[Beta Update] FoliageMaker plugin (1.1 beta available)

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  • ArtiniArtini Posts: 9,458
    edited October 2023

    Another experiment with foliage growing and my favorite characters...

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    Post edited by Artini on
  • AnEye4ArtAnEye4Art Posts: 766
    edited October 2023

    Can a bear be wrapped in vines? Let's see!!

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  • barbultbarbult Posts: 24,244

    Artini said:

    Another experiment with foliage growing and my favorite characters...

    image

    Keep going, you are making lots of interesting scenes. 

  • barbultbarbult Posts: 24,244

    AnEye4Art said:

    Can a bear be wrapped in vines? Let's see!!

    I guess so! I see the claws, but that is about all that is still recognizable of the bear. I guess he was hibernating too long and the vines entrapped him.

  • AnEye4ArtAnEye4Art Posts: 766
    edited October 2023

    Good guess, Barbult!! At this point I'm just tinkering with foliagemaker until the update. So, for the mean time, another question: can a polar bear be wrapped in vines? Sure thing!!

    Side note: I set the vertical growth to only 72 so that the head will not be covered.

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  • ArtiniArtini Posts: 9,458
    edited October 2023

    Thanks a lot, Barbult.

    So many ideas to test. Like this plugin so much.

    Interesting wrappings, AnEye4Art

    Post edited by Artini on
  • MartialMartial Posts: 424
    edited October 2023

    Thanks barbult

    i will try it

    barbult said:

    @Martial I see you have the rose installed. It is in the AM Foliage Maker Rose product right below the FoliageMaker product you have highlighted in your screenshot. You need to load the rose into your scene and then select it as the object to be instanced in the FoliageMaker plugin. It is demonstrated in the controls overview video that is on the FoliageMaker product page in the store. Here is a link to the section of the video that explains the process (chapter Instancing at 17:30). The whole video is helpful. The video is also linked in the FoliageMaker Manual.

    Post edited by Richard Haseltine on
  • ArtiniArtini Posts: 9,458
    edited October 2023

    Room decoration...

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  • AnEye4ArtAnEye4Art Posts: 766

    pretty cool.

  • ArtiniArtini Posts: 9,458

    Thank you very much, AnEye4Art

    This plugin is awesome and keep me busy playing with it.

     

  • ArtiniArtini Posts: 9,458

    Bridge Examination

  • ArtiniArtini Posts: 9,458

    Growing foliage on the Mining Mech

  • barbultbarbult Posts: 24,244

    Have you thought about changing your Daz froum avatar to Light Bob? He looks so great in your images.

  • ArtiniArtini Posts: 9,458

    Thanks, Barbult. I have not thought about changing my Daz forum avatar, yet.

     

  • ArtiniArtini Posts: 9,458
    edited October 2023

    Light Bob fashion...

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  • barbultbarbult Posts: 24,244

    He's not naked or bald anymore!

  • Artini said:

    Light Bob fashion...

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    Cute!

  • ArtiniArtini Posts: 9,458
    edited October 2023

    Thanks a lot for the comments, Barbult and Alessandro.

     

    Post edited by Artini on
  • ArtiniArtini Posts: 9,458
    edited October 2023
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    Post edited by Artini on
  • barbultbarbult Posts: 24,244

    Artini said:

    Fashion for Genesis 9 - https://www.daz3d.com/eg-moxing-for-genesis-9

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    She's wearing a sash. She must have won the Miss FoliageMaker contest.

  • ArtiniArtini Posts: 9,458

    Thanks for the comments, Barbult

     

  • ArtiniArtini Posts: 9,458
    edited October 2023
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    Post edited by Artini on
  • AnEye4ArtAnEye4Art Posts: 766

    You're just churning out foliagemaker stuff left and right, Artini - I wonder what you'll create when the update arrives.

  • ArtiniArtini Posts: 9,458

    Thanks, AnEye4Art.

    FoliageMaker plays an important role in my experiments with Daz Studio,

    adding some details to the scenes.

     

  • barbultbarbult Posts: 24,244
    edited October 2023

    I grew some cobweb instances on a sphere (hidden in render) and made a giant dust bunny!

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    Post edited by barbult on
  • ArtiniArtini Posts: 9,458

    Nice idea, Barbult

    I also tend to hide objects to growing foliage on.

     

  • Looks very cool and useful! Just that in my case, it creates "nothing". I see the extra node added, I see it working, but I don't see any foliage... What am I missing?

  • Dreamlight said:

    Looks very cool and useful! Just that in my case, it creates "nothing". I see the extra node added, I see it working, but I don't see any foliage... What am I missing?

    Hello, I just emailed you also as well. Try using a sphere of 1mt. with at least 4 divisions. That's what I used in the tutorials as well. Cheers.

  • Thank you for working with me on this one Alessandro! I was scratching my head for a long time with some props where the foliage would not grow. Well, turned out the objects must have a smaller scale (around 1 meter is good), and also polycount is important. Too few polygons will not create any growth. Thanks again! 

     

    Alessandro Mastronardi said:

    Dreamlight said:

    Looks very cool and useful! Just that in my case, it creates "nothing". I see the extra node added, I see it working, but I don't see any foliage... What am I missing?

    Hello, I just emailed you also as well. Try using a sphere of 1mt. with at least 4 divisions. That's what I used in the tutorials as well. Cheers.

  • Dreamlight said:

    Thank you for working with me on this one Alessandro! I was scratching my head for a long time with some props where the foliage would not grow. Well, turned out the objects must have a smaller scale (around 1 meter is good), and also polycount is important. Too few polygons will not create any growth. Thanks again! 

     

    Alessandro Mastronardi said:

    Dreamlight said:

    Looks very cool and useful! Just that in my case, it creates "nothing". I see the extra node added, I see it working, but I don't see any foliage... What am I missing?

    Hello, I just emailed you also as well. Try using a sphere of 1mt. with at least 4 divisions. That's what I used in the tutorials as well. Cheers.

    You are welcome Val, anytime!

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