Show Us Your Bryce Renders Part 11

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Comments

  • NGartplayNGartplay Posts: 3,116

    Horo, that's so interesting, thank you.  Saving these settings.

  • mermaid010mermaid010 Posts: 5,490
    edited February 2021

    Thanks NGartplay, Horo, Adbc and Hansmar for the nice comments.

    Adbc - very nice scene, love the trees.... freebiesblush

    Horo - awesome landscape very photorealistic, the lighting is superb.

    Post edited by mermaid010 on
  • adbcadbc Posts: 3,115
    edited February 2021

    Horo : cool render, the light through the trees is an awesome effect.

    Thanks for explaining the fading mirror box.

    mermaid : thank you.

    Post edited by adbc on
  • HoroHoro Posts: 10,643

    Thank you agentsmith, mermaid and adbc.

    LGartplay - you're more than welcome. One thing to keep in mind: if there are shadows cast, their direction invert in the mirror, also if a side is lit by a bright light, in the mirror it is on the other side.

  • HansmarHansmar Posts: 2,932
    edited February 2021

    Thanks for sharing, Horo.

    I started from the spooky fog idea, but this did not come out spooky at all, so I decided to put it in this thread instead.

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    Post edited by Hansmar on
  • HoroHoro Posts: 10,643

    Hansmar - not spooky but charming. Cool idea with the eyeballs.

  • mermaid010mermaid010 Posts: 5,490

    Hansmar - I agree with Horo a very charming scene, well done

  • Hansmar - Artisticly Surreal. Bit like a dream.

  • AgentSmithAgentSmith Posts: 34
    edited February 2021

    Quick and fun.
    I used the "LinkMobTor2" object from the "Fifty Funky Shapes and Fifty Funky Metals" package with simple reflective colors plus blurry reflections and shadows.
    Since I almost always insert a little grain over my renders anyway, I just kept this at 64 RPP's so, no postwork.

    Edit...and, then a render with the blurry reflections turned off.

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    Post edited by AgentSmith on
  • HoroHoro Posts: 10,643
    edited February 2021

    agentsmith - great LinkMobTor2 renders. I like the chocolate coloured first one but the second one has interesting reflections.

    I used the Voronoi in the torus shape (see page 71) by agentsmith (thank you! yes) with a golden material and put a blueish torus inside it that has transparency with low refraction and also reflection. I instanced the Voronoi object once and moved it away. Everything is inside a sphere with transparency, reflection and diffuse to get light, reflections and shadows. Lit exclusively by the WpH14_SC HDRI from the Hypertextures Base set.

    AS4aVoronoi

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    Post edited by Horo on
  • HansmarHansmar Posts: 2,932

    Horo, mermaid010, AgentSmith: Thanks.

    AgentSmith: Very nice renders. I specifically like the second one with the reflections.

    Horo: I like the render with the multiple reflections and different colours for the tori.

  • NGartplayNGartplay Posts: 3,116
    edited February 2021

    AS, the first one makes want a bit of chocolate but I'm partial to that liquidy, reflective material in the second.  What kind of light setup are you using?

    Horo, love the lacy look of the torus.  The haze gives this depth and make it look like it goes on and on.  Well done.

    Post edited by NGartplay on
  • Thank You Everyone!

    NGartplay - "AS What kind of light setup are you using?"

    HDRI. To get that 50/50 split of dark/light reflection on the floor, I knew I needed something high contrast with windows.
    I used the "Leadenhall Market" from ''hdrihaven.com", they have free hdri's at different resolutions (I just use the smallest one at 1k)

    https://hdrihaven.com/hdri/?c=indoor&h=leadenhall_market

    The Infinite Planes Specular Halo was set to RGB=200 & the Object's Specular Halo was set to RGB=255.
    (the amount of blur on any mesh is controlled by the Specular Halo value)

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  • Horo - "Voronoi in the torus shape" - Trip-tastic & Awesome!

  • adbcadbc Posts: 3,115

    Hansmar : fascinating render with the eyeballs.

    Agentsmith : Both images are awesome, great material.

    Horo : cool voronoi render, great background and material.

  • mermaid010mermaid010 Posts: 5,490

    Agentsmith - Both renders are superb, great material.

    Horo - cool voronoi render, very nic background and material.

  • HoroHoro Posts: 10,643

    Thank you Hansmar, NGartplay, AgentSmith, adbc and mermaid.

  • adbcadbc Posts: 3,115
    edited February 2021

    Just a landscape to use the castle by Lucien Lilippe I downloaded ages ago.

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    Post edited by adbc on
  • NGartplayNGartplay Posts: 3,116

    Thanks AS, I want to do some closeup eventually and will need something that gives a good portrait lighting.

    adbc, wonderful city scene.  Nice work.  I look at items in my runtime all the time and think to myself that I never used that or that one.  We should start a thread to make an image using something you've never rendered before.

  • HoroHoro Posts: 10,643

    adbc - very nicely done.

  • mermaid010mermaid010 Posts: 5,490
    edited February 2021

    Adbc - lovely render, very nicely done. I have been looking at objects/models which I downloaded long ago after NGartplay mentioned it. I have alot too which I never used.

    Post edited by mermaid010 on
  • NGartplayNGartplay Posts: 3,116
    edited February 2021

    mermaid, I made an image once just for the fun of it, using an item I had never used before.  It was of an outhouse and M3 was coming out after using it :)   I used to think that he was handsome.  Now, of course, he looks pretty rough compared the realism you get now with Genesis figures.

    Post edited by NGartplay on
  • mermaid010mermaid010 Posts: 5,490

    Only after reading an earlier post by you NGartplay, I went thru my folders, thanks for mentioning it. Wow I did collect/download lots of models mainly from ShareCG,  which I never used; for my last render I used one by Herminio Nieves - Futuristic Rural House. I don't use Daz or Poser so no Runtimes to check. laugh

    <<<We should start a thread to make an image using something you've never rendered before.>>>

    Personally I don't think we need a new thread for this purpose, we can continue posting here, but if the others want another thread, I'm in.

     

  • adbcadbc Posts: 3,115

    NGartplay, Horo, mermaid : thank you.

  • mermaid010mermaid010 Posts: 5,490
    edited February 2021

    A simple Wings 3D object lighting from ErmCloud08.

     

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    Post edited by mermaid010 on
  • HoroHoro Posts: 10,643

    mermaid - awesome beautiful.

  • HansmarHansmar Posts: 2,932
    edited February 2021

    adbc: cute town, but they should do something about those streets cheeky

    mermaid010: really lovely render.

    Some new landscapes. Both made with various methods to create a heightmap, including e.g. starting with Terresculptor, blending with an existing heightmap, modifying in Bryce, blending in Bryce again, etc. Not really a fully transparent and well-considered workflow, but more hit and miss. One was started with PS Elements using various textures and then again modification in Bryce and blending with another one. The one with the flamingo's I would like to call 'Green canyon', while the one with ice is actually a double (stacked) terrain called Ice-island.

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    Post edited by Hansmar on
  • NGartplayNGartplay Posts: 3,116

    Mermaid010, that is so beautiful.  Bryce does shiny, pretty so well.

    Hansmar, two more wonderful landscapes.  I like the canyon look of the first and I really like the cold environs of the second with its clear, blue sky.

  • HoroHoro Posts: 10,643

    Hansmar - two great landscape renders. The TE is very versatile and I can see that you experiment with all the options and features to create interesting terrains.

  • adbcadbc Posts: 3,115

    mermaid : Beautiful and shiny wings object, great lighting.

    Hansmar : thanks. Both your landscapes are very well done, I like them both.

This discussion has been closed.