Show Us Your Bryce Renders Part 11

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Comments

  • adbcadbc Posts: 3,115
    edited December 2020

    Hansmar : Beautiful renders, great work with the terrains and the skies.

    Another  test, two terrains and sky based on an HDRI : same material. Background one was not modified, the foreground one was rotated 180°.

     

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    Post edited by adbc on
  • mermaid010mermaid010 Posts: 5,499

    Hansmar - very nice work, love the results.

    Adbc - wow that's awesome, you guys are having nice results converting Hdri's to terrains.

  • HoroHoro Posts: 10,653
    edited December 2020

    Hansmar - thank you. Tho nice renders with the lighthouse. Not actually noon in summer but actually a more interesting weather. Strange observation with the black and white dots. Bryce 7 doesn't like if volume objects intersect (works fine in Bryce 5). Maybe there were two intersecting ones in the scene.

    adbc - you are doing a great job with your HDRI based terrains. Very nice example, the sky looks very good.


    The Spikyland terrain was made from an HDRI that also makes part of the sky together with Bryce clouds and the sun. The material applied is from High Resolution Terrain 4.
    The Fairyland has the same terrain and HDRI but a different camera position and it is mostly reflecting.

    Spikyland

    Fairyland

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    Fairyland.jpg
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    Post edited by Horo on
  • adbcadbc Posts: 3,115
    edited December 2020

    mermaid, Horo : thank you.

    Horo : wow, great 'Spikyland', excellent skies on both renders. The second one is very special, the texture on the terrain is awesome.

    The terrain is the same as the previous one, there are 3 of them, not modified. Same sky other colour and another terrain material, the tree and the flower were free items.

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    Post edited by adbc on
  • NGartplayNGartplay Posts: 3,120

    adbc and Horo, what amazing landscapes!  Wow and double wow!  I think that the skies also add a lot to the images. I'm blown away by these.

    Bryce's skies are sorely lacking in appeal, at least for me.  It's why I had moved over to Vue at one point.  Clouds and skies were just so much prettier in Vue but these are fantastic.

  • S RayS Ray Posts: 399

    Called this one Split Water Falls

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  • NGartplayNGartplay Posts: 3,120

    S Ray, this is a wonderful waterfall.  Really nice work.

  • HoroHoro Posts: 10,653

    adbc - thank you. Very interesting renders as it combines some sort of drawing style for the terrain and a real looking tree and flower and yet another type of sky. Out of the ordinary and very charming.

    NGartplay - thank you. You can do very nice and real looking skies in Bryce, too. Just use an infinite slab with a cloud pattern. It depends whether you want to do something realistic looking or something fantastic. Bryce is very versatile but it is not always easy to get the result you're after.

    S Ray - your efforts pay out. The Split Water Falls look great.

     

  • adbcadbc Posts: 3,115

    NGartplay, Horo : thank you.

    S Ray : excellent work on the Split Waterfall.

  • mermaid010mermaid010 Posts: 5,499

    Horo - two excellent renders, the material for the 2nd is awesome.

    Adbc - I like the latest render, nice painterly effect.

    SRay- I agree, you are getting nice results.

  • HoroHoro Posts: 10,653
    edited December 2020

    mermaid - thank you. Now the material is just HDRI reflection and a bit of bump and specular.

    The terrain was made from an HDRI that also makes the sky. The material applied is from High Resolution Terain 3.

    Sand and Rocks

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    Post edited by Horo on
  • NGartplayNGartplay Posts: 3,120

    Horo, I can't believe how fast you do a scene.  It can take me days of fiddling and then my results are just so-so.  Beautifully done again.

  • mermaid010mermaid010 Posts: 5,499

    Wow Horo another amazing result, beautiful results.

  • adbcadbc Posts: 3,115

    mermaid : thank you.

    Horo : another awesome scene.

  • HoroHoro Posts: 10,653

    Thank you NGartplay, mermaid and adbc.

  • mermaid010mermaid010 Posts: 5,499
    edited December 2020

    Inspired by Horo’s Fairyland, I tried a Hdri-terrain using the Gasclouds_B03, with a reflective material and some Bump and Specularity. The only difference between both renders is the terrain is rotated a bit in the 2nd.

     

     

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    gascloud_b03_2.jpg
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    Post edited by mermaid010 on
  • HoroHoro Posts: 10,653

    mermaid - very beautiful renders. I find reflection of a colourful HDRI on a terrain can give very interesting results.

  • NGartplayNGartplay Posts: 3,120

    Mermaid, the terrain looks like it is on fire in some spots.  A beautiful effect.  Nice work on these.

    So where are these gas clouds everyone is playing with?

  • HansmarHansmar Posts: 2,934
    edited December 2020

    NGartplay: Thank you. Yes, the first one is indeed a bit dark, but on my screen it is just enough light.

    Adbc: Thanks. Fantastic terrain and light. I love the spiral in the terrain. The other one is very non-realistic, but nice too.

    Horo: Thanks. The cloud slab was above the other items, so it is a mystery to me too, what caused the dots. Your HDRI terrains and sky are again very beautiful. Love the texture in the second one.  The third one looks like having a winding street.

    S Ray: Looking great, this waterfall!

    Mermaid010: Fantastic colours and textures in your HDRI-terrains!

    I suddenly realised I had the Grand Mountains by David Brinnen and Horo, and did not use them yet. Here are my first two renders with them. The first one has an HDRI in the background from the same set, the other one has an HDR from the Landscapes with fantastic skies set by the same authors. The first one has two stacked versions of the terrain, of which the lower one is cut off by another terrain at the top. The second one is just two stacked versions with a little more smoothing (needed, because of the more close-up view) and one texture slightly modified from the other. I also added two Pteranodons in the second one.

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    grandmountain_HM2.jpg
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    Post edited by Hansmar on
  • NGartplayNGartplay Posts: 3,120

    Those are amazing, really beautiful both of them.  The skies are excellent.  I bought one of the sky sets and have not used them yet either.  These make me want to open it up now.

  • NGartplayNGartplay Posts: 3,120
    edited December 2020

    I saw this door in my runtime and built the scene around it.  First trees since I started using Bryce again.

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    Post edited by NGartplay on
  • adbcadbc Posts: 3,115
    edited December 2020

    mermaid : the HDRI terrains are outstanding, the texture has something fiery.

    Hansmar : thank you. Wonderful images, great skies. I like them both.

    NGartplay : Lovely image, great use of the vegetation and the door.

    Post edited by adbc on
  • HoroHoro Posts: 10,653

    Hansmar - two great renders, I like the first a bit more but the second is also beautiful.

    NGartplay - this came out beautifully. Great work on the vegetation and I like how the scene is lit very much.

     

  • mermaid010mermaid010 Posts: 5,499

    Thanks Horo, NGartplay, Hansmar, Adbc

    NGartplay - Beautiful render, love the vegetation and the squirrel; the gascloud Hdri's are in various sets by Horo and David, the one I used is from Land under Fantastic skies

    Hansmar -  two excellent renders.

     

  • HoroHoro Posts: 10,653
    edited December 2020

    (Phew) The last of the twenty terrain I made from HDRIs and it also makes the sky. The material applied is from High Resolution Terrain 1. The lowest part of the terrain is transparent (texture in Ch-D) and the ground plane beneath was made transparent as well, and a bit reflecting and some diffuse so that the shadows are visible. What looks like reflection is actually a part of the opposite of the HDRI.

    Red Clouds

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    Post edited by Horo on
  • NGartplayNGartplay Posts: 3,120
    edited December 2020

    Stunning image Horo.  I like that there is a bit of water for reflection in the foreground.

    Thank you adbc, mermaid and Horo!

    Post edited by NGartplay on
  • mermaid010mermaid010 Posts: 5,499

    Wow Horo another superb render, the reflections are awesome

  • adbcadbc Posts: 3,115

    Horo :  I agree with NGartplay and mermaid : this is awesome.

  • mermaid010mermaid010 Posts: 5,499
    edited December 2020

    I played some more with reflective terrains, this is so addictive .. like abstracts. The 1st two are terrains and skies from the Landscapes under Fantastic skies. The 3rd is the same terrain as the first, rotated with a sky from the Exotic Hdri set. The 3rd is an abstract without doubt. laugh

     

     

     

     

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  • HoroHoro Posts: 10,653

    mermaid - fantastic what you did. The first with the tree looks quite realistic, the second has a molten metal look and I like it best, and the third is really very far out how the HDRI backdrop is reflected on the steep wall at left. All three look really great. Real examples that for Bryce even the sky is not the limit.

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