Show Us Your Bryce Renders Part 11

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Comments

  • HansmarHansmar Posts: 2,932
    edited January 2021

    NGartplay, Horo, Mermaid010, adbc: Thank you.

    Mermaid010: Very nice landscape.

    Slepalex, Great frosty scene. As others mentioned, the track in the snow is really wonderful.

    Adbc: Nice abstract landscape, wonderful colours, fitting to the New Years fireworks.

    EMangl: Funny renders.

    I made new landscapes with the Grand Mountains by David Brinnen and Horo. Two from the same location with slightly different volumetric sky slabs (from David Brinnen) and lights and another one (which I accidentally entered as number four) with the same terrain rotated twice in the background (because of the higher viewpoint). Here the sky is an HDRI expanded sky made by Horo. The house is Countryhouse by Alphons Blom. Then one from the earlier (dark) scene, but from a different viewpoint (more up close), different textures and lights. The last one was actually an idea by Horo, to use my monochromatic abstract as the basis for a terrain, which I did. I made it flatter, smoothened it quite some and put it in a mirror cube.

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    Post edited by Hansmar on
  • HoroHoro Posts: 10,644

    Hanmar - the four landscapes look great, the third is outstanding. The last blows me away, that abstract terrain came out fantastic. Not actually photorealistic devil but certainly extremely interesting.

  • huberthubert Posts: 414

    Hansmar: Awesome landscapes (and terrains), esp. the 3rd one.

    EMangl: I stopped counting those Woodies after the fifth one. Kudos to your new PC to handle that amount of wooden madness! :)

  • adbcadbc Posts: 3,115

    EMangl : nice example of multireplicate woody.

    mermaid, Hansmar : thank you.

    Hansmar : fantastic landscapes, my preference goes also to the thrid one. The abstract one looks very cool.

  • NGartplayNGartplay Posts: 3,116

    Hansmar, you've been busy.  I like 2, 3, 4 the best but number 5 is very interesting and the man and dog walking made me smile.  You really have to look to see them.  That will be quite a maze to get out of, lol.

  • HansmarHansmar Posts: 2,932

    Horo, Hubert, adbc, NGartplay, Thanks. The terrains by David and Horo are great, as are their skies and HDRIs. That makes it easy to make a nice render. But experimenting with new sources for terrains keeps being a lot of fun, though it can be frustrating, due to the spikey image of most sources I try.

  • NGartplayNGartplay Posts: 3,116

    Hansmar, I too have problems with the spikiness of my terrains when I try to even create a simple one.  I sometimes change the fractal source but I still get either super spikey or flat as a pancake.  Lots of fiddling.

  • NGartplayNGartplay Posts: 3,116
    edited January 2021

    I finished my tropical scene to the best of my abilities. I made changes to the palm tree material in the closest trees  I also used my warp brush to try and get rid of the terrible Bryce tree pregnancy bump.  That may have blurred a few edges but I still like it better. The bumps are still there but they are so much better now.

    I used to have an object that you could put on your tree and it would make the bump go away.  Different computer; not sure where it is now.

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    Post edited by NGartplay on
  • mermaid010mermaid010 Posts: 5,490

    Wow Hansmar, you started the new year with awesome images, all your images are excellent, the last is special.

  • Dan WhitesideDan Whiteside Posts: 500
    edited January 2021

    My latest render: “The Inspectors”

    Structures modeled in Modo and textured entirely in Bryce textures except for a few signs (which are barely visible). Michael 3 and the two Mechs are from DAZ3D. Illuminated by four overhead dome lights. I also created a gray-orange-yellow gradient, non-spherical  HDRI (shown as a JPEG) and applied it to the sky  IBL with shadows on. The model’s base is open so the IBL only illuminates from below. There is also a short ranged radio in the center of the right hand Mech.

    Rendered at Normal AA, about one hour and 40 minutes render time.

    Thanks for taking a look!

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    Post edited by Chohole on
  • NGartplayNGartplay Posts: 3,116

    Hey Dan, why's that guy have blood on his shirt?  What kind of facility is this, anyway?  What's going on?

    Just teasing, an excellent scene and the lighting is perfect.  That flying droid has always been a favorite of mine in pics.

  • HoroHoro Posts: 10,644
    edited January 2021

    NGartplay - your tropical scene came out quite nice. Yes, Bryce tree trunks seem to be a bit pregnant (are made with metaballs) but are much better in Bryce 7 than they were in 5.

    Dan - fantastic building, great modeling, excellent lighting. The HDRI you used looks a bit like it has its base from your yellow-set but modified.

    Post edited by Horo on
  • NGartplayNGartplay Posts: 3,116

    Thank you Horo.  I could have tried modeling them but I wasn't sure how the material would apply if I didn't create a uv map.  I think that I'd like to try a scene with clouds now.  I bought one of the fantastic clouds packs but when I copy and paste the cloud object into a new scene it never looks the same.  I'll check your webpage.  I'm sure there's a good tutorial in there.

  • adbcadbc Posts: 3,115

    NGartplay : Beautiful tropical scene.

    Dan : Awesome render, great modeling skills.

  • HoroHoro Posts: 10,644

    NGartplay - I don't know which fantastic clouds packs you refer to. If they are infinite slaps, the camera position and the height of the slab makes a difference.

  • mermaid010mermaid010 Posts: 5,490

    NGartplay - sorry I didn't comment on your post, I think we cross posted. It's a lovely scene.

    Dan - great render and awesome modeling.

     

  • huberthubert Posts: 414

    Dan: Cool render/lighting, technical modeling and Bryce mats.

    NGartplay: A nice and inviting beach scene. Though beware of low flying coconuts! ;)

  • HoroHoro Posts: 10,644
    edited January 2021

    An Alien Artifact by MatCreator stands on a fading disk and has a hatcher material from Stylised Rendering. The scene is within a sphere with a bit of transparency and reflection. Inside the object is an HDRI from Hypertextures Base that shines through the transparent holes of the hatcher and creates the shadows on the wall of the surrounding sphere. In front of the camera is the EWL and the horizontal angle of view is 150°. Rendered with 1% soft IBL shadows.

    Alien Shadow

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    Post edited by Horo on
  • NGartplayNGartplay Posts: 3,116
    edited January 2021

    Hubert, whoosh!  A coconut just flew by.  I thought about adding coconuts or at least some debris but I'm lazy in my old age, lol.

    Horo, that is so creative and unexpected.  This totally blows my mind what can be done with these abstracts.

    Bryce Pro Cloudscapes 6 - example 2     I haven't worked with them enough yet to get the feel of how they work.  Even in the early days of Bryce I never used the clouds and know little of how they work.  I rarely did landscapes or skies or messed with the material editor.  I will be working with them now.

    I did a couple of tests with importing the cloud matrix and moving it around a scene.  I found that the camera angle does make a huge difference to how it looks.  I tried scaling up and down and rotating them to see what happens.  That's as far as I got.  They are so beautiful and I want to make an image that features them as the focal point.  I've been putting it off.

    AND...maybe you'll be proud of me but in the tropical scene that I just did is a sphere with a cloud material on it that I tweaked in the deep material editor.  I placed that on the farthest mountain to get that cloud haze look.  I've never used a cloud material before.  Venturing into unchartered waters, lol.

    Post edited by NGartplay on
  • mermaid010mermaid010 Posts: 5,490

    Wow Horo amazing work, awesome effect.

  • huberthubert Posts: 414
    edited January 2021

    Horo: A cool result, trippy.  :)

    Post edited by hubert on
  • adbcadbc Posts: 3,115

    Horo : awesome, unusual image. Great effect.

  • HoroHoro Posts: 10,644
    edited January 2021

    NGartplay - thank you. Sorry for being late with the clouds. Something unfortunate happened with the files on one of my network drives last August and I thought I recovered all. Which is true, all 2,039 folders and 15,476 files were there - each file had a size of exactly 0 (zero) bytes, without you asking the question I wouldn't have discovered that. I spent the afternoon to copy the 104 GB from a second network drive back (once you know you can do daft things, you save your stuff in several places). You say "Bryce Pro Cloudscapes 6 - example 2", that would be the file "B7_1_0_73_p19_s2_v1.br7" which shows a mountain top over lower clouds. This doesn't appear to be a good example for clouds up in the sky. Do you mean another file?

    mermaid, hubert and adbc - thank you.

     

    Post edited by Horo on
  • NGartplayNGartplay Posts: 3,116
    edited January 2021

    I think that I used B7_1_0_73_p19_s7_v1.br7 and at some point I stole a cloud matrix from a mountain  scene and brought it into a blank Bryce scene to play with.  Both time I messed it all up.

    I tried bringing in the cloudscape I mention here above into my latest fantasy image at Rendo and it covered up my mountains.  I rotated, scaled, moved around the scene.  I can never get the clouds to appear close to the horizon.  there's always a gap between the horizon and the clouds.  I haven't done enough with them yet.  I'll post the image here so you can see the mountains I'm talking about.  the clouds that I did use were from the atmosphere lab.

    In this image I also want to use the deep texture editor to randomize the plane material and to use a height map to make the green appear only on the base of the mountain.  That's a whole different issue.

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    Post edited by NGartplay on
  • mermaid010mermaid010 Posts: 5,490

    NGartplay - a great fantasy render, the terrain material is nice. Maybe this video will help you with the material issue. https://www.bryce-tutorials.info/bryce-tutorials/bryce-basics-remixing-pro-materials/  ; I have the Cloudscape 5, and normally will use the source file and set a scene around that so the position of the camera and cloud slab are not changed and I make sure that the objects are below the slab.  I love doing things the easy way.laughwink

  • HoroHoro Posts: 10,644

    NGartplay - very nice fantasy render. I checked the ...p19_s7_v1.br7 file, it has beautiful cumulus clouds. An infinite slab (or plane) reach the horizon. But the Haze moves up from the horizon and obscures the clouds near the horizon - like in nature. The slab can also be tilted slightly so that it extends below the horizon and thus may make the clouds far away more visible. If you make the slab thinner, the clouds get also thinner, if you move it up, smaller and down bigger. If the sun is behind a cloud as seen from the camera (also outside the image frame), no sun light reaches the ground. To adjust the clouds and the sun so the sun shines through a hole in the clouds is often a bit fiddly. You can move the slab sideways, near/far and up/down.

  • NGartplayNGartplay Posts: 3,116

    Lol @ mermaid :)  me too.

    Horo, thank you for the tips.  I completely forgot about the haze and fog possibly obscuring my clouds.  Also, I was rotating it but never tilted it, great idea.  I need to do a cloud only render and create a cloud plane and mess around with them until I get a better understanding.  To me the sky is what can make or break a scene and I've always felt the Bryce's skys were ho-hum...at least the basic ones I was using.

  • adbcadbc Posts: 3,115

    NGartplay : very nice render. I often have problems with materials, the link mermaid posted explains it quite clearly and simply how it's done. The clouds part seems to me a bit complicated although I always read what Horo and others explain but not always fully understand. Most of the time I just try stuff until I get an acceptable result and wait for the comments and sometimes it's OK, otherwise I just try again. I spend too much time with Bryce and days get really short to me.

  • adbcadbc Posts: 3,115
    edited January 2021

    Tried something different. Based on tutorials on the mentoring DVD, I came up with the following image. The buildings are free items from the net.

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  • huberthubert Posts: 414

    adbc: Cool composition/lighting and a nice sorta cartoonish style.

This discussion has been closed.