Show Us Your Bryce Renders Part 11

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Comments

  • adbcadbc Posts: 3,115
    edited January 2021

    Horo : beautiful work. The anaglyph is awesome !

    Downloaded a Tori Gate at Sketchfab (credit to designbureau), added the stairs and an HDRI.

    tori gate.jpg
    960 x 540 - 80K
    Post edited by Chohole on
  • mermaid010mermaid010 Posts: 5,490

    Horo- I second the Wowzers, both are awesome but the anaglyph is my fav.

  • HoroHoro Posts: 10,643

    NGartplay and mermaid - thank you.

    adbc - thank you. That gate on the steps in front of the background looks beautiful.

  • mermaid010mermaid010 Posts: 5,490

    Adbc - I missed your post on this page, it's beautifully put together.

  • NGartplayNGartplay Posts: 3,116

    adbc, that is beautiful.  The HDRI makes the lighting soft and pretty.

  • NGartplayNGartplay Posts: 3,116
    edited January 2021

    This might not show up well as it will be at half size but I wanted to show the pure Bryce render against the postworked render.  I made a bad mistake by using a lighting sphere I made from one of David Brinnen's tutorials.  It made the image full of artifacts so I had to render on 256 rays/pixel to get rid of them.  Her hair has some trans and I used a soft shadow radial light for her face so this took foreveeeerrrrrr.  I won't do that again.  I rendered an object mask so that I could isolate her from the background.  I didn't do a very good job of keeping the edges clean.  It's been a long time since I did it so there may be some artifacts, especially on the sword.  They got highlighted by the dodge used to brighten it.

    In any case, this is the kind of art I used to do with Bryce.  There would be discussions in the forums about whether this was really a Bryce image or not since it was postworked.  I don't think it's an issue anymore as most people don't use Bryce now.

    One more thing...AgentSmith at Renderosity, in the forums, has been modeling voronoi knots and objects and posting the Bryce renders.  In one of them he has a link to a cool material that he made.  It's called thick-eroded-paint.  If you're interested, have a look and maybe grab it.

    warrior-hye-both.jpg
    1600 x 898 - 2M
    Post edited by NGartplay on
  • SlepalexSlepalex Posts: 911

    NGartplay said:

     

    This might not show up well as it will be at half size but I wanted to show the pure Bryce render against the postworked render.  I made a bad mistake by using a lighting sphere I made from one of David Brinnen's tutorials.  It made the image full of artifacts so I had to render on 256 rays/pixel to get rid of them.  Her hair has some trans and I used a soft shadow radial light for her face so this took foreveeeerrrrrr.  I won't do that again.  I rendered an object mask so that I could isolate her from the background.  I didn't do a very good job of keeping the edges clean.  It's been a long time since I did it so there may be some artifacts, especially on the sword.  They got highlighted by the dodge used to brighten it.

    In any case, this is the kind of art I used to do with Bryce.  There would be discussions in the forums about whether this was really a Bryce image or not since it was postworked.  I don't think it's an issue anymore as most people don't use Bryce now.

    One more thing...AgentSmith at Renderosity, in the forums, has been modeling voronoi knots and objects and posting the Bryce renders.  In one of them he has a link to a cool material that he made.  It's called thick-eroded-paint.  If you're interested, have a look and maybe grab it.

    If you visualize the object mask, the hair loses its transparency map. Therefore, your hair is not transparent. In this case, only the hair geometry is rendered. 

  • adbcadbc Posts: 3,115

    Horo, mermaid, NGartplay : thank you for your comment.

    NGartplay : I like your render, my experience with that kind of images is nihil. Thanks for the mention for voronoi knots, objects and materials available at renderosity.

  • HoroHoro Posts: 10,643

    NGartplay - looks nice. Thanks for pointing to AgentSmith's Voronies.

  • NGartplayNGartplay Posts: 3,116

    Thank you adbc and Horo.  Hope the material comes in handy.

    Hi Slepalex, when I first brought in the figure her hair had no transparency.  I played around with it (not knowing what I was doing) and got it to have its full transparcy.  Unfortunately, the hair looked awful when I tried rendering it, nothing like it was supposed to look.  It had transparency but the hair rendered curly looking and ver sparse and too many rays of light causing shadows on her face.  I then made the main part of the hair not have any transparency but left the secondary hair as transparent.  This is what it ended up looking like.

    Learning to get transpencies correct is important to me.  I've read a couple of tutorials but I don't get the results that they do for this image.  The Looking Ahead competition image that I submitted rendered the hair fine and did not take that long.  No special lighting though.  Could it be the lighting that caused her hair to look strange with full transpency?  I used a scene encompassing sphere that I made while following one of David's tutorials.  I can not find the tutorial again.

  • mermaid010mermaid010 Posts: 5,490

    NGartplay - nice render. Maybe Electro-elvis can help you, if he sees this post

  • HansmarHansmar Posts: 2,932

    Horo: great bug-render!

    adbc: special way to show this item. The strange background effect is well chosen.

    NGartplay: I look both renders. But I do see that the hair is less successful in the second one. Cannot help you to improve it, I fear.

  • HoroHoro Posts: 10,643

    Thank you Hansmar.

  • adbcadbc Posts: 3,115

    Hansmar : thank you.

  • Electro-ElvisElectro-Elvis Posts: 883
    edited January 2021

    I made a portrait again. :-) The model is Ethel for Genesis 8 Female, hair is Braided Band Hair. Rendered with True Ambience, 36 rpp, Render time around 4,5 hours.

     

    yousee.jpg
    1200 x 804 - 435K
    Post edited by Electro-Elvis on
  • HoroHoro Posts: 10,643

    Electro-Elvis - the lady looks very natural.

  • NGartplayNGartplay Posts: 3,116

    Electro-Elvis, the hair looks perfect.

  • @Horo, NGartplay: Thank you very much.

  • adbcadbc Posts: 3,115

    Electro-Elvis : Very beautiful portrait.

  • HansmarHansmar Posts: 2,932

    Electro-Elvis: Very well made potrait!

  • @adbc, Hansmar: Thank you very much.

  • mermaid010mermaid010 Posts: 5,490

    Electro-Elvis - beautiful potrait

  • Electro-ElvisElectro-Elvis Posts: 883
    edited January 2021

    @mermaid010: Thank you very much.

    Here's another image: rock and clouds are Bryce, the Buoy is from Daz3D.

    Water, rock, buoy

    Water_Rock_Buoy.jpg
    1200 x 675 - 594K
    Post edited by Chohole on
  • HoroHoro Posts: 10,643

    Electro-Elvis - very nicely done scene.

  • Electro-ElvisElectro-Elvis Posts: 883
    edited January 2021

    NGartplay said:

    This might not show up well as it will be at half size but I wanted to show the pure Bryce render against the postworked render.  I made a bad mistake by using a lighting sphere I made from one of David Brinnen's tutorials.  It made the image full of artifacts so I had to render on 256 rays/pixel to get rid of them.  Her hair has some trans and I used a soft shadow radial light for her face so this took foreveeeerrrrrr.  I won't do that again.  I rendered an object mask so that I could isolate her from the background.  I didn't do a very good job of keeping the edges clean.  It's been a long time since I did it so there may be some artifacts, especially on the sword.  They got highlighted by the dodge used to brighten it.

    In any case, this is the kind of art I used to do with Bryce.  There would be discussions in the forums about whether this was really a Bryce image or not since it was postworked.  I don't think it's an issue anymore as most people don't use Bryce now.

    One more thing...AgentSmith at Renderosity, in the forums, has been modeling voronoi knots and objects and posting the Bryce renders.  In one of them he has a link to a cool material that he made.  It's called thick-eroded-paint.  If you're interested, have a look and maybe grab it.

    Hi NGartplay

    I am a bit late with my thoughts about your image. Overall a very nice render

    1. Could you tell me which hair you used here? I might be, that I have it in my library as well, and then I could experiment with it a bit.
    2. What do you mean with artifacts? Perhaps fireflies (tiny little black dots)? If so, a workaround could be that you smooth all your imported objects first, before rendering.
    3. I often use multiple soft shadow radial lights for lighting my characters. But I agree with you render time can increase considerably, chiefly related on the hair you use. One thing you could try then, is removing the tick at "Receive Shadow" in the Materials Lab for all objects of the hair (if your are lucky the hair only consists of one single object, if you are bit less lucky more than ten). This also could change the color of the hair, but mostly not that much, so it should not be a problem, but occassionally it looks not as intended. In this case you could play around with the value of Diffuse or chose another hair.
    4. I am sorry, but I could not found any entry of AgentSmith in Renderosity.
    Post edited by Electro-Elvis on
  • @Horo: Thank you very much. Now when I have a fresh look on my picture I think the sun light could be a bit brighter.

  • HoroHoro Posts: 10,643

    Electro-Elvis - may be the sun a bit brighter, but I think not, considering the cloudy sky dims the sunlight in nature - so why not in your render?

  • adbcadbc Posts: 3,115

    Electro-Elvis : Beautiful scene.

  • NGartplayNGartplay Posts: 3,116
    edited January 2021

    Hi Electro-Elvis, It looks great.  I can see very distant mountains, sea gulls and the terrain is nicely textured.  I really like the bouy in the scene.

    Here is AgentSmith's thread:  https://www.renderosity.com/rr/mod/forumpro/?thread_id=2956417

    I'm wondering now if th I had Iray materials on the hair.  I have to find it and I'll check that out and post back.

    Post edited by NGartplay on
  • Electro-ElvisElectro-Elvis Posts: 883
    edited January 2021

    @adbc, NGartplay: Thank you very much.

    Here an example of a lady with long hair, where "Receive Shadow" option in then Materials Lab is not selected (It is ticked by default). I had to adjust the Diffuse value for the hair material from 100 to 50 to get a similair color as in Daz3D. Light comes from 3 sphere lights with 100 Shadow Softness. Render Time about 15 minutes (without Anti-Aliasing). With "Receive Shadow" selected, the render time is around 90 minutes. Okay, that's still not too bad, but it depends on the hair you use. Modern hair mostly needs more time for rendering.

    g3yogapose.jpg
    900 x 900 - 348K
    Post edited by Electro-Elvis on
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