Show Us Your Bryce Renders Part 11
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Horo : beautiful work. The anaglyph is awesome !
Downloaded a Tori Gate at Sketchfab (credit to designbureau), added the stairs and an HDRI.
Horo- I second the Wowzers, both are awesome but the anaglyph is my fav.
NGartplay and mermaid - thank you.
adbc - thank you. That gate on the steps in front of the background looks beautiful.
Adbc - I missed your post on this page, it's beautifully put together.
adbc, that is beautiful. The HDRI makes the lighting soft and pretty.
This might not show up well as it will be at half size but I wanted to show the pure Bryce render against the postworked render. I made a bad mistake by using a lighting sphere I made from one of David Brinnen's tutorials. It made the image full of artifacts so I had to render on 256 rays/pixel to get rid of them. Her hair has some trans and I used a soft shadow radial light for her face so this took foreveeeerrrrrr. I won't do that again. I rendered an object mask so that I could isolate her from the background. I didn't do a very good job of keeping the edges clean. It's been a long time since I did it so there may be some artifacts, especially on the sword. They got highlighted by the dodge used to brighten it.
In any case, this is the kind of art I used to do with Bryce. There would be discussions in the forums about whether this was really a Bryce image or not since it was postworked. I don't think it's an issue anymore as most people don't use Bryce now.
One more thing...AgentSmith at Renderosity, in the forums, has been modeling voronoi knots and objects and posting the Bryce renders. In one of them he has a link to a cool material that he made. It's called thick-eroded-paint. If you're interested, have a look and maybe grab it.
If you visualize the object mask, the hair loses its transparency map. Therefore, your hair is not transparent. In this case, only the hair geometry is rendered.
Horo, mermaid, NGartplay : thank you for your comment.
NGartplay : I like your render, my experience with that kind of images is nihil. Thanks for the mention for voronoi knots, objects and materials available at renderosity.
NGartplay - looks nice. Thanks for pointing to AgentSmith's Voronies.
Thank you adbc and Horo. Hope the material comes in handy.
Hi Slepalex, when I first brought in the figure her hair had no transparency. I played around with it (not knowing what I was doing) and got it to have its full transparcy. Unfortunately, the hair looked awful when I tried rendering it, nothing like it was supposed to look. It had transparency but the hair rendered curly looking and ver sparse and too many rays of light causing shadows on her face. I then made the main part of the hair not have any transparency but left the secondary hair as transparent. This is what it ended up looking like.
Learning to get transpencies correct is important to me. I've read a couple of tutorials but I don't get the results that they do for this image. The Looking Ahead competition image that I submitted rendered the hair fine and did not take that long. No special lighting though. Could it be the lighting that caused her hair to look strange with full transpency? I used a scene encompassing sphere that I made while following one of David's tutorials. I can not find the tutorial again.
NGartplay - nice render. Maybe Electro-elvis can help you, if he sees this post
Horo: great bug-render!
adbc: special way to show this item. The strange background effect is well chosen.
NGartplay: I look both renders. But I do see that the hair is less successful in the second one. Cannot help you to improve it, I fear.
Thank you Hansmar.
Hansmar : thank you.
I made a portrait again. :-) The model is Ethel for Genesis 8 Female, hair is Braided Band Hair. Rendered with True Ambience, 36 rpp, Render time around 4,5 hours.
Electro-Elvis - the lady looks very natural.
Electro-Elvis, the hair looks perfect.
@Horo, NGartplay: Thank you very much.
Electro-Elvis : Very beautiful portrait.
Electro-Elvis: Very well made potrait!
@adbc, Hansmar: Thank you very much.
Electro-Elvis - beautiful potrait
@mermaid010: Thank you very much.
Here's another image: rock and clouds are Bryce, the Buoy is from Daz3D.
Electro-Elvis - very nicely done scene.
Hi NGartplay
I am a bit late with my thoughts about your image. Overall a very nice render
@Horo: Thank you very much. Now when I have a fresh look on my picture I think the sun light could be a bit brighter.
Electro-Elvis - may be the sun a bit brighter, but I think not, considering the cloudy sky dims the sunlight in nature - so why not in your render?
Electro-Elvis : Beautiful scene.
Hi Electro-Elvis, It looks great. I can see very distant mountains, sea gulls and the terrain is nicely textured. I really like the bouy in the scene.
Here is AgentSmith's thread: https://www.renderosity.com/rr/mod/forumpro/?thread_id=2956417
I'm wondering now if th I had Iray materials on the hair. I have to find it and I'll check that out and post back.
@adbc, NGartplay: Thank you very much.
Here an example of a lady with long hair, where "Receive Shadow" option in then Materials Lab is not selected (It is ticked by default). I had to adjust the Diffuse value for the hair material from 100 to 50 to get a similair color as in Daz3D. Light comes from 3 sphere lights with 100 Shadow Softness. Render Time about 15 minutes (without Anti-Aliasing). With "Receive Shadow" selected, the render time is around 90 minutes. Okay, that's still not too bad, but it depends on the hair you use. Modern hair mostly needs more time for rendering.