Show Us Your Bryce Renders Part 11

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Comments

  • HoroHoro Posts: 10,643

    Hansmar - looks very nice with these round hills.

  • S RayS Ray Posts: 399
    edited February 2021

    Tri Tower   (Strange Object)  Modeled in Wings 3D & Amorphium 3 

    TriTower1.jpg
    1200 x 900 - 359K
    Post edited by S Ray on
  • adbcadbc Posts: 3,115

    Hansmar : beautiful view, great terrains and atmosphere.

    S Ray : the strange object is beautiful and well lit.

  • HoroHoro Posts: 10,643

    S Ray - interesting object and very nicely presented.

  • mermaid010mermaid010 Posts: 5,490

    Hansmar - beautiful scene, nice terrains and atmosphere.

    S Ray - the strange object is awesome and well lit.

  • NGartplayNGartplay Posts: 3,116
    edited February 2021

    S Ray, that is really cool.  Great lighting too.

    Post edited by NGartplay on
  • HoroHoro Posts: 10,643
    edited February 2021

    Another try with Dan's Fog (by Dan Whiteside) in a cube with the terrain inside, lit by the sun with a 2D-Face with the Moon picture by Dave Savage in front to fake a full moon. The clouds are from the Sky Toolbox Expansion 1.

    Moonshine

    Moonshine.jpg
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    Post edited by Horo on
  • NGartplayNGartplay Posts: 3,116

    Horo, that is haunting and beautiful.  I like the rays through the fog.  This could fit in with the shadow/night thread too.

  • mermaid010mermaid010 Posts: 5,490

    Another beautifully done render Horo, nice use of the fog and moon.

  • HoroHoro Posts: 10,643

    Thank you NGartplay and mermaid.

  • adbcadbc Posts: 3,115

    Horo : awesome scene, the rays through the fog makes it look spooky.

  • HansmarHansmar Posts: 2,932
    edited February 2021

    NGartplay, Horo, adbc, mermaid010, Thank you.

    S Ray: very interesting object, I like the light from the inside.

    Horo: Interesting look. Light just grazes the edges of the mountains, well done. I also like the rays in the sky.

    The following terrain is just one terrain, made in Terresculptor by blending one terrain to an existing height map. That provides interesting options.

     

    terblend1.jpg
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    Post edited by Hansmar on
  • HoroHoro Posts: 10,643

    adbc - thank you.

    Hansmar - thank you. Very interesting terrain

  • Another Voronoi Bryce scenefile download. This time I used a torus shape. Feel free to use any of it in any way you want!

    www.kirkdunne.com/files/bryce/voronoi_04.zip

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    vor_4.jpg
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  • NGartplayNGartplay Posts: 3,116

    Hansmar, the pathways/trenches are so interesting in this landscape.  Excellent.

    AS, thanks for sharing.  This is an amazingly intricate design.  Really fabulous.

  • adbcadbc Posts: 3,115

    Hansmar : very detailed terrain, the material is very well done.

    agentsmith : very cool render. Thanks for sharing.

  • HoroHoro Posts: 10,643

    agentsmith - cool torus shaped object and nicely presented. Thank you for sharing.

  • mermaid010mermaid010 Posts: 5,490
    edited February 2021

    Hansmar – wow really interesting terrain. I love the texture, the combination of the sandy bits and the grassy bits.

    Agentsmith – beautiful torus shaped object, excellent renders, thanks for sharing the files.

    The terrain as a reflective mat, the model is by Herminio Nieves, lighting from Gasclouds_B03. Inspired by Horo’s landscape I added a moon.

    futuristic-house.jpg
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    Post edited by mermaid010 on
  • NGartplayNGartplay Posts: 3,116

    mermaid010, lovely scene and great work on this.  I really like the cottage area and the sky is beautiful.

  • HoroHoro Posts: 10,643

    mermaid - very nice scene. The terrain looks a bit like heavy sea waves, it reflects the sky beautifully and I like the building in the distance.

  • adbcadbc Posts: 3,115
    edited February 2021

    mermaid : excellent scene, the terrain material is awesome and the building in the distance fits beautifully.

    Just a scene with some old tree models, added a cell shading material and an HDRI sky.

    cartoon trees_6.jpg
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    Post edited by adbc on
  • HoroHoro Posts: 10,643

    adbc - the cartoon trees look great and the sky fits the scene nicely.

  • HansmarHansmar Posts: 2,932

    Horo, mermaid, NGartplay: Thank you.

    Mermaid010: Lovely scene. I also see a very heavy sea.

    adbc: Great old trees, lovely sky.

  • NGartplayNGartplay Posts: 3,116

    Awesome trees adbc.

  • adbcadbc Posts: 3,115

    Horo, Hansmar, NGartplay : thank you.

  • HoroHoro Posts: 10,643
    edited February 2021

    A terrain and above it a partly transparent one, 5 BTO trees instanced and everything in a fading mirror box. Light only by the Tower HDRI (from the Tourbillon set). Expected render time was about 7 hours so I rendered on 4 computers over the network and instead of the expected 3 hours, it was finished in 1/4 hour; impossible and unusable result. It appears that only the conventional light from the HDRI is passed on but not the ultra bright light from the HDRI sun. When I obscured the sun with a 2D-Face, the render looked the same as the network render.

    Woodland

    Woodland.jpg
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    Post edited by Horo on
  • NGartplayNGartplay Posts: 3,116
    edited February 2021

    Horo, I thought this was a photograph when I first looked at it.  So gorgeous, bravo!

    What is a 'fading mirror box'?

    Post edited by NGartplay on
  • HansmarHansmar Posts: 2,932

    Horo: Very nice render, wonderful light through the trees.

  • HoroHoro Posts: 10,643
    edited February 2021

    NGartplay - thank you. A fading mirror box is a cube of any size, from the bottom up it is reflecting (a mirror) than the higher up the mirror fades and the cube gets transparent. So whatever is near the floor gets mirrored but the sky gets through. Easy to set up, height can be adjusted by making the surrounding sphere higher or flatter and how much it is positioned under the ground.

    Fading Miror Box.

    FadingMirrorBox.jpg
    1200 x 678 - 124K
    Post edited by Horo on
  • Horo - That is a cool in-camera technique, love it!

This discussion has been closed.