Show Us Your Bryce Renders Part 11

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Comments

  • NGartplayNGartplay Posts: 3,116

    Thank you adbc.  It's all about the materials in this one.  Here's the tutorial I was using...so simple:  https://mulawa.net/tutorials/sql/index.php?tute=9

  • mermaid010mermaid010 Posts: 5,492

    NGartplay - beautiful abstract

  • NGartplayNGartplay Posts: 3,116

    Thank you mermaid

  • HoroHoro Posts: 10,644
    edited December 2020

    The terrain was generated from an HDRI and given an adjusted material from Terrain Stacking. Sky and ambient light by the Gasclouds_A1 HDRI (like the terrain), the key light by the sun. For the anaglyph, haze and IBL quality were reduced and soft shadows disabled.

    Pilgrim Site

    Pilgrim Site Anaglyph

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    PilgrimSiteAna.jpg
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    Post edited by Horo on
  • Rieke77Rieke77 Posts: 618

    Sorry my dear Bryce friends,
    I have a lot of work at the moment and therefore I can't write anything about every image. 
    But every one of your renderings is so wonderful. I like them all.

  • adbcadbc Posts: 3,115
    edited December 2020

    Horo : great terrain and anaglyph.

    Terrain generated with an hdri, which is used for the sky as well.

     

     

    Liquid world.jpg
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    Post edited by adbc on
  • HoroHoro Posts: 10,644
    edited December 2020

    Riewke77 - thank you.

    adbc - thank you. Total sci-fi scene, outstanding out of the real world, almost an abstract. I really like what you do with the HDRI terrains.

    Post edited by Horo on
  • adbcadbc Posts: 3,115

    Horo : thank you.

    There seems to be a problem with the edit function to add the bigger image, or is it just me ?

  • HoroHoro Posts: 10,644

    adbc - No, it's not you. Daz is aware of the problem. To insert the picture into the text, you need to do it in HTML. I clicked on Edit for an earlier comment with an embedded picture and copied the HTML for the image into an editor [1]. Then I clicked on the picture in the new post above and copied the URL (the address on top of the browser) and copied it to the editor [2] and did the same for the anaglyph [3]. Then I just changed the part of the image address in [1] with [2] (and image size, name, etc.), copied this new HTML and changed it with [3]. So I had the two HTML lines for the images in the editor, copied them (ctrl-c), opened the forum post with Edit and just pasted (ctrl-v) the HTML for the two images. Describing is more complicated than doing it.

  • NGartplayNGartplay Posts: 3,116

    Horo, that's so cool.  I have a few pair of 3D glasses so I put some on and had a look at your image.  It pops off the page.  Now it just needs some light sabers, spaceships coming at me, huge animatron war machines tramping across the terrain, lol.  Great job.

  • mermaid010mermaid010 Posts: 5,492

    Horo - amazing landscape, the anaglyph is awesome.

    Adbc - fantastic sci-fi abstract,

  • adbcadbc Posts: 3,115
    edited December 2020

    mermaid : thank you.

    Horo : thanks for the explanation, I think I'll wait until it's fixed !

    Post edited by adbc on
  • S RayS Ray Posts: 399

    Still working on Waterfalls. This one I'm trying to get the water ronning down a steep hill effect.
    Running Water
     

    RunningWater.jpg
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  • S RayS Ray Posts: 399

    Still working on Waterfalls. This one I'm trying to get the water ronning down a steep hill effect.
    Running Water
    Running Water
     

  • mermaid010mermaid010 Posts: 5,492

    SRay - wow amazing results with the waterfalls

  • HoroHoro Posts: 10,644

    S Ray - I must say that your waterfall came out excellent.

  • HoroHoro Posts: 10,644
    edited December 2020

    Another landscape and sky from an HDRI, both HDRI and terrain aligned. Over the sun is a 2D-Disk with a Moon image by Dave Savage and in front of it, another 2D-Disk as filter.

    MoonOverRavine

    MoonOverRavine.jpg
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    Post edited by Horo on
  • adbcadbc Posts: 3,115

    S Ray : Awesome result on the waterfalls.

    Horo : Excellent landscape and lighting.

  • NGartplayNGartplay Posts: 3,116

    adbc, so sorry that I missed your excellent space terrain image.  It's stunning.  The gas clouds are beautiful.

    S Ray, your waterfall looks so good.  This must be taking a lot of time to accomplish.  It's so realistic.  Nice work.

    Horo, there is a place in Colorada, USA that looks almost exactly like this (without the sky).  The memories came rushing back when I viewed this.  Excellent.

  • Rieke77Rieke77 Posts: 618

    @ adbc - awesome scene and so colorful.

    @ S Ray - what a stunning waterfall. I love it.

    @ Horo - great landscape with an awesome sky.

  • HoroHoro Posts: 10,644

    Thank you adbc, NGartplay and Rieke77.

  • mermaid010mermaid010 Posts: 5,492

    Horo - fantastic landscape, love the addition of the moon

  • adbcadbc Posts: 3,115

    NGartplay, Rieke 77 : thank you.

  • HoroHoro Posts: 10,644

    Thank you mermaid.

  • NGartplayNGartplay Posts: 3,116
    edited December 2020

    I never seem to make the image that's in my head but it seems what ever you make in Bryce comes out just fine.  I was going to make a huge ravine with a mossy trunk  connecting both sides and jungle on both sides.  Couldn't get a decent terrain for the ravine edge.  Will have to make something in Hexagon.

    So, I ended up with this.  No jungle to be seen anywhere.  I have a question about the tiny, wee wind wagon.  The scene seems to have high ambience but the ground is default grey with a colored sun.  The wagon's colors are very saturated.  I can't figure out how to unsature them.  I tried turning up ambience but I don't know what else to try.

    Why is there a wagon, you ask?  Because I made the Wise Arch image with George and his wind/surf wagon and George found the wise arch to be frozen from the virus.  He's now in search of the Sand Sage.  That's his wagon.

    Edit: Guess I never posed The Wise Arch here. The second one is George arriving at the Wise Arch after weeks on the road just to find that it isn't working from the virus.
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    Arch-rock.jpg
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    Post edited by NGartplay on
  • adbcadbc Posts: 3,115

    NGartplay : awesome renders, cool idea. I'm sure your question will be answered by someone with more experience with Bryce. 

  • mermaid010mermaid010 Posts: 5,492

    NGartplay - two very nice renders, I like the eyes in the Arch and the addition of the raven or is it an eagle. Regarding Saturation, I think but not really sureblush -- when you Alt-click on the color swatch, it normally opens in RGB, click on the HLS to change the saturation.  

  • NGartplayNGartplay Posts: 3,116
    edited December 2020

    Thank you adbc and mermaid010. That's a raven...a very large raven :)

    Mermaid010, thank you for that tip.  Will try it.  I normally like saturation but this image doesn't support it as it's very washed out.  Then again, the wagon is so tiny you can't even figure out what it is, lol.

    Post edited by NGartplay on
  • HoroHoro Posts: 10,644

    NGartplay - mermaid is right how to adjust saturation (the S at HLS or HSV). You can go so low to create monochrome renders. Going up excessively is difficult because once a colour (red, green, blue) are at 255 there's no more. You may know this already: do not use Gamma Correction because it often desaturates colours. And Ambient/Ambience is seldom helpful, except for glowing objects like fire.

  • NGartplayNGartplay Posts: 3,116

    Horo, no, I didn't know about the gamma correction, thank you for mentioning it. 

    This image was rendered with premium and again I feel that it looks blurry.  I then re-rendered with super fine and got a much better result but I did choose 36 rays/pixel and 6 max depth.  Took twice as long as the premium render...1 hour vs 1/2 hour.

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