Show Us Your Bryce Renders Part 11

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Comments

  • mermaid010mermaid010 Posts: 5,490

    Adbc - I agree with Hubert nice composition.

  • adbcadbc Posts: 3,115

    hubert, mermaid : thank you.

  • HoroHoro Posts: 10,644

    adbc - that looks really cool.

  • adbcadbc Posts: 3,115

    Horo : thank you.

  • mermaid010mermaid010 Posts: 5,490
    edited January 2021

    A simple winter scene, I re-watched David’s video … snow on the trees.

     

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  • HoroHoro Posts: 10,644

    mermaid - this winter scene came out nice.

  • NGartplayNGartplay Posts: 3,116

    adbc, the lighting makes that scene so pretty.  I couldn't help envisioning the 20 foot man walking through like a bull in a China shop :)

    mermaid, so cool.  I want to try that too.  I missed that tutorial.  Will have a look at it.

    I watched the remixing pro materials yesterday and did a cloud tutorial.  Isn't it great what we can come up with just by revisiting tutorials?

  • adbcadbc Posts: 3,115

    NGartplay : thanks. 

    mermaid : lovely winter scene.

  • mermaid010mermaid010 Posts: 5,490
    edited January 2021

    Thanks Horo, NGartpay and Adbc

    Post edited by mermaid010 on
  • spuddyspuddy Posts: 449
    edited January 2021

    So much really lovely work since my last visit very interesting and inspiring stuff qudos to you all

    simple hand drawn hightmap for an island trying to get a bit of a shore/beach effect

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    Post edited by spuddy on
  • HoroHoro Posts: 10,644

    spuddy - nicely done island scene. The beach came out quite fine.

  • NGartplayNGartplay Posts: 3,116

    What Horo said.  I like the beach. Such a unique landmass. 

  • adbcadbc Posts: 3,115

    spuddy : really nice render, beautiful reflection on the water and of course I also like the beach.

  • HansmarHansmar Posts: 2,932
    edited January 2021

    NGartplay: thank you. And your beach looks very good now. The scifi terrain is also interesting.

    Hubert: Thanks.

    Horo, thanks. Your render with MatCreators artifact is fantastic. I see the famous wave by Murakami in this work. Only Mount Fuji is missing.

    adbc, highly original toon-like render.

    Mermaid010, very nice winter render. The sky works very good with the great trees.

    Spuddy: wonderful island, beautifully made.

    I used another abstract as the basis of a terrain. I copied (and rotated) the terrain a couple of times. I call it ‘slateland’.

    I also made a render with a couple of items I gave myself as a present. I got a whole stack of bird models and special edition Dawn at Hivewire in their closing sale. I had to use some of that. The DarbyDale Park Heart Gazebo is in there, as well as lots of instances of grass, red flowers and Special Apple trees. The sky is a preset, of which I increased the sunlight a bit.

    I call it: "Waiting for her beau." I remade this one with a (not very complicated) coloured gradient on a dome light around the terrain. I also limited the light of the sun for compensation. Not very clear difference, I would say.

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    Post edited by Hansmar on
  • NGartplayNGartplay Posts: 3,116

    Hansmar, I thought that you had abandonned us and here you were just busy making excellent art.   I love the dinosaur back landscape.  That is really great looking.  The gazebo and gal is so darn cute.  I'm jealous that you have no trouble instancing.  I try instancing and it won't let me.   Well done!

  • NGartplayNGartplay Posts: 3,116

    Mermaid, I forgot to tell you that I did the tutorial for the ice trees because of your beautiful trees.  I quickly saved the material because I don't think that I could have done it again without the tutorial.

  • HoroHoro Posts: 10,644

    Hansmar - that landscape looks strange and beautiful. The gazebo render is excellent with the forest to the right, the grass and flowers and the birds. Oh, yes, and the lady.

  • HansmarHansmar Posts: 2,932

    Dan Whiteside: Forgot to tell how much I like your scifi factory render. Great mood in that one.

  • adbcadbc Posts: 3,115

    Hansmar : thank you.

    Beautiful landscape, unusual form of the terrain, very special. The gazebo and the girl is awesome with the vegetation all around.

  • mermaid010mermaid010 Posts: 5,490
    edited January 2021

    Spuddy - the island render is very nicely done, the beach looks very nice.

    Hansmar - thanks, both your renders are nice, the gazebo render is superb with the vegetation.

    Post edited by mermaid010 on
  • HoroHoro Posts: 10,644
    edited January 2021

    Double stacked terrain made from a texture of a body from the Space Construction Kit with materials from High Resolution Terrains 1. Sky and ambient light by the ErmClouds07_SD HDRI from Gritstone Hills.

    Tiny Lake

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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 5,490

    Horo - awesome POV, the materials and lighting are perfect

  • adbcadbc Posts: 3,115

    Horo : As always : excellent render.

  • HoroHoro Posts: 10,644

    Thank you mermaid and adbc.

  • NGartplayNGartplay Posts: 3,116

    Horo, wonderful peek over the edge of the crater to the water below.  The terrain is excellent here.

  • HoroHoro Posts: 10,644

    Thank you NGartplay.

  • HansmarHansmar Posts: 2,932

    NGartplay, thank you. Don't think I have no trouble instancing! I know how, but I still have to be careful. It is all to easy to be impatient and do someting that will crash Bryce. Also, placing vegetation in the ground instead of on top of it is quite a task. I usually have to move instanced items around and a bit down to get what I want. And I save very often in between!

    Horo: Excellent terrain render, with wonderful sky. And thanks for your positive words.

    adbc, mermaid010: Thanks!

  • HoroHoro Posts: 10,644

    Thank you Hansmar.

  • HoroHoro Posts: 10,644
    edited January 2021

    One Alien Artefact by MatCreator with a material combination from Fifty Funky Shapes & Fifty Funky Metals and a Hatcher from Stylised Rendering. It stands on a shadow capture disk from Lenses and Filters and in the back is a 2D-face as mirror. The HDRI backdrop is from Hyper Textures Base with 100% soft shadows, the sun with 50% soft shadows is approximately aligned with the brightest light in the HDRI and has negative diffusion and creates the bright shadow, the dark one is from the HDRI.

    Alien Bug

    For the anaglyph, the material on the alien is different (because the above has too much red), mostly reflection, specularity and anisotropy.

    Alien Bug Anaglyph

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    Post edited by Horo on
  • NGartplayNGartplay Posts: 3,116

    Wowzers!  I put on my 3D glasses (yes, I'm a geek and have many pair).  These jump off the screen and the one in the back looks like it's really in the back.  Fun!

This discussion has been closed.