Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
I hear windows talk...
Yes. Mine often says "Things are default for a reason, you imbecile. How dare you question us"
I think your renders have started and still are amazing Teofa. I just love your point of view on different areas of this art world of ours!!!
Thanks Saphirewild :). I get a distinct impression my pov isnt always welcomed but oh well!
Nuts and Bolts. I finally got around to making a dedicated material set for the SY rogue boots rather than using shaders. The base is Lt grey, allowing me to set the diffuse for a big range of color. I changed only the main boot diffuse in my examples.
Ha! Love the expressions and body language.
These look great! I am in the middle of a texturing course and am excited to start using what I am learning as soon as I find a bit of time to sit down and do it.
Hi Scott!
Texture work is fun, Sonja.
removed
Talking about Opacity maps in the new user wips. I didn't want to add more junk that isn't about composition..
I love playing with maps. all of them.
This is the Elven Warrior tunic stock, then with an opacity map I made.
I think it looks amazing Teofa, But I know this is going to be a very Newbie question here but what is an Opacity Map? and where can I learn to do them?
Heh. Lets make a simple shader with transparency. :)
Step one I made a very crude tile-able main jpg. For this just a big ol crude circle. This can be your diffuse map, or, as I will show later, isn't very important always.
Step two.. I made a negative image of the first jpg. this is easy in this simple example. For others, depending on your base texture, you will have to go Grayscale first, and then fiddle with contrast, brightness, etc to make sure that the parts you want boldly seen are white, or nearly so, and your transparent areas black. Shades of grey will have different levels of transparency. This is your opacity map or "mask".
Step 3 and 4 shows the Diffuse map and where to find "Browse" to find your created textures. Mine are saved in runtime-textures- myjunk.
You will be in surfaces tab.
4 shows the diffuse applied to a sphere and shows where the browse button is for "Opacity Strength" which is where your opacity map will go.
Image 5 shows the Opacity map in place.. And at this point I added more tiles, as circled. Given the simplicity of the original jpg we will be having a high number of tiles later.
Image 6 shows saving as a shader. Select the sphere and save as shader preset.
Image 7 shows selecting a material zone, the ruffled top, and applying the shader. Mine are in Presets..shaders.
In image 8 I discarded the diffuse map and just set diffuse color. the opacity mask does not care what texture is in diffuse. It will make a simple O transparency from anything.
And here we have our not so glorious final product. A shader using an Opacity map or mask. You will get better with practice, using better bigger tileable original textures. This is essentially how lace shaders, crochet shaders, chain mail, lattice work, mesh surfaces, etc are made. A crude example, but I hope you get the idea :) I'll do modifying clothing like that tunic's maps tomorrow.
(given the original crude O, this thing is taking a huge number of Tiles. Tiling is something you just have to fiddle with. Some Photoshop type applications will let you create a larger tiled image from a basic tileable.. which means less Tiling in DAZ.)
Hmm, where were you when we were doing the shaders and surfaces module of the NU contest last year?
Hospital again probably. Sorry :(. Oh, that wasn't addressed to me. Oops.
I should have known.
I was struggling with shaders and surfaces at that time really badly I recall.
That is the main point of the NU contests, they each hilight a specific subject, and then you can ask as many questions as you like in the WIP threads, to help you improve.
We will be doing something similar again,
Redacted. I always wanted to use this word.
I'm sorry, Saphire. If you still want me to show you how I did the tunic, I can.
Or wait a bit for a surfaces month so the "correct" people can help you.
Topics rotate fairly often.
Your nice little tutorial was as correct as correct can be, and if I am being asked, I will direct people here fot that matter.
Well. My urge to help has been squashed a lot. Not Sapphire's fault. I don't understand her being somewhat chastized for asking me for help.
Anyway, here is just a quick render of my "go to" skin, this time using the Char morph. http://www.daz3d.com/zoey-for-victoria-5
I love her "non perfect" nose. :) and I'm tired of perfect bow lips.
I wish more PAs would include an option of hair on the base texture. She's on sale at this time, 50% off.
A bargain for those who like "srs bizness" girls. (backdrop is one of Novica's textures she shared :)
removed
removed
I am srry Chohole for asking but I am just trying to learn a bit more before the next time it comes up again so maybe I can help others that stuggle as bad as I did.
removed
removed
Oops.
removed
I thought your explanation was direct and to the point and will be referring back to it often thank you! One can never have enough resources when trying to learn something and this is simple and easy to follow. So thank you. I am very interested in learningto make textures etc.
Regards deletions. I do what I do to "change" my existing library for practical reasons. I live independantly on $744 dollars a month disability. I try to extend my small library as much as I can, since buying new content is just frankly not an option most of the time. Honestly, the textures made by my seal flipper hands are 1/3 the quality I did 10 years ago, I can't draw even with a program, and the results show it.
My reasons, and why and how I do things, is not relevent to the hobby nor the community. I'll not subject people to them. Contests and popularity will be subject to the size of your runtime, and the biased opinions of people whose livelyhood depends on purchases made to fill that runtime. It is just common sense. Can't say that it is wrong for a forum owned by a Business.
I will admit part of this comes from reading the Encryption thread. It's interesting to watch some elements of this "community" turn on each other and take the "niceness" gloves off. No shock to me. It's how things are if you have an opinion contrary to the one you are "supposed" to have, and you are foolish enough to stand by it while being told how stupid you are for having one.
My attempts and opinions are not wanted or needed here. I will continue to do what I do because I enjoy doing it. I'm not enjoying sharing it. I'll still post a render or two from time to time and I do enjoy watching people progress.
Just my opinion, as always. Have fun. :)