Anime Toons and Filatoon Shader Q&A

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  • benniewoodellbenniewoodell Posts: 1,973

    So I'm finally able to start playing around with this and I've read through the hair posts and I'm really lost. This is the Ash hair for G9 and I applied the hair filatoon material and it looks kind of like iray hair still in filament. I don't see the outline being drawn. Is this how it should look or is there a way to make it look more toony like the hairs I'm seeing in this thread? It very well could be this is how it will be and the hairs I'm seeing utilize the filatoon materials better, but I figure I'd ask. Thank you! 

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  • benniewoodellbenniewoodell Posts: 1,973

    This is probably a better example, it's a different kind of hair, but it doesn't have that anime kind of feel that I see in the other hairs. Again, it could just very well be how it's supposed to look, but if I can make it more anime like, I'd love to. Thanks for any help! 

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  • PlantPlant Posts: 123

    Just saying the Toon Comb Over Hair is in the weekly free stuf, gen 3 and multi man

  • crosswindcrosswind Posts: 7,307
    edited December 17

    benniewoodell said:

    So I'm finally able to start playing around with this and I've read through the hair posts and I'm really lost. This is the Ash hair for G9 and I applied the hair filatoon material and it looks kind of like iray hair still in filament. I don't see the outline being drawn. Is this how it should look or is there a way to make it look more toony like the hairs I'm seeing in this thread? It very well could be this is how it will be and the hairs I'm seeing utilize the filatoon materials better, but I figure I'd ask. Thank you! 

    Yea, it's an SBH. So some tricks may be needed when using it with Filatoon / Filament.

    0) Geo-shell outline doesn't work well on SBH with high tessellation level, it probably make your Vieport doomed... So remove it firstly !
    1) Select Ash Hair, turn on Preview PR Hair and set Viewport Line Tessellation Sides to 3.
    2) With Filatoon shader on the hair, keep a texture map from SBH in Base Color slot with Filatoon shader on the hair node. Turn on Diffuse Overlay and assign the Opacity map from this hair product. (ss1)
    3) Increse Line Start / End Width values till you're satisfied with the result. (ss2)

    Then the hair should be cartoonized. Finetune other settings on the filatoon surfaces as needed.

    Edit: This is just one of the options... and different SHB may need different settings because they use different Hair Generation Mode... some use Root Radius, some use Target Surfaces with Mask maps...so Good luck !

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    SNAG-2024-12-17-015.png
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    Post edited by crosswind on
  • benniewoodellbenniewoodell Posts: 1,973

    crosswind said:

    benniewoodell said:

    So I'm finally able to start playing around with this and I've read through the hair posts and I'm really lost. This is the Ash hair for G9 and I applied the hair filatoon material and it looks kind of like iray hair still in filament. I don't see the outline being drawn. Is this how it should look or is there a way to make it look more toony like the hairs I'm seeing in this thread? It very well could be this is how it will be and the hairs I'm seeing utilize the filatoon materials better, but I figure I'd ask. Thank you! 

    Yea, it's an SBH. So some tricks may be needed when using it with Filatoon / Filament.

    0) Geo-shell outline doesn't work well on SBH with high tessellation level, it probably make your Vieport doomed... So remove it firstly !
    1) Select Ash Hair, turn on Preview PR Hair and set Viewport Line Tessellation Sides to 3.
    2) With Filatoon shader on the hair, keep a texture map from SBH in Base Color slot with Filatoon shader on the hair node. Turn on Diffuse Overlay and assign the Opacity map from this hair product. (ss1)
    3) Increse Line Start / End Width values till you're satisfied with the result. (ss2)

    Then the hair should be cartoonized. Finetune other settings on the filatoon surfaces as needed.

    Edit: This is just one of the options... and different SHB may need different settings because they use different Hair Generation Mode... some use Root Radius, some use Target Surfaces with Mask maps...so Good luck !

    Thank you so much for taking the time to do this explaination! I'll play around with it some more tonight when I get home. I'm very excited at the idea of doing my film in filatoon now that I'm seeing what it can do. 

  • barbultbarbult Posts: 24,411
    edited December 17

    crosswind said:

    benniewoodell said:

    So I'm finally able to start playing around with this and I've read through the hair posts and I'm really lost. This is the Ash hair for G9 and I applied the hair filatoon material and it looks kind of like iray hair still in filament. I don't see the outline being drawn. Is this how it should look or is there a way to make it look more toony like the hairs I'm seeing in this thread? It very well could be this is how it will be and the hairs I'm seeing utilize the filatoon materials better, but I figure I'd ask. Thank you! 

    Yea, it's an SBH. So some tricks may be needed when using it with Filatoon / Filament.

    0) Geo-shell outline doesn't work well on SBH with high tessellation level, it probably make your Vieport doomed... So remove it firstly !
    1) Select Ash Hair, turn on Preview PR Hair and set Viewport Line Tessellation Sides to 3.
    2) With Filatoon shader on the hair, keep a texture map from SBH in Base Color slot with Filatoon shader on the hair node. Turn on Diffuse Overlay and assign the Opacity map from this hair product. (ss1)
    3) Increse Line Start / End Width values till you're satisfied with the result. (ss2)

    Then the hair should be cartoonized. Finetune other settings on the filatoon surfaces as needed.

    Edit: This is just one of the options... and different SHB may need different settings because they use different Hair Generation Mode... some use Root Radius, some use Target Surfaces with Mask maps...so Good luck !

    Step 2: How do you find Diffuse Overlay on a surface with FilaToon Hair shader?

    Edit: Oh, are you using FilaToon Base instead of FilaToon Hair shader?

    Post edited by barbult on
  • crosswindcrosswind Posts: 7,307
    ....

    Thank you so much for taking the time to do this explaination! I'll play around with it some more tonight when I get home. I'm very excited at the idea of doing my film in filatoon now that I'm seeing what it can do. 

    You're welcome ! yes

  • crosswindcrosswind Posts: 7,307

    ...

    Then the hair should be cartoonized. Finetune other settings on the filatoon surfaces as needed.

    Edit: This is just one of the options... and different SHB may need different settings because they use different Hair Generation Mode... some use Root Radius, some use Target Surfaces with Mask maps...so Good luck !

    Step 2: How do you find Diffuse Overlay on a surface with FilaToon Hair shader?

    Edit: Oh, are you using FilaToon Base instead of FilaToon Hair shader?

    Yes, that's right !

  • ArtiniArtini Posts: 9,513

    Very interesting tool appeared in the shop:

    https://www.daz3d.com/v3d-filatoon-converter-manager-and-tools

     

  • crosswindcrosswind Posts: 7,307

    Artini said:

    Very interesting tool appeared in the shop:

    https://www.daz3d.com/v3d-filatoon-converter-manager-and-tools

     

    Seems a time saver.

  • ElorElor Posts: 1,666
  • crosswindcrosswind Posts: 7,307

    Elor said:

    And if you need (top notch) help using it, the support thread is here:

    https://www.daz3d.com/forums/discussion/713956/coming-soon-v3d-filatoon-converter-manager-and-tools-commercial

    Thank you Elor ! yes

  • ImagoImago Posts: 5,196

    Someone knows a way to make Filatoon work in 4.21?

  • MadaMada Posts: 2,004

    Imago said:

    Someone knows a way to make Filatoon work in 4.21?

    It won't. You need the changes that were made to the filament renderer in the program code in Daz Studio for it to work properly.

  • ImagoImago Posts: 5,196

    Mada said:

    It won't. You need the changes that were made to the filament renderer in the program code in Daz Studio for it to work properly.

    So, I guess I will never use that. Thanks for the answer, though.

  • crosswindcrosswind Posts: 7,307

    Imago said:

    Mada said:

    It won't. You need the changes that were made to the filament renderer in the program code in Daz Studio for it to work properly.

    So, I guess I will never use that. Thanks for the answer, though.

    You still can install a DS 4.23 Public Build if you want to... while keeping those multiple older DS versions... as I know latest version brings you crash.

  • ImagoImago Posts: 5,196

    crosswind said:

    I know latest version brings you crash.

    Exactly. sad I have both 4.21 and 4.23 installed but only 4.21 is usable.

    I don't want to bring this matter here, I just asked if it was possible to use Filatoon and got my answer.

  • crosswindcrosswind Posts: 7,307

    Imago said:

    crosswind said:

    I know latest version brings you crash.

    Exactly. sad I have both 4.21 and 4.23 installed but only 4.21 is usable.

    I don't want to bring this matter here, I just asked if it was possible to use Filatoon and got my answer.

    Right ~ understood ~ The crash issue with Mesh Grabber on your side is still a mystery to me... Sorry.

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