Show Us Your Bryce Renders Part 11

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Comments

  • adbcadbc Posts: 3,115

    agentsmith : beautiful image, awesome material. 

  • NGartplayNGartplay Posts: 3,116

    Hi AgentSmith, so glad that you posted something.  Too bad that is a purchased item.  I'm sure some of us would love to play with your scene.  These guys here are pros at it.

    May I say that the material is awesome.  I have a never-ending subscription to Filter Forge.  I need to get back over there.  Very cool scene setup.  From what I've seen you're very good at portrait lighting in Bryce.

  • mermaid010mermaid010 Posts: 5,490
    edited January 2021

    agentsmith - very nice render, I like the textured material. Looking forward to your future renders.

    Post edited by mermaid010 on
  • adbcadbc Posts: 3,115
    edited January 2021

    The city is a model from the net, modified and textured in Bryce.

     

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  • mermaid010mermaid010 Posts: 5,490

    Adbc - very nice render, the lighting is awesome

  • HoroHoro Posts: 10,643
    edited January 2021

    adbc - very nicely done urban scene.

    agentsmith made a couple of cool Voronoi objects and shares them (link at the Renderosity Bryce Forum). Here I used two, gave them Funky Metal materials (the original ones are also excellent) abd put them on the ground plane, a bit transparent and a bit reflecting with a self made bump pattern. Ambient light and reflections by TheHelm HDRI I made once from a Bryce render and the key light by the sun.

    AS12Voronoi

    The Voronoi objects can be even better appreciated in true 3D.

    AS12Voronoi Anaglyph

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    Post edited by Horo on
  • NGartplayNGartplay Posts: 3,116

    adbc, I just found a cityscape in my files and was thinking of trying a scene like this.  So cool.  The material is perfect for this.

    Horo, that round voronoi looks like I could pick it up in the 3D with my glasses on.   Those shape are excellent, great render of them.  Like the reflective mats.

  • Horo - Thanks and cool render with the Voronoi meshes! I've got some "Fifty Funky" renders coming.

    adbc & mermaid010 - Thank you, appreciate it!

    NGartplay - Thanks and yeah the never-ending subscription to Filter Forge is the only way to go!

  • NGartplayNGartplay Posts: 3,116
    edited January 2021

    I'm not sure how I feel about this one.  I think that it's ok.  It's taken from another photograph of my mother's.  Looking down a valley towards the water.  The photograph shows a rocky terrain with cactus.  There's lots of scrub brush on the right side mountain/hill.  I tried instancing the rocks, which worked but they were all floating in the air and it took forever to try and get them positioned.  I gave up and deleted them.  this is what you get.

    At AgentSmith, if you want to have a large image in your post, do this:  create your post with your image.  Click on the image and copy the URL.  Click on Edit your post and click on the mountain icon.  Paste in your URL and set the size to 800 width. Save. Voila!

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    Post edited by NGartplay on
  • mermaid010mermaid010 Posts: 5,490
    edited January 2021

    Horo - lovely stills, the mesh objects are very nice especially the anaglyph,  the spherical mesh pops out of the screen more than the other one.

    NGartplay - very nicely done scene, I like it.

    Post edited by mermaid010 on
  • adbcadbc Posts: 3,115

    mermaid, Horo, NGartplay : thank you.

    Horo : great use of the voronoi objects, awesome to view in true3D.

    NGartplay : beautiful scene.

  • HoroHoro Posts: 10,643
    edited January 2021

    NGartplay - thank you. Very nice scene with the sheep on the trampled down grass, the coast and water look very natural. Note: you can land and align the instanced object with the Shift-key down. Have a look at 'How to use the Instancing Lab in Byce 7.1 Pro — A complete tutorial by Rashad' on my website: 3D CG Documents > Guests > Objects.

    agentsmoth - thank you.

    mermaid - thank you. I noticed that even though both objects have the same distance to the camera, the spherical one really pops out but the blue one is less obvious. Maybe the colour is unfortunate or the gloss distracts.

     

    Post edited by Horo on
  • NGartplayNGartplay Posts: 3,116

    I appreciate that Horo, thanks

  • HansmarHansmar Posts: 2,932
    edited January 2021

    Electro-Elvis: Nice rock + buoy scene. Wonderful light on the rocks. And a wonderful portrait of the fit lady with long hair!

    Spuddy: Wow, have you been busy! The red room is a bit, uh, red for me, but the mood is very nice. The hangar with flying thing is really sci-fi, while the monster in the cave looks dangerous to me (and great lights there). Fantastic variation on captains view. I like all, but probably the top one best.

    Horo. Very beautiful textures on the landscape and great sky as well. The Voronoi objects look very good.

    Adbc. Nice city view (first one) with very nice light. Could be real. Second city much less realistic, of course, but interesting view nonetheless.

    NGartplay. The seaview with boat and gulls is fantastic, the sky fits very well and the sand is amazing. The look from the water to the mountains is also nice. I also struggle with size. Specifically getting landscape and items correct. Props and people can be put close to each other to compare and then make appropriate size, but that is much more difficult with landscapes. The scene with the sheep is wonderful. Great texture on the sheep and very realistic overall.

    Agentsmith. That thingy certainly needs a new coat of paint. Very well rendered!

    I made a couple of renders. First one is just a weird indoor scene I started ages ago, but decided to finish with  various lights, including negative light and lights with gradients. I call it “Nothing is revealed but time”, since I tried to capture the feeling of the song “House with no door” by Van der Graaf Generator. There is also a rain-cube by Horo and David Brinnen.

    The others are landscapes. The first one is made with the picture from “Nothing is revealed but time” as a basis for the heightmap. Some smoothing and stretching mainly. The second is a follow-up with some changes via the terrain editor. These two have a dome light around the terrain with a gradient. Next another one from the same starting point with many changes via the terrain editor. Now with a fill light with a gel (hardly visible). All three have a second version of the terrain (not per se similarly modified) in the background. Finally a reinterpretation of an earlier landscape called “dark glow” in which I used a gascloud by Horo as HDRI leading to the very nice effect on the landscape.

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    Post edited by Hansmar on
  • HansmarHansmar Posts: 2,932
    edited January 2021

    I realised I had some renders that I think I did not show yet. If I did (and forgot) I apologise for the double posting. Two terrains, one with GorgesA from Horo and one with one of the Grandmountains from David Brinnen and Horo. In that last one I added a bird, which is a mixture of different birds from Hivewire's songbird remix. It also contains a volumetric sky modified from one of the Cloudscapes by David Brinnen and the fog patches cube by David and Horo.

     

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  • NGartplayNGartplay Posts: 3,116
    edited January 2021

    There is certainly a lot to see here Hansmar.  Wow, some stunning images.  I don't know that musical artist but you captured a surrealistic look.  Love the rain cube.

    So many cool landscapes.  The 3rd picture has a stepped look to it.  Is that made with an image in the terrain editor?  I like that.  The 4th is similar.  The gas cloud is fantastic.

    In your second set I love both of these.  The last one with the flying dino, are those clouds made with a sphere and a material?

    Horo, I followed the instancing tutorial by Rashad.  I need more practice and I'm not sure what all the controls do but I made instances and I also instanced groups, which I know that I will use. Thank you

    Post edited by NGartplay on
  • HoroHoro Posts: 10,643

    Hansmar - thank you. The indoor scene looks surreal and charming, both clocks have the same time. The landscape you made from the indoor scene came out nice and gives me the impression of ruins in a desert region, I see that the next terrain is related to the previous one, the slim towers and square blocks have a nice material. The block rocks in the foreground of the landscape and the "snow" on top make a nice contrast to the green hills behind and the last one of the first series looks fantastic with the material on the rocks, the water or fog looks great and I think the sky fits the scene perfectly.
    I don't remember having seen the two of the second series. The gorges look great in the morning or evening light, and the second has a very realistic material with the rocks and greenery, the fog patches enhances the realism. The bird is very nice.

  • adbcadbc Posts: 3,115

    Hansmar : thank you for your comment.

    Wow, wonderful renders. The indoor scene looks interesting with the rain cube and the green light. The first terrain looks like a desert scene, the next one shows a city ruin and is well textured, I like the one with the snow spread over the hills, the last one looks great, the water material is perfect, the atmoshpere is peaceful.

    The last two renders are wonderful with great materials, the fog on the second one is very realistic.

  • mermaid010mermaid010 Posts: 5,490

    Wow Hansmar you have been busy, all the renders are amazing, I love the surrealism of the first, the last is my fav, it's beautiful.

  • NGartplayNGartplay Posts: 3,116

    Oops, Horo is correct, it's a bird.  Let me clean my glasses.

  • HoroHoro Posts: 10,643
    edited January 2021

    I used another two of agentsmith's Voronoi objects and put one into the other and put them on the partly reflecting ground plane. Ambient light and reflections by TheDock HDRI I made once from a Bryce render and the key light by the sun. I experimented with different camera FOV. The Voronoi objects can be even better appreciated in true 3D - the right side (click to open bigger image).
    First example camera FOV 30°, next 60° and last 120°. No changes in the scenes, just moved camera.

    AS34aVoronoi+ana

    AS34bVoronoi

    AS34cVoronoi

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    Post edited by Horo on
  • NGartplayNGartplay Posts: 3,116

    Wow Horo, so you say that you moved the camera...or did you just change the FOV? The background in the last is my favorite but the 60 FOV view is my favorite object.  Guess I like order, lol.  Told you I wasn't particularly creative. Great materials.  I like that the grey seems industrial and plays off of the more organic, rock mat.

  • HoroHoro Posts: 10,643

    NGartplay - thank you. If FOV gets wider the object appears smaller. The camera must be moved nearer (wider FOV) or farther away (narrower FOV).

  • adbcadbc Posts: 3,115
    edited January 2021

    Horo : Great Voronoi images, my favourite is definitely the one with FOV 60°, especially the anaglyph.

    Experimented with an old cave object, added a window and a scifi kind of robot and a spacecraft in the sky.

     

     

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  • HoroHoro Posts: 10,643
    edited January 2021

    adbc - thank you, I agree I started with the 60° one and experimented with other FOVs to see what happens.
    A very good idea to add a window to the cave entry/exit and making it to a sci-fi scene is a cool idea. I like the result a lot.

    Post edited by Horo on
  • adbcadbc Posts: 3,115

    Horo : thank you.

  • mermaid010mermaid010 Posts: 5,490

    Horo- Excellent Voronoi images, all are nicely done, I like the contrasting textures used.

    Adbc - wow that's an awesome setup and render.

     

  • HoroHoro Posts: 10,643

    Thank you mermaid.

  • NGartplayNGartplay Posts: 3,116

    adbc, love the scene.  The rock material is excellent.  I, too, think that the window is very effective here.  Nice work.

    I was thinking of starting another thread but decided against it.  I was going to suggest that people pick an object from their runtimes that they have never used and create an image with it.  I didn't because not everyone likes to use objects in their scenes.  When I go through my runtimes and see stuff I never used I tell myself 'self, you gotta use that someday', lol.

  • NGartplayNGartplay Posts: 3,116
    edited January 2021

    I posted this one over at Renderosity since they have an active gallery.  Come on Daz 3D, let's get our gallery back!!!!!

    I used one of David Brinnen's and Horo's cloudscape 6 files to start this image.   Hadn't done that before but I had trouble using their clouds in my own files.  I found that I needed to make my mountains much smaller than I'm used to as they were poking into the clouds.  I added Daz 3D's Elemental figure with the moss material (which you can't tell because he's in shadow).  I also used Rashad's instancing tutorial on Horo's site to instance the trees.  I added a bit of dodge in postwork to the mountain but it really wasn't necessary.  The original Bryce file is good as it is.

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