Show Us Your Bryce Renders Part 11
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Comments
Hansmar - looks very nice with these round hills.
Tri Tower (Strange Object) Modeled in Wings 3D & Amorphium 3
Hansmar : beautiful view, great terrains and atmosphere.
S Ray : the strange object is beautiful and well lit.
S Ray - interesting object and very nicely presented.
Hansmar - beautiful scene, nice terrains and atmosphere.
S Ray - the strange object is awesome and well lit.
S Ray, that is really cool. Great lighting too.
Another try with Dan's Fog (by Dan Whiteside) in a cube with the terrain inside, lit by the sun with a 2D-Face with the Moon picture by Dave Savage in front to fake a full moon. The clouds are from the Sky Toolbox Expansion 1.
Horo, that is haunting and beautiful. I like the rays through the fog. This could fit in with the shadow/night thread too.
Another beautifully done render Horo, nice use of the fog and moon.
Thank you NGartplay and mermaid.
Horo : awesome scene, the rays through the fog makes it look spooky.
NGartplay, Horo, adbc, mermaid010, Thank you.
S Ray: very interesting object, I like the light from the inside.
Horo: Interesting look. Light just grazes the edges of the mountains, well done. I also like the rays in the sky.
The following terrain is just one terrain, made in Terresculptor by blending one terrain to an existing height map. That provides interesting options.
adbc - thank you.
Hansmar - thank you. Very interesting terrain
Another Voronoi Bryce scenefile download. This time I used a torus shape. Feel free to use any of it in any way you want!
www.kirkdunne.com/files/bryce/voronoi_04.zip
Hansmar, the pathways/trenches are so interesting in this landscape. Excellent.
AS, thanks for sharing. This is an amazingly intricate design. Really fabulous.
Hansmar : very detailed terrain, the material is very well done.
agentsmith : very cool render. Thanks for sharing.
agentsmith - cool torus shaped object and nicely presented. Thank you for sharing.
Hansmar – wow really interesting terrain. I love the texture, the combination of the sandy bits and the grassy bits.
Agentsmith – beautiful torus shaped object, excellent renders, thanks for sharing the files.
The terrain as a reflective mat, the model is by Herminio Nieves, lighting from Gasclouds_B03. Inspired by Horo’s landscape I added a moon.
mermaid010, lovely scene and great work on this. I really like the cottage area and the sky is beautiful.
mermaid - very nice scene. The terrain looks a bit like heavy sea waves, it reflects the sky beautifully and I like the building in the distance.
mermaid : excellent scene, the terrain material is awesome and the building in the distance fits beautifully.
Just a scene with some old tree models, added a cell shading material and an HDRI sky.
adbc - the cartoon trees look great and the sky fits the scene nicely.
Horo, mermaid, NGartplay: Thank you.
Mermaid010: Lovely scene. I also see a very heavy sea.
adbc: Great old trees, lovely sky.
Awesome trees adbc.
Horo, Hansmar, NGartplay : thank you.
A terrain and above it a partly transparent one, 5 BTO trees instanced and everything in a fading mirror box. Light only by the Tower HDRI (from the Tourbillon set). Expected render time was about 7 hours so I rendered on 4 computers over the network and instead of the expected 3 hours, it was finished in 1/4 hour; impossible and unusable result. It appears that only the conventional light from the HDRI is passed on but not the ultra bright light from the HDRI sun. When I obscured the sun with a 2D-Face, the render looked the same as the network render.
Horo, I thought this was a photograph when I first looked at it. So gorgeous, bravo!
What is a 'fading mirror box'?
Horo: Very nice render, wonderful light through the trees.
NGartplay - thank you. A fading mirror box is a cube of any size, from the bottom up it is reflecting (a mirror) than the higher up the mirror fades and the cube gets transparent. So whatever is near the floor gets mirrored but the sky gets through. Easy to set up, height can be adjusted by making the surrounding sphere higher or flatter and how much it is positioned under the ground.
Horo - That is a cool in-camera technique, love it!