Show Us Your Bryce Renders Part 11
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Comments
Rieke - thanks
Horo - outstanding renders with the artifacts, awesome anaglyph
adbc and mermaid - thank you.
@ Horo - your artifacts renders are awesome.
Thank you Rieke77.
An abstract using Mat Creator's "space bug", and HDRI, a plane (mirror) and the EWL.
Adbc – very nice abstract, I love the colors
Another landscape using David and Horo’s High-Res set 4.
adbc - this space bug looks great.
mermaid - very nicely done scene, the water looks very good.
mermaid, horo : thank you.
mermaid : beautiful scene, the water with a bit of foam reaching the land is very well done, I like the atmosphere.
Thanks Horo and Adbc for the nice comments
Horo: Again a great view of the alien artefact.
Adbc: That space bug really looks amazing in your render.
Mermaid010: Very good landscaping and great sea. The boat looks to get into trouble, though coming too close to the rocks.
Two new landscapes. Though both are sunset/sunrise type renders, I decided to enter neither of them in the contest.
The green one has a stacked terrain. The second terrain creates the small rocks all over the terrain. The yellow one I call 'twilight at Wadi Rum', though it does not really look like Wadi Rum, I think.
Both terrains are made with a combination of TE-filters and modifications at the terrain editor.
Hansmar : thank you.
The green terrain with the rocks is very cool.
I think the sand at Wadi Rum looks a bit different, anyway it's a nice image.
Hansmar - thank you. Very nice terrain work, both look great.
I converted a couple of HDRI angular maps David and I had made for sets some of them Daz accepted and some declined to terrains, which kept me busy for a while. This terrain was made with Gasclouds_B01 and the HDRI is also used as sky and ambient light. A cone with a streaming light effect (from the Inclement Weather set) grossly modified to shine from the sun at left.
Horo : awesome image, great sky and terrain.
Hansmar - thanks for the comment, the sailor is a good navigator , both your landscape are superb.
Horo - beautiful landscape the sky and rays are awesome
adbc and mermaid - thank you.
This terrain was made with Gasclouds_B02 and the HDRI is also used as sky and ambient light. The haze is a cube (from the Inclement Weather set, the haze horizon line was too high to use haze).
Horo - Wow beautiful render.
Horo : Awesome render, beautiful lighting.
Based on a terrain, posted before, two images with a bit of manipulation.
Adbc - both your renders are awesome, I like the reflections in the 1st one.
adbc - thank you. Two excellent renders. They are different but nevertheless similar. I like the colour and contrast of the first, and on the second I like what looks to me like alien cities. The sky is great.
This terrain was made with Gasclouds_B03 (from Landscapes under Fantastic Skies) and the HDRI is also used as sky and ambient light.
Horo - another superb render, beautifully done.
mermaid, Horo : thank you.
Horo : awesome result with the gassclouds terrain.
mermaid and adbc - thank you. I've converted 20 HDRIs to terrains ...
Wow so much to comment on all I can say is they are all wonderful and very interesting
I have been experimenting a bit
Horo, adbc: wonderful terrain work and well rendered.
Spuddy: the first render has a very nice background Is that a background or did you make that yourself. The car looks a bit weird. Maybe I am used to more shiny cars (though mine is not)? The sky in the second one is very nice. It is almost a pity that the view of the sky is not complete, because of the buildings.
spuddy : I do agree with Hansmar's comments.
Hansmar : thank you.
Horo : just curious, how did you convert those HDRI's. I suppose PaintShop Pro can do the job.
spuddy - two nice renders. On the first, I think the car needs some work: windws transparent, car body reflecting. The second is very nice with a great sky.
Hansmar - thank you.
adbc - it's a bit tricky. I used the angular maps that I had to remap into the spherical projection. I used HDRShop for this because it can do n x n supersampling along with bilinear interpolation, but Bryce can also convert an angular map into the spherical projection. Then I rescaled the 2:1 spherical projection to square in Photoshop, set saturation to 0 (remove colours), set it to 32-bit grey scale and then reduced to 16-bit, adjusting the brightness. Finally I optimised the contrast with TE-Filters so the lowest/darkest part is at zero and the brightest/highest at 65,536.
Spuddy - two nice renders I love the sky in the second one.
Horo - thanks for the explanation, I was going to ask the same question
Wow, so many awesome images.
I like them all and you all inspired me
Horo : thanks for the explanation, quite complicated, I just tried something else.
For both images I used gasclouds B03 1280, the first one has a Bryce sky, the second one a sky from Landscapes under fantastic skies.
For the first image I changed the HDRI into Latitude/Longitude with HDR shop free, to get rid of the circle with black background, the result is not too bad but I used two terrains. For the second render I changed the HDRI into a mirror ball close up, which gave me a square image, I think that the result is a bit better and there is only one terrain.I converted both into greyscale with paintshop pro, decreased the colour depth, adjusted the brightness and contrast.
I would call them : crazy terrains.