Show Us Your Bryce Renders Part 12

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Comments

  • mermaid010mermaid010 Posts: 5,492
    edited December 2022


    Hubert thanks 

    Adbc very nice fantasy render, i love the cartoon effect.

    Post edited by mermaid010 on
  • NGartplayNGartplay Posts: 3,116

    Mermaid, I hear you.  My W8.1 has crashed twice and it cost me $100 to recover all my files onto two external hard drives (because they each were half full alrelady - $50 each...grrr.)  I was supposed to talk to Bea last night when it crashed.  I went through hoops trying to get my W7 connected to Skype but I couldn't remember my old password and no longer had that email.  What a mess.  Finally the W8.1 came back up after a memory and hard drive scan and here I am. 2nd time, need a new computer.

    adbc, one of my favorite 'looks' in images is the old illustrative.  I LOVE that look.  I grew up when that style was just going out of favor but I grew up on books with it in it.  Needless to say (and I say a lot) I really enjoy this image.

  • adbcadbc Posts: 3,115

    Horo, mermaid, NGartplay : thanks for the kind comments.

  • HoroHoro Posts: 10,644
    edited December 2022

    The objects Lumpy Spiral, Droplet and Bracelet are from the installed Bryce objects library (Installed, Misc), given a material with white diffuse and transparency with refraction 300. The floor is a Fading Disk. Light and colours by an HDRI and a bit of negative sun light to enhance the contrast.

    Lumpy Spirals

    LumpySpirals.jpg
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    Post edited by Horo on
  • HansmarHansmar Posts: 2,932
    edited December 2022

    Spuddy, great use of the strange plants. Lovely colours.

    Horo, Another great strange plant render. And your landscape is really great. The abstract objects are nicely presented.

    Past as future: fantastic technospider. Quite scary too, for arachnophobiacs (which I am not, luckily).

    Mermaid, beautiful abstract with lots of colours.

    Adbc, That’s a weird landscape, but very nice.

    I made a few more landscapes with minimal effort (from my side). Based on the heightmap made from a photo on a leaf and one on a photo of lights. The bushlike blobs in rows are caused by the frequency of the texture in the second one (green one). The onewith the very ligt sky and the rocky terrain was partly made by using the same terrain modified as a negative to cut out parts of the original terrain.

    highland_from_lamp6.jpg
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    highland_from_lamp5.jpg
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    highland_from_lamp7.jpg
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    Leafterrain9.jpg
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    Post edited by Hansmar on
  • NGartplayNGartplay Posts: 3,116

    Horo, amazing what a material can do for a scene.  In this one your mat is luscious looking...so pretty.  The use of the fading sphere is clever.  I like it because there's less shadows distracting.  Beautiful

    Hansmar, your first one looks fuzzy to me, lol.  Love the sharp edges of the third and how clear it looks.  The last is my favorite because it looks like an outpost on another planet.  If we just go around the corner there will be a door to enter.

  • mermaid010mermaid010 Posts: 5,492

    Wow Horo beautiful still/abstract, well presented object and the lighting is awesome.

    Hansmar four superb renders, interesting effects in each one, especially the lighting and materials used. Thanks for your comments on mine.

  • HoroHoro Posts: 10,644

    Hansmar - thank you. Four great landscape renders.

    NGartplay and mermaid - thank you.

  • adbcadbc Posts: 3,115

    Horo : beautiful reflecting objects, perfect lighting.

    Hansmar : Thank you. These are four very well made landscapes, great atmosphere and materials on each of them.

  • HoroHoro Posts: 10,644

    Thank you adbc.

  • HansmarHansmar Posts: 2,932

    Thanks, NGArtplay, mermaid, adbc, Horo!

  • adbcadbc Posts: 3,115
    edited December 2022

    Bryce terrains, NGartplay's plants, the trees in the background are from Renderosity (Cranksville), added some snow on a sphere.

     

    fantasy snow and ice.jpg
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    Post edited by adbc on
  • NGartplayNGartplay Posts: 3,116

    adbc, you managed a winter scene with the strange plant shapes.  Very cool, made me smile.  I especially like the turtle plant.

  • HoroHoro Posts: 10,644

    adbc - very cool winter scene, I really like the idea.

  • adbcadbc Posts: 3,115

    NGartplay, Horo : thank you.

  • HoroHoro Posts: 10,644
    edited December 2022

    NGartplay - thank you. I also used Brian Foley's 2D trees for a far backgrounds. They are still in the Bryce 7.1 objects library.
    6 very nice renders. You managed to create quite good boolean models.

    mermaid - thank you.

    Yellow Pen - thank you. Two very nice oldies from you. I like the sci-fi very much. You show an amazing skill to create clothes.

    adbc - thank you.

    Sorry, my bad, this comment was meant to be in the "Your oldest picture" thread. I put it in there.

    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,492

    Wow Adbc so cute, superb image

  • adbcadbc Posts: 3,115

    mermaid : thank you.

  • HoroHoro Posts: 10,644
    edited December 2022

    Two self made terrains with materials from High Resolution Terrains 1 & 2. The trees are from Xfrog, about 100 x instanced. The Grobburg was once available at Daz 3D. Ambient light by an HDRI and the key light by the sun.

    Grobburg Tower

    GrobburgTower.jpg
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    Post edited by Horo on
  • HansmarHansmar Posts: 2,932

    Lovely cartoony winter scene, adbc.

    Weird terrain and tree scene from you, Horo. The trees look strangely 2-D.

  • BurpeeBurpee Posts: 152

    Horo, 100x instance and it didn't crash...wow.  I love the mysterious miasma look of this.  Vampires lurking until it's completely dark.

  • mermaid010mermaid010 Posts: 5,492

    Horo Although I agree with Hansmar, the trees look like 2D I like the eerie effect.

  • HoroHoro Posts: 10,644

    Hansmar - thank you. Yes, Xfrog trees have square leaves with a picture material and can therefore not be given translucency. They look nice if the light shines on them, but if you have the light behind them, they look flat and unusable. Here I thought it might work with the thick haze, but it does not look convincing. Well, next time back to Arbaro or Bryce trees.

    Burpee - thank you. The secret to instance such a tree is to ungroup it (here are three parts), manual instance it (Ctrl-I) and then group the result. Now you can instance that group in the Instance Lab and it does not take a lot of memory.

    mermaid - thank you. Not everything we try turns out to be a great artwork. It is nevertheless fun trying something. Two days tinkering, after the 25th iteration I thought it time to give it a rest.

  • mermaid010mermaid010 Posts: 5,492

    Yes I agree Horo but there is something for everyone in every  piece of artwork. 

  • adbcadbc Posts: 3,115

    Hansmar : thank you.

    Horo : very original render, strange looking trees are cool, great idea.

  • HoroHoro Posts: 10,644

    adbc - thank you.

  • NGartplayNGartplay Posts: 3,116

    Horo, good information, thanks

  • HoroHoro Posts: 10,644
    edited December 2022

    A self made terrain and two inverted ones in the background, all with a material from High Resolution Terrains 3, the water is the ground plane with a self made material. Sky and ambient light by an HDRI from Golden Lighting and the key light by the sun.

    High Groundwater

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    Post edited by Horo on
  • NGartplayNGartplay Posts: 3,116

    Horo, I have the Golden Lighting but I gets lots of orange in my scene.  This has a tiny bit and the effect is magical.

  • adbcadbc Posts: 3,115
    edited December 2022

    Horo : superb landscape, beautiful sky and materials on the terrain and the water.

    Played with 5 terrains, added some material and a free hdri sky.

     

    terrain5.jpg
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    Post edited by adbc on
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