find what to change in my computer settings, nothing ultra high, (and that appears to be for Explorer) so?

    Whatever. I'll put links at the end (if I remember.)

    Post edited by Novica on
  • NovicaNovica Posts: 23,887
    edited July 2015

    I'd like to share some information Dumor3D posted that might help those of you who are new to HDR/HDRI use. (I'm lost, but this is helping.) It will also show you how easy his product is to use (and Iray in general to basically get started.) One thing I want you to notice, when I post this next image, even though I did what it said (for using only the lighting) you can see in the door reflection that the background image the map is using, is definitely showing. (Look at the second thumbnail of the product.) I loaded the Environment Map, the Environment Mode was Dome and Scene, and Draw Dome was off like the document suggested to do. So you iray pros, what's happening?  (BTW, I stopped the render, it's not done.)

    http://www.daz3d.com/apocalyptic-plant-outdoors-set-1-iray-hdris

    http://docs.daz3d.com/lib/exe/fetch.php/public/read_me/index/21981/21981_quick-start-guide-to-the-iray-dome-and-the-use-of-hdris.pdf

    carissaDome.jpg
    900 x 1200 - 895K
    Post edited by Novica on
  • that works, lol. IF you have MS DOS "Edit", you can copy the links into it, then copy that text, and it will not have silly formatting stuff for colors. I would suggest 'Notepad', tho some versions of that also keep the formatting junk.

  • TJohnTJohn Posts: 11,106

    I think (think mind you) that the dome when not being shown will still appear in reflections, the eyes, for example. If you were showing the background, the HDRI would not be visible there.

  • NovicaNovica Posts: 23,887

    Oh that's icky if true. I'm supposed to work around reflections??? Dodge all the glass windows? I'm going to post over in Commons on a similar thread and see if they have any ideas. I can't find the iray for newbies thread (darn it, get SEARCH going. I'm not going to search to find the search solution!!!)

    http://www.daz3d.com/forums/discussion/59061/hdr-in-iray-i-and-no-background-how-to-help-please

  • Serene NightSerene Night Posts: 17,647

    LOl. I didn't even notice the apocalyptic swimming pool reflection until you pointed that out. That could be some place to swim! Render looks nice though.

  • TJohnTJohn Posts: 11,106

    I'm not understanding the problem. The whole point of reflective surfaces is to have them reflect something. You could turn reflectivity off for individual objects in surfaces pane, though.

  • Serene NightSerene Night Posts: 17,647

    The problem might be that the reflection of a old rusted and damaged building is not what she wants to have reflected in the posh swimming pool window? That's my guess.

  • TJohnTJohn Posts: 11,106

    Gotcha. Then it's best to choose just the right HDRI. smiley Lots free ones about.

    BTW, the Newbie Thread:

    http://www.daz3d.com/forums/discussion/53695/tips-tricks-for-iray-for-newbies

  • NovicaNovica Posts: 23,887

    Right- I don't want that scene showing, and turning Draw Dome off is supposed to make it hide.

    What confuses me to no end is the relationship/inner workings of the HDRI lights and the image. The image that comes with the HDRI dome doesn't block the lighting, got that. If I remove the map from Environment Map, the lighting and the image are both gone, right? 

    If I leave the map, and chose Dome only, will that only be the lights and not the image that is with the dome?  I'm trying not to confuse "scene" (aka the one I am rendering) with the "image" that the lights are based on. 

    Does Sun-Sky only remove the HDRI map, or do I have to do that manually? I notice that's the one where I set the time of day, etc.

    I'll start back through that thread but it's not organized and I need to get a handle on this quickly.

    Also the water in The Pool House is NOT showing up in renders. Any ideas? I loaded the complete scene, I shouldn't have to change anything.

  • TJohnTJohn Posts: 11,106
    edited July 2015

    What confuses me to no end is the relationship/inner workings of the HDRI lights and the image. The image that comes with the HDRI dome doesn't block the lighting, got that. If I remove the map from Environment Map, the lighting and the image are both gone, right? 

    Right. The image actually is the source of the light.

    If I leave the map, and chose Dome only, will that only be the lights and not the image that is with the dome?  I'm trying not to confuse "scene" (aka the one I am rendering) with the "image" that the lights are based on. 

    If you turn Off Show Dome, yes, except for reflections which I tested and my first thought seems correct.

    Does Sun-Sky only remove the HDRI map, or do I have to do that manually? I notice that's the one where I set the time of day, etc.

    If you use Sun-Sky only, the Dome image will be there, but totally ignored (including reflections).

    Also the water in The Pool House is NOT showing up in renders. Any ideas? I loaded the complete scene, I shouldn't have to change anything.

    Have you applied Iray materials specifically for water to the water surface?  3DL water materials won't behave the same way in Iray.

    Oops, sorry. It comes with them. Did you use the Iray Preload? Maybe try it with Show Dome or Sun-Sky Only?

     

    Post edited by TJohn on
  • MEC4DMEC4D Posts: 5,249
    edited July 2015

    If you choice Infinite sphere and set Dome off, it will be no more in the background of your scene but it will still reflect on the object surfaces and also in your pool house window, the best to use Sky Sun it will not use the HDRI anymore , Usually HDRI maps are done with reflection and blurred so you can choice what you want ( reflection and light or just light ), sadly the one you purchased have only reflective maps and not blurred light maps. Change the Environment to Sun Sky and direct the sun to the desired position 

    Post edited by MEC4D on
  • NovicaNovica Posts: 23,887

    Got the water working. I had to reset the render settings, and apparently the other HDRI set doesn't play nice with this set- as Stonemason had included the proper iray settings. Working on a render now.

  • TJohnTJohn Posts: 11,106
    Novica said:

    Got the water working. I had to reset the render settings, and apparently the other HDRI set doesn't play nice with this set- as Stonemason had included the proper iray settings. Working on a render now.

    Glad you got that sorted out. smiley 

  • NovicaNovica Posts: 23,887

    Thanks Cath and Tjohn. Well, I kinda have it sorted out. I did a bit of burn highlights and crush blacks to get some contrast going, but even before that, the water is rendering rather dark using the Stonemason iray preset when I get them to work so the character isn't a washout. So getting the character right, and keeping the water more reflective is my next challenge. I am assuming more reflection would lighten it, or am I wrong?

This discussion has been closed.